Commit graph ext-apps/examples/map-server/server.ts
Author SHA1 Message Date
Olivier Chafik
89a684546b
fix(examples): resolve DIST_DIR path for npm package execution (#277)
* fix(examples): resolve DIST_DIR path for npm package execution

When servers are compiled to dist/server.js and published to npm,
`import.meta.dirname` already points to dist/, so joining with "dist"
results in dist/dist/ which doesn't exist.

This fix detects whether we're running from TypeScript source or
compiled JavaScript and adjusts the path accordingly:
- From source (server.ts): use dist/ subdirectory
- From compiled (dist/server.js): use current directory

Fixes ENOENT errors like:
"ENOENT: no such file or directory, open '.../dist/dist/mcp-app.html'"

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(pdf-server): mark pdfjs-dist as external in bundle

The pdf.worker.mjs file wasn't being found when running from npm
because bun bundled pdfjs-dist but didn't include the worker file.

By marking pdfjs-dist as external, it uses the installed package
from node_modules at runtime where the worker is available.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 12:23:13 +00:00
Jerome
65a62a9fae
feat: compile example servers to JavaScript for npm consumption (#259)
* feat: compile example servers to JavaScript for npm consumption

Add TypeScript compilation for server code so the example packages can be
imported and used by consumers without requiring TypeScript compilation.

Changes:
- Add tsconfig.server.json to each example for compiling server code
- Update package.json exports to point to compiled dist/server/server.js
- Add types field pointing to dist/server/server.d.ts
- Update build scripts to include server compilation step
- Fix .ts import extensions to .js in customer-segmentation-server

This enables importing the createServer function from published packages:
  import { createServer } from '@modelcontextprotocol/server-basic-react';

* fix: add type assertion for Nominatim API response

* chore: regenerate schemas

* refactor: split server examples into library and binary entry points

- server.ts: exports createServer() only (library entry point)
- main.ts: entry point with main() that runs the server (binary)
- package.json: adds bin field for npx support, uses inline bun build
- tsconfig.server.json: emitDeclarationOnly, outputs to dist/

This allows:
1. Importing the server as a library: import { createServer } from '@modelcontextprotocol/server-basic-react'
2. Running with npx: npx @modelcontextprotocol/server-basic-react [--stdio]

Added migration script at scripts/migrate-server-examples.ts

* refactor: migrate remaining server examples to library/binary structure

Apply the same refactoring to all 13 remaining server examples:
- scenario-modeler-server, shadertoy-server, map-server
- cohort-heatmap-server, customer-segmentation-server, video-resource-server
- system-monitor-server, budget-allocator-server, sheet-music-server
- threejs-server, integration-server, transcript-server, wiki-explorer-server

Each now has:
- server.ts: exports createServer() (library)
- main.ts: runs the server (binary with shebang)
- bin field in package.json for npx support

* chore: remove unused server-utils.ts from video-resource-server/src

* update

* fix(build): make Windows-compatible by removing chmod and fixing bun externals

- Remove 'chmod +x dist/index.js' which doesn't exist on Windows
- Add '--external ./server.js' to prevent bun from treating the import as a second entry point

* fix(build): use .ts import for bun compatibility

- Change import from './server.js' to './server.ts' in main.ts files
- Remove --external flag since bun should inline everything
- Fixes Windows build where bun couldn't resolve .js to .ts properly

* fix(build): use --external for Windows bun compatibility

Bun on Windows incorrectly treats imported .ts files as entry points.
Use --external './server.js' to work around this, creating a runtime
dependency between index.js and server.js.

* style: fix prettier formatting in pdf-server/main.ts

* fix(build): remove quotes from --external for Windows cmd.exe compatibility

* fix(build): use glob pattern for --external to work on all platforms

The literal path --external ./server.js was not matching the import.
Using glob pattern --external "./server*" correctly externalizes the server module.

* fix(build): use */server.js pattern for --external

The "./server*" pattern was not matching on Windows.
Using "*/server.js" matches any path ending in /server.js which works cross-platform.

* fix(build): use *server.js pattern without slash for Windows compatibility

* update package-lock

* chore: regenerate package-lock.json for cross-platform compatibility

* fix(build): use ./server.js instead of glob pattern for Windows compatibility

* fix(build): use double quotes for banner to fix Windows cmd.exe compatibility

---------

Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
2026-01-14 23:46:17 +00:00
Olivier Chafik
75ecd62384
fix(examples): improve updateModelContext with structured YAML frontmatter (#271)
* map-server: fix async/await in ontoolresult, remove unused getViewStorageKey

* fix(map-server): improve updateModelContext and fix initialization

- Use structured YAML frontmatter format for model context (like pdf-server)
- Add tool name, altitude, and cleaner data format
- Fix initialization deadlock: app.connect() was inside ontoolresult handler
  which could never fire until connected
- Fix view state persistence: widgetUUID now properly extracted from
  ontoolresult and used to restore persisted camera position
- Server now includes widgetUUID in tool result _meta for widget identification

* fix(pdf-server): use widgetUUID for page persistence

- Add widgetUUID to tool result _meta for widget identification
- Use widgetUUID instead of generated key (pdfUrl+toolId) for localStorage
- Enables reliable page restoration when revisiting PDF widgets

* fix(transcript-server): use structured YAML frontmatter for model context

- Add tool name, listening status, and unsent entry count in frontmatter
- Consistent format with pdf-server and map-server

* update names

* drop bogus altitude

* Update mcp-app.ts
2026-01-14 22:08:09 +00:00
Olivier Chafik
366aa9b66e
examples: Add CesiumJS Map App example (#235)
* feat: Add CesiumJS map server example

