Add shadertoy-server example for WebGL shader rendering (#226)

Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.

Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Jonathan Hefner 2026-01-12 12:26:02 -06:00 • committed by GitHub
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{
"name": "@modelcontextprotocol/server-shadertoy",
"version": "0.1.0",
"type": "module",
"description": "MCP App Server example for rendering ShaderToy-compatible GLSL shaders",
"repository": {
"type": "git",
"url": "https://github.com/modelcontextprotocol/ext-apps",
"directory": "examples/shadertoy-server"
},
"license": "MIT",
"main": "server.ts",
"files": [
"server.ts",
"server-utils.ts",
"dist"
],
"scripts": {
"build": "tsc --noEmit && cross-env INPUT=mcp-app.html vite build",
"watch": "cross-env INPUT=mcp-app.html vite build --watch",
"serve": "bun server.ts",
"start": "cross-env NODE_ENV=development npm run build && npm run serve",
"dev": "cross-env NODE_ENV=development concurrently 'npm run watch' 'npm run serve'",
"prepublishOnly": "npm run build"
},
"dependencies": {
"@modelcontextprotocol/ext-apps": "^0.3.1",
"@modelcontextprotocol/sdk": "^1.24.0",
"zod": "^4.1.13"
},
"devDependencies": {
"@types/cors": "^2.8.19",
"@types/express": "^5.0.0",
"@types/node": "^22.0.0",
"concurrently": "^9.2.1",
"cors": "^2.8.5",
"cross-env": "^10.1.0",
"express": "^5.1.0",
"typescript": "^5.9.3",
"vite": "^6.0.0",
"vite-plugin-singlefile": "^2.3.0"
}
}