ext-apps/scripts/setup-bun.mjs
2026-01-29 19:15:32 +02:00

377 lines
11 KiB
JavaScript

#!/usr/bin/env node
// Immediate log to verify script execution
console.log("[setup-bun] Script loaded");
/**
* Postinstall script to set up bun from platform-specific optional dependencies.
* Handles Windows ARM64 by downloading x64-baseline via emulation.
*/
import {
existsSync,
mkdirSync,
symlinkSync,
unlinkSync,
copyFileSync,
chmodSync,
writeFileSync,
statSync,
} from "fs";
import { join, dirname } from "path";
import { spawnSync } from "child_process";
import { fileURLToPath } from "url";
import { get } from "https";
import { createGunzip } from "zlib";
const __dirname = dirname(fileURLToPath(import.meta.url));
const projectRoot = join(__dirname, "..");
const nodeModules = join(projectRoot, "node_modules");
const binDir = join(nodeModules, ".bin");
const os = process.platform;
const arch = process.arch;
const isWindows = os === "win32";
const bunExe = isWindows ? "bun.exe" : "bun";
// Detect libc type on Linux (glibc vs musl)
function detectLibc() {
if (os !== "linux") return null;
// Check for musl-specific loader
const muslLoaders = [
`/lib/ld-musl-${arch === "arm64" ? "aarch64" : "x86_64"}.so.1`,
"/lib/ld-musl-x86_64.so.1",
"/lib/ld-musl-aarch64.so.1",
];
for (const loader of muslLoaders) {
if (existsSync(loader)) {
console.log(` Detected musl libc (found ${loader})`);
return "musl";
}
}
// Default to glibc on Linux
console.log(" Detected glibc (no musl loader found)");
return "glibc";
}
// Platform to package mapping (matches @oven/bun-* package names)
// For Linux, separate glibc and musl packages
const platformPackages = {
darwin: {
arm64: ["bun-darwin-aarch64"],
x64: ["bun-darwin-x64", "bun-darwin-x64-baseline"],
},
linux: {
arm64: {
glibc: ["bun-linux-aarch64"],
musl: ["bun-linux-aarch64-musl"],
},
x64: {
glibc: ["bun-linux-x64", "bun-linux-x64-baseline"],
musl: ["bun-linux-x64-musl", "bun-linux-x64-musl-baseline"],
},
},
win32: {
x64: ["bun-windows-x64", "bun-windows-x64-baseline"],
arm64: ["bun-windows-x64-baseline"], // x64 runs via emulation on ARM64
},
};
function findBunBinary() {
let packages = platformPackages[os]?.[arch];
// For Linux, select packages based on libc type
if (os === "linux" && packages && typeof packages === "object") {
const libc = detectLibc();
packages = packages[libc] || [];
}
packages = packages || [];
console.log(
`Looking for bun packages: ${packages.join(", ") || "(none for this platform)"}`,
);
for (const pkg of packages) {
const binPath = join(nodeModules, "@oven", pkg, "bin", bunExe);
console.log(` Checking: ${binPath}`);
if (existsSync(binPath)) {
console.log(` Found bun at: ${binPath}`);
return binPath;
} else {
console.log(` Not found`);
}
}
return null;
}
async function downloadBunForWindowsArm64() {
// Windows ARM64 can run x64 binaries via emulation
const pkg = "bun-windows-x64-baseline";
const version = "1.2.21";
const url = `https://registry.npmjs.org/@oven/${pkg}/-/${pkg}-${version}.tgz`;
const destDir = join(nodeModules, "@oven", pkg);
console.log(`Downloading ${pkg} for Windows ARM64 emulation...`);
return new Promise((resolve, reject) => {
get(url, (response) => {
if (response.statusCode === 302 || response.statusCode === 301) {
get(response.headers.location, handleResponse).on("error", reject);
} else {
handleResponse(response);
}
function handleResponse(res) {
if (res.statusCode !== 200) {
reject(new Error(`Failed to download: ${res.statusCode}`));
return;
}
const chunks = [];
const gunzip = createGunzip();
res.pipe(gunzip);
gunzip.on("data", (chunk) => chunks.push(chunk));
gunzip.on("end", () => {
try {
extractTar(Buffer.concat(chunks), destDir);
const binPath = join(destDir, "bin", bunExe);
if (existsSync(binPath)) {
resolve(binPath);
} else {
reject(new Error("Binary not found after extraction"));
}
} catch (err) {
reject(err);
}
});
gunzip.on("error", reject);
}
}).on("error", reject);
});
}
function extractTar(buffer, destDir) {
// Simple tar extraction (512-byte blocks)
let offset = 0;
while (offset < buffer.length) {
const name = buffer
.toString("utf-8", offset, offset + 100)
.replace(/\0.*$/, "")
.replace("package/", "");
const size = parseInt(
buffer.toString("utf-8", offset + 124, offset + 136).trim(),
8,
);
offset += 512;
if (!isNaN(size) && size > 0 && name) {
const filePath = join(destDir, name);
const fileDir = dirname(filePath);
if (!existsSync(fileDir)) {
mkdirSync(fileDir, { recursive: true });
}
const content = buffer.subarray(offset, offset + size);
writeFileSync(filePath, content);
// Make executable
if (name.endsWith(bunExe) || name === "bin/bun") {
try {
chmodSync(filePath, 0o755);
} catch {}
}
offset += Math.ceil(size / 512) * 512;
}
}
}
function copyFileWithRetry(source, dest, maxRetries = 3, delay = 100) {
