Add shadertoy-server example for WebGL shader rendering (#226)
Introduces a new MCP App example that renders ShaderToy-compatible GLSL fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js. Features: - Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.) - Multi-pass rendering with buffers A-D for feedback effects - Shader compilation error overlay Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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examples/shadertoy-server/mcp-app.html
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examples/shadertoy-server/mcp-app.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="color-scheme" content="light dark">
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<title>ShaderToy Renderer</title>
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</head>
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<body>
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<main class="main">
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<canvas id="canvas"></canvas>
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</main>
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<script type="module" src="/src/mcp-app.ts"></script>
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</body>
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</html>
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