csharp-sdk/samples/ChatWithTools/Program.cs
Stephen Toub 729e688b25
Make client config optional to McpClientFactory.CreateAsync (#65)
* Make client config optional to McpClientFactory.CreateAsync

Unless you're specifying capabilities (sampling/rooting) or need a specific client name/version, the client information can be inferred from the assembly, simplifying the getting-started experience.

* Cache default options

* Update src/ModelContextProtocol/Client/McpClientFactory.cs

Co-authored-by: Eirik Tsarpalis <eirik.tsarpalis@gmail.com>

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Co-authored-by: Eirik Tsarpalis <eirik.tsarpalis@gmail.com>
2025-03-24 11:01:13 -04:00

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1.6 KiB
C#

using ModelContextProtocol.Client;
using ModelContextProtocol.Protocol.Transport;
using Microsoft.Extensions.AI;
using OpenAI;
// Connect to an MCP server
Console.WriteLine("Connecting client to MCP 'everything' server");
var mcpClient = await McpClientFactory.CreateAsync(
new()
{
Id = "everything",
Name = "Everything",
TransportType = TransportTypes.StdIo,
TransportOptions = new()
{
["command"] = "npx", ["arguments"] = "-y @modelcontextprotocol/server-everything",
}
});
// Get all available tools
Console.WriteLine("Tools available:");
var tools = await mcpClient.GetAIFunctionsAsync();
foreach (var tool in tools)
{
Console.WriteLine($" {tool}");
}
Console.WriteLine();
// Create an IChatClient. (This shows using OpenAIClient, but it could be any other IChatClient implementation.)
// Provide your own OPENAI_API_KEY via an environment variable.
using IChatClient chatClient =
new OpenAIClient(Environment.GetEnvironmentVariable("OPENAI_API_KEY")).AsChatClient("gpt-4o-mini")
.AsBuilder().UseFunctionInvocation().Build();
// Have a conversation, making all tools available to the LLM.
List<ChatMessage> messages = [];
while (true)
{
Console.Write("Q: ");
messages.Add(new(ChatRole.User, Console.ReadLine()));
List<ChatResponseUpdate> updates = [];
await foreach (var update in chatClient.GetStreamingResponseAsync(messages, new() { Tools = [.. tools] }))
{
Console.Write(update);
updates.Add(update);
}
Console.WriteLine();
messages.AddMessages(updates);
}