for (let attempt = 1; attempt <= maxRetries; attempt++) {
try {
copyFileSync(source, dest);
return true;
} catch (err) {
if (attempt === maxRetries) {
throw err;
}
// Wait a bit before retrying (exponential backoff)
const waitTime = delay * Math.pow(2, attempt - 1);
const start = Date.now();
while (Date.now() - start < waitTime) {
// Busy wait (simple delay without external dependencies)
}
}
}
return false;
}
function setupBinLink(bunPath) {
if (!existsSync(binDir)) {
mkdirSync(binDir, { recursive: true });
}
const bunLink = join(binDir, bunExe);
const bunxLink = join(binDir, isWindows ? "bunx.exe" : "bunx");
// Check if files already exist and are valid (same size as source)
// This can help avoid unnecessary copy operations that might fail
let needsCopy = true;
if (existsSync(bunLink) && existsSync(bunxLink)) {
try {
const sourceStat = statSync(bunPath);
const linkStat = statSync(bunLink);
if (sourceStat.size === linkStat.size) {
console.log(
"Bun binaries already exist and appear valid, skipping copy",
);
needsCopy = false;
}
} catch {
// If stat fails, proceed with copy
needsCopy = true;
}
}
if (needsCopy) {
// Remove existing links
for (const link of [bunLink, bunxLink]) {
try {
unlinkSync(link);
} catch {}
}
} else {
console.log(`Bun linked to: ${bunLink}`);
return;
}
if (isWindows) {
// On Windows, copy the binary (symlinks may not work without admin)
// Use retry logic to handle file locking issues
try {
copyFileWithRetry(bunPath, bunLink);
copyFileWithRetry(bunPath, bunxLink);
} catch (err) {
// If copy fails, try using Windows copy command as fallback
console.log(`Copy failed, trying Windows copy command: ${err.message}`);
try {
if (isWindows) {
// Use cmd /c copy for Windows with proper path quoting
// Paths with spaces need to be quoted, and we need to handle backslashes
const sourceQuoted = `"${bunPath}"`;
const destQuoted = `"${bunLink}"`;
const destxQuoted = `"${bunxLink}"`;
// Try copying with a small delay between attempts
const result1 = spawnSync(
"cmd.exe",
["/c", "copy", "/Y", sourceQuoted, destQuoted],
{ shell: false, stdio: "pipe" },
);
// Small delay before second copy
const start = Date.now();
while (Date.now() - start < 50) {}
const result2 = spawnSync(
"cmd.exe",
["/c", "copy", "/Y", sourceQuoted, destxQuoted],
{ shell: false, stdio: "pipe" },
);
if (result1.status !== 0) {
const errorMsg =
result1.stderr?.toString() ||
result1.stdout?.toString() ||
"Unknown error";
throw new Error(
`Windows copy command failed for bun.exe: ${errorMsg}`,
);
}
if (result2.status !== 0) {
const errorMsg =
result2.stderr?.toString() ||
result2.stdout?.toString() ||
"Unknown error";
throw new Error(
`Windows copy command failed for bunx.exe: ${errorMsg}`,
);
}
// Verify files were created
if (!existsSync(bunLink) || !existsSync(bunxLink)) {
throw new Error("Files were not created after copy command");
}
} else {
// Fallback to original copyFileSync if not Windows
copyFileSync(bunPath, bunLink);
copyFileSync(bunPath, bunxLink);
}
} catch (fallbackErr) {
// If all copy methods fail, log the error but don't throw
// The script will exit gracefully and bun can be installed manually
console.error(
`All copy methods failed. Bun setup incomplete: ${fallbackErr.message}`,
);
console.error(
"You may need to install bun manually or run this script with appropriate permissions.",
);
throw fallbackErr;
}
}
} else {
// On Unix, use symlinks
symlinkSync(bunPath, bunLink);
symlinkSync(bunPath, bunxLink);
}
console.log(`Bun linked to: ${bunLink}`);
}
// Force immediate output
process.stdout.write("[setup-bun] Script starting...\n");
async function main() {
process.stdout.write(`[setup-bun] Setting up bun for ${os} ${arch}...\n`);
process.stdout.write(`[setup-bun] Project root: ${projectRoot}\n`);
process.stdout.write(`[setup-bun] Node modules: ${nodeModules}\n`);
let bunPath = findBunBinary();
if (!bunPath && os === "win32" && arch === "arm64") {
try {
bunPath = await downloadBunForWindowsArm64();
} catch (err) {
console.error("Failed to download bun for Windows ARM64:", err.message);
}
}
if (!bunPath) {
console.log("No bun binary found in optional dependencies.");
console.log("Bun will need to be installed separately.");
console.log("See: https://bun.sh/docs/installation");
process.exit(0); // Don't fail the install
}
try {
setupBinLink(bunPath);
// Verify installation
const result = spawnSync(bunPath, ["--version"], { encoding: "utf-8" });
if (result.status === 0) {
console.log(`Bun ${result.stdout.trim()} installed successfully!`);
}
} catch (err) {
console.error("Failed to set up bun:", err.message);
process.exit(0); // Don't fail the install
}
}
main().catch((err) => {
console.error(err);
process.exit(0); // Don't fail the install
});