A WebGL-based 3D globe example that demonstrates:
- CesiumJS integration with MCP Apps
- CSP configuration for external tile servers
- worker-src directive usage for tile decoding

Tools:
- geocode: Search places via OpenStreetMap Nominatim
- show-map: Display interactive 3D globe at coordinates

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* comment out app.registerTool call for now

* prettier

* fix error handling in server-utils.ts

* refactor: rename cesium-map-server to map-server

- Rename examples/cesium-map-server to examples/map-server
- Update package name to @modelcontextprotocol/server-map
- Add README.md with documentation

* style: add min-height of 400px to map container

* feat(map-server): add fullscreen support, clean UI, sharp rendering

- Add fullscreen toggle button (only shown if host supports it)
- Use autoResize: false and manually send height of 400px
- Hide Cesium UI controls (home, scene mode picker)
- Remove location label (gets stale quickly)
- Use full device pixel ratio for sharp rendering on high-DPI displays
- Resize Cesium viewer when display mode changes

* feat(map-server): add reverse geocoding (logging only) and rounded corners

- Add camera move end listener for reverse geocoding
- Debounce Nominatim API calls (1.5s) to respect rate limits
- Log location name to console on camera move
- Add nominatim.openstreetmap.org to CSP connectDomains
- Add 8px rounded corners to map container

* fix(map-server): fix pixelated rendering on high-DPI displays

- Set canvas imageRendering to 'auto' (CesiumJS defaults to pixelated)
- Set resolutionScale to window.devicePixelRatio for native resolution

* tweaks

* update model context w/ current location

* fix(map-server): improve rendering quality and add visible extent logging

Rendering fixes:
- Remove incorrect resolutionScale = devicePixelRatio which was doubling
  the scaling factor on Retina displays (2x2=4x), causing blurriness
- Disable FXAA anti-aliasing which can cause blurriness on high-DPI displays
- Keep useBrowserRecommendedResolution: false to use native devicePixelRatio

Reverse geocoding improvements:
- Add getVisibleExtent() using camera.computeViewRectangle() to get the
  visible bounding box (west, south, east, north)
- Add getScaleDimensions() to calculate visible area in km
- Add calculateNominatimZoom() to map visible extent to appropriate
  Nominatim zoom level (3=country to 18=building)
- Log visible extent with dimensions on each camera move
- Pass zoom parameter to Nominatim for context-aware geocoding results
- Update model context with visible area dimensions

* fix(map-server): direct positioning + wait for tiles before showing

Changes:
- Remove zoom granularity logic from reverse geocoding (was not working)
- Keep extent logging in both console and model context
- Replace flyTo animation with instant setView positioning
- Add waitForTilesLoaded() to detect when tiles finish loading
- Keep loading spinner visible until:
  1. Tool input positions camera to destination
  2. Tiles at destination are fully loaded
- Add 5-second fallback timeout if no tool input received
- Add 10-second timeout for tile loading to prevent infinite wait

* feat(map-server): use viewbox search to find visible places

Replace center-point reverse geocoding with Nominatim viewbox search:
- Add searchPlacesInBox() that queries Nominatim with bounded viewbox
- Uses layer=address&featuretype=settlement to find cities/towns
- Returns up to 5 visible places in the current view
- Update model context with 'Visible places: City1, City2, ...'
- Still includes center coordinates and extent dimensions

This provides better context about what's actually visible on the map
rather than just the address at the center point.

* fix(map-server): use CARTO @2x retina tiles for sharp rendering

Root cause: Standard OSM tiles are 256x256 pixels. On Retina displays
(devicePixelRatio=2), these get scaled up 2x, making them look pixelated.

Solution: Switch to CARTO Voyager tiles which provide @2x retina support:
- Detect high-DPI displays using window.devicePixelRatio
- Use 512x512 tiles with @2x suffix on Retina displays
- Use 256x256 tiles on standard displays
- Set tileWidth/tileHeight to match actual tile size
- Use CARTO subdomains (a,b,c,d) for load balancing
- Update CSP to allow CARTO tile domains

CARTO Voyager provides clean OSM-based tiles with free @2x retina support,
no API key required.

* fix(map-server): use OSM tiles and fix reverse geocoding

- Switch back from CARTO to standard OSM tiles (tile.openstreetmap.org)
  for better detail and label rendering
- Fix geocoding: use reverse geocode API instead of search API
  (search API requires a q= parameter, returns 400 without it)
- Update CSP domains for OSM tile server

* fix(map-server): use *.openstreetmap.org wildcard in CSP

Simplify CSP to use wildcard for both tiles and geocoding:
- connectDomains: *.openstreetmap.org covers tile.* and nominatim.*
- resourceDomains: *.openstreetmap.org for tile images

* feat(map-server): multi-point sampling for visible places

- Sample multiple points in visible extent to discover places
- Adaptive sampling based on extent size:
  - < 30km: center only (city zoom)
  - 30-100km: center + 2 corners
  - > 100km: center + 4 quadrants
- Proper rate limiting for Nominatim (1.1s between requests)
- Shows 'Visible places: City1, City2, ...' in model context
- Fix: move geocode tool registration inside createServer()

* format

* fix(map-server): fix Express listen callback + add e2e tests

- Fix incorrect Express listen() callback signature (err param doesn't exist)
- Add map-server to e2e test suite with SLOW_SERVERS timeout (5s for tiles)
- Improve comment about experimental ui/update-model-context API

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 12:13:56 +00:00