fix: E2E test fixes and host resilience improvements (#206)
1. video-resource-server: Add missing server-utils.ts and fix import path - Was importing from non-existent ../shared/server-utils.js - Now correctly imports from ./src/server-utils.js 2. basic-host: Be resilient to individual server connection failures - Use Promise.allSettled instead of Promise.all - Failed connections are logged as warnings but don't crash the UI - Only throws if ALL servers fail to connect 3. threejs-server: Add id to canvas for reliable screenshot masking - Added id="threejs-canvas" to the canvas element - Updated e2e test masks to use #threejs-canvas and .threejs-container - Fixes flaky Three.js screenshot comparisons in CI 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude <noreply@anthropic.com>
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2 changed files with 2 additions and 1 deletions
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@ -188,6 +188,7 @@ export default function ThreeJSApp({
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style={containerStyle}
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>
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<canvas
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id="threejs-canvas"
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ref={canvasRef}
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style={{
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width: "100%",
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@ -21,7 +21,7 @@ const DYNAMIC_MASKS: Record<string, string[]> = {
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"#memory-bar-fill", // Memory bar fill level
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"#info-uptime", // System uptime
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],
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threejs: ["canvas"], // 3D render canvas (dynamic animation)
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threejs: ["#threejs-canvas", ".threejs-container"], // 3D render canvas (dynamic animation)
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"wiki-explorer": ["#graph"], // Force-directed graph (dynamic layout)
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};
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