Add shadertoy-server example for WebGL shader rendering (#226)
Introduces a new MCP App example that renders ShaderToy-compatible GLSL fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js. Features: - Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.) - Multi-pass rendering with buffers A-D for feedback effects - Shader compilation error overlay Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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examples/shadertoy-server/tsconfig.json
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examples/shadertoy-server/tsconfig.json
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{
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"compilerOptions": {
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"target": "ESNext",
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"lib": ["ESNext", "DOM", "DOM.Iterable"],
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"module": "ESNext",
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"moduleResolution": "bundler",
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"allowImportingTsExtensions": true,
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"resolveJsonModule": true,
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"isolatedModules": true,
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"verbatimModuleSyntax": true,
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"noEmit": true,
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"strict": true,
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"skipLibCheck": true,
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"noUnusedLocals": true,
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"noUnusedParameters": true,
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"noFallthroughCasesInSwitch": true
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},
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"include": ["src", "server.ts"]
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}
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