feat(shadertoy): add fullscreen support + ditch insets for max visual effect (#278)
* feat(shadertoy): add fullscreen support Add fullscreen toggle button that appears when the host supports fullscreen display mode. Uses the same pattern as pdf-server: - Check availableDisplayModes in host context - Show/hide button based on capability - Toggle between inline and fullscreen via requestDisplayMode() - Update UI state on host context changes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(shadertoy): button visibility after exiting fullscreen + Escape key - Only update button visibility when availableDisplayModes is present in context (partial updates don't include all fields) - Add Escape key handler to exit fullscreen mode 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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2 changed files with 115 additions and 6 deletions
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@ -5,8 +5,61 @@ html, body {
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overflow: hidden;
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}
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.main {
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position: relative;
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width: 100%;
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height: 100%;
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}
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#canvas {
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width: 100%;
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height: 100%;
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display: block;
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}
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/* Fullscreen button */
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.fullscreen-btn {
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position: absolute;
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bottom: 16px;
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right: 16px;
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width: 40px;
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height: 40px;
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border: none;
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border-radius: 8px;
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background: rgba(0, 0, 0, 0.6);
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color: white;
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cursor: pointer;
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display: none; /* Hidden by default, shown when fullscreen available */
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align-items: center;
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justify-content: center;
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transition: background 0.2s, opacity 0.2s;
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opacity: 0.7;
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z-index: 100;
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}
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.fullscreen-btn:hover {
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background: rgba(0, 0, 0, 0.8);
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opacity: 1;
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}
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.fullscreen-btn svg {
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width: 20px;
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height: 20px;
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}
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.fullscreen-btn .collapse-icon {
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display: none;
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}
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.fullscreen-btn.available {
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display: flex;
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}
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/* Fullscreen mode */
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.main.fullscreen .fullscreen-btn .expand-icon {
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display: none;
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}
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.main.fullscreen .fullscreen-btn .collapse-icon {
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display: block;
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}
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@ -34,6 +34,13 @@ const log = {
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// Get element references
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const mainEl = document.querySelector(".main") as HTMLElement;
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const canvas = document.getElementById("canvas") as HTMLCanvasElement;
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const fullscreenBtn = document.getElementById(
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"fullscreen-btn",
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) as HTMLButtonElement;
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// Display mode state
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let currentDisplayMode: "inline" | "fullscreen" = "inline";
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// Resize canvas to fill viewport
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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@ -42,16 +49,55 @@ function resizeCanvas() {
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resizeCanvas();
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window.addEventListener("resize", resizeCanvas);
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// Handle host context changes (safe area insets)
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// Handle host context changes (display mode)
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function handleHostContextChanged(ctx: McpUiHostContext) {
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if (ctx.safeAreaInsets) {
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mainEl.style.paddingTop = `${ctx.safeAreaInsets.top}px`;
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mainEl.style.paddingRight = `${ctx.safeAreaInsets.right}px`;
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mainEl.style.paddingBottom = `${ctx.safeAreaInsets.bottom}px`;
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mainEl.style.paddingLeft = `${ctx.safeAreaInsets.left}px`;
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// Note: We ignore safeAreaInsets to maximize shader display area
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// Show fullscreen button if available (only update if field is present)
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if (ctx.availableDisplayModes !== undefined) {
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if (ctx.availableDisplayModes.includes("fullscreen")) {
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fullscreenBtn.classList.add("available");
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} else {
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fullscreenBtn.classList.remove("available");
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}
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}
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// Update display mode state and UI
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if (ctx.displayMode) {
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currentDisplayMode = ctx.displayMode as "inline" | "fullscreen";
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if (currentDisplayMode === "fullscreen") {
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mainEl.classList.add("fullscreen");
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} else {
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mainEl.classList.remove("fullscreen");
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}
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}
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}
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// Handle Escape key to exit fullscreen
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document.addEventListener("keydown", (e) => {
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if (e.key === "Escape" && currentDisplayMode === "fullscreen") {
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toggleFullscreen();
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}
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});
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// Toggle fullscreen mode
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async function toggleFullscreen() {
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const newMode = currentDisplayMode === "fullscreen" ? "inline" : "fullscreen";
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try {
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const result = await app.requestDisplayMode({ mode: newMode });
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currentDisplayMode = result.mode as "inline" | "fullscreen";
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if (currentDisplayMode === "fullscreen") {
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mainEl.classList.add("fullscreen");
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} else {
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mainEl.classList.remove("fullscreen");
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}
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} catch (err) {
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log.error("Failed to change display mode:", err);
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}
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}
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fullscreenBtn.addEventListener("click", toggleFullscreen);
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// ShaderToyLite instance
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let shaderToy: ShaderToyLiteInstance | null = null;
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