Introduces a new MCP App example that renders ShaderToy-compatible GLSL fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js. Features: - Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.) - Multi-pass rendering with buffers A-D for feedback effects - Shader compilation error overlay Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
12 lines
141 B
CSS
12 lines
141 B
CSS
html, body {
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margin: 0;
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width: 100%;
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height: 100%;
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overflow: hidden;
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}
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#canvas {
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width: 100%;
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height: 100%;
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display: block;
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}
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