Add shadertoy-server example for WebGL shader rendering (#226)

Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.

Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Jonathan Hefner 2026-01-12 12:26:02 -06:00 • committed by GitHub
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{
"compilerOptions": {
"target": "ESNext",
"lib": ["ESNext", "DOM", "DOM.Iterable"],
"module": "ESNext",
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"verbatimModuleSyntax": true,
"noEmit": true,
"strict": true,
"skipLibCheck": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["src", "server.ts"]
}