Commit graph ext-apps/examples/shadertoy-server/src
Author SHA1 Message Date
Mel Ludowise
83d82a1caa
fix(examples): improve mobile support for map, pdf, and threejs examples (#555)
* Fix touch gesture conflicts in WebGL example apps on mobile

* Format with prettier

* fix(examples): improve mobile support for map, pdf, and threejs examples

- map-server: fullscreen button respects safe area insets, hover/opacity
  pattern with always-visible on touch devices
- pdf-server: fit-to-width scale for narrow viewports, responsive toolbar
  with compact controls on mobile, safe area in fullscreen toolbar via
  CSS custom properties
- threejs-server: fullscreen button respects safe area and always visible
  on touch, ResizeObserver for responsive width, host containerDimensions
  for fullscreen height, no container padding in fullscreen, replace
  useHostStyles with inline style application to avoid overwriting
  onhostcontextchanged handler
2026-03-18 13:47:47 +00:00
Liad Yosef
4fc71656a3
docs: standardize UI terminology to use "view" consistently (#325)
* docs: standardize UI terminology to use "view" consistently

Replaces "widget" and "Guest UI" terminology with "view" across
the codebase as decided in the community survey.

This change updates:
- Specification document
- SDK source code and JSDoc comments
- Example servers and documentation
- Plugin documentation and skills

Closes #71

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-23 04:36:52 +02:00
Jonathan Hefner
dce143e92e Complete "Entering / exiting fullscreen" pattern documentation
Add `App_onhostcontextchanged_respondToDisplayMode` example showing how to
listen for display mode changes and update UI with `classList.toggle()`.

Update `App_requestDisplayMode_fullscreen` to `App_requestDisplayMode_toggle`
to show the common toggle pattern checking `availableDisplayModes` first.

Refactor full examples (pdf-server, shadertoy-server) to use
`classList.toggle(class, condition)` instead of add/remove branches.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 13:31:11 -06:00
Olivier Chafik
6c5aa52c95
feat(shadertoy): add proper mouse/touch interaction support (#293)
* feat(shadertoy): add proper mouse/touch interaction support

- Fix iMouse uniform to match official Shadertoy specification:
  - iMouse.xy only updates while button/touch is held down
  - iMouse.zw uses positive values when down, negative when released
  - Enables proper click detection via iMouse.z > 0

- Add touch event support for mobile devices:
  - touchstart/touchmove/touchend/touchcancel handlers
  - Same behavior as mouse events

- Update tool description with mouse interaction documentation
- Update README with:
  - Mouse & Touch Interaction feature
  - Improved Julia Set example with click detection
  - iMouse specification table and usage examples

The iMouse uniform is a core Shadertoy feature used by popular shaders
like Star Nest, raymarching examples, and particle systems.

* style: fix Prettier formatting in shadertoy README
2026-01-19 19:11:53 +00:00
Anton Pidkuiko MacBook
f1a00f9e15
feat(shadertoy): add streaming partial input, visibility optimization, host styling
Shadertoy server improvements:
- Add ontoolinputpartial handler to show code preview during generation
- Add IntersectionObserver to pause/play shader based on visibility
- Apply host style variables (theme, colors, fonts)
- Add border-radius with fullscreen mode support
- Use gradient background and ghost text color for code preview

Skill documentation updates:
- Add streaming partial input section with use cases
- Add visibility-based resource management pattern
- Add fullscreen mode API and CSS patterns
- Expand host styling with CSS variable usage examples
2026-01-17 22:29:57 +00:00
Olivier Chafik
0936d52d0a
feat(shadertoy): show fullscreen button only on widget hover, add min-height (#281) 2026-01-15 14:15:17 +00:00
Olivier Chafik
b78cd74c1b
feat(shadertoy): add fullscreen support + ditch insets for max visual effect (#278)
* feat(shadertoy): add fullscreen support

Add fullscreen toggle button that appears when the host supports fullscreen
display mode. Uses the same pattern as pdf-server:
- Check availableDisplayModes in host context
- Show/hide button based on capability
- Toggle between inline and fullscreen via requestDisplayMode()
- Update UI state on host context changes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(shadertoy): button visibility after exiting fullscreen + Escape key

- Only update button visibility when availableDisplayModes is present
  in context (partial updates don't include all fields)
- Add Escape key handler to exit fullscreen mode

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 13:01:55 +00:00
Jonathan Hefner
ec3409aa91
Add shadertoy-server example for WebGL shader rendering (#226)
Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.

Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 18:26:02 +00:00