Add shadertoy-server example for WebGL shader rendering (#226)

Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.

Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Jonathan Hefner 2026-01-12 12:26:02 -06:00 • committed by GitHub
commit ec3409aa91
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* {
box-sizing: border-box;
}
html, body {
font-family: system-ui, -apple-system, sans-serif;
font-size: 1rem;
}
code {
font-size: 1em;
}