Add shadertoy-server example for WebGL shader rendering (#226)
Introduces a new MCP App example that renders ShaderToy-compatible GLSL fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js. Features: - Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.) - Multi-pass rendering with buffers A-D for feedback effects - Shader compilation error overlay Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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examples/shadertoy-server/package.json
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examples/shadertoy-server/package.json
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{
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"name": "@modelcontextprotocol/server-shadertoy",
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"version": "0.1.0",
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"type": "module",
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"description": "MCP App Server example for rendering ShaderToy-compatible GLSL shaders",
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"repository": {
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"type": "git",
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"url": "https://github.com/modelcontextprotocol/ext-apps",
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"directory": "examples/shadertoy-server"
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},
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"license": "MIT",
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"main": "server.ts",
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"files": [
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"server.ts",
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"server-utils.ts",
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"dist"
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],
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"scripts": {
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"build": "tsc --noEmit && cross-env INPUT=mcp-app.html vite build",
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"watch": "cross-env INPUT=mcp-app.html vite build --watch",
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"serve": "bun server.ts",
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"start": "cross-env NODE_ENV=development npm run build && npm run serve",
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"dev": "cross-env NODE_ENV=development concurrently 'npm run watch' 'npm run serve'",
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"prepublishOnly": "npm run build"
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},
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"dependencies": {
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"@modelcontextprotocol/ext-apps": "^0.3.1",
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"@modelcontextprotocol/sdk": "^1.24.0",
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"zod": "^4.1.13"
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},
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"devDependencies": {
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"@types/cors": "^2.8.19",
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"@types/express": "^5.0.0",
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"@types/node": "^22.0.0",
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"concurrently": "^9.2.1",
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"cors": "^2.8.5",
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"cross-env": "^10.1.0",
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"express": "^5.1.0",
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"typescript": "^5.9.3",
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"vite": "^6.0.0",
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"vite-plugin-singlefile": "^2.3.0"
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}
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}
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