ext-apps/examples/shadertoy-server/vite.config.ts
Jonathan Hefner ec3409aa91
Add shadertoy-server example for WebGL shader rendering (#226)
Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.

Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 18:26:02 +00:00

24 lines
554 B
TypeScript

import { defineConfig } from "vite";
import { viteSingleFile } from "vite-plugin-singlefile";
const INPUT = process.env.INPUT;
if (!INPUT) {
throw new Error("INPUT environment variable is not set");
}
const isDevelopment = process.env.NODE_ENV === "development";
export default defineConfig({
plugins: [viteSingleFile()],
build: {
sourcemap: isDevelopment ? "inline" : undefined,
cssMinify: !isDevelopment,
minify: !isDevelopment,
rollupOptions: {
input: INPUT,
},
outDir: "dist",
emptyOutDir: false,
},
});