Shadertoy server improvements:
- Add ontoolinputpartial handler to show code preview during generation
- Add IntersectionObserver to pause/play shader based on visibility
- Apply host style variables (theme, colors, fonts)
- Add border-radius with fullscreen mode support
- Use gradient background and ghost text color for code preview
Skill documentation updates:
- Add streaming partial input section with use cases
- Add visibility-based resource management pattern
- Add fullscreen mode API and CSS patterns
- Expand host styling with CSS variable usage examples
* feat(shadertoy): add fullscreen support
Add fullscreen toggle button that appears when the host supports fullscreen
display mode. Uses the same pattern as pdf-server:
- Check availableDisplayModes in host context
- Show/hide button based on capability
- Toggle between inline and fullscreen via requestDisplayMode()
- Update UI state on host context changes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(shadertoy): button visibility after exiting fullscreen + Escape key
- Only update button visibility when availableDisplayModes is present
in context (partial updates don't include all fields)
- Add Escape key handler to exit fullscreen mode
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.
Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>