ext-apps/examples/threejs-server/server.ts
Anton Pidkuiko MacBook 2755438dba
Add Three.js marketing example server
New example demonstrating interactive 3D scene rendering with:
- show_threejs_scene tool with streaming code preview
- learn_threejs documentation tool
- Full WidgetProps interface for MCP App integration
- Reusable mcp-app-wrapper.tsx pattern

Also adds bun.lockb to .gitignore.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-08 21:19:42 +00:00

240 lines
6.5 KiB
TypeScript

/**
* Three.js MCP Server
*
* Provides tools for rendering interactive 3D scenes using Three.js.
*/
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
import { StreamableHTTPServerTransport } from "@modelcontextprotocol/sdk/server/streamableHttp.js";
import type { ReadResourceResult } from "@modelcontextprotocol/sdk/types.js";
import cors from "cors";
import express, { type Request, type Response } from "express";
import fs from "node:fs/promises";
import path from "node:path";
import { z } from "zod";
import { RESOURCE_URI_META_KEY } from "../../dist/src/app";
const PORT = process.env.PORT ? parseInt(process.env.PORT, 10) : 3109;
const DIST_DIR = path.join(import.meta.dirname, "dist");
const THREEJS_DOCUMENTATION = `# Three.js Widget Documentation
## Available Globals
- \`THREE\` - Three.js library (r181)
- \`canvas\` - Pre-created canvas element
- \`width\`, \`height\` - Canvas dimensions in pixels
- \`OrbitControls\` - Interactive camera controls
- \`EffectComposer\`, \`RenderPass\`, \`UnrealBloomPass\` - Post-processing effects
## Basic Template
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e); // Dark background
// Add objects here...
camera.position.z = 5;
renderer.render(scene, camera); // Static render
\`\`\`
## Example: Rotating Cube with Lighting
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
// Lighting - keep intensity at 1 or below
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
\`\`\`
## Example: Interactive OrbitControls
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x2d2d44);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(1, 32, 32),
new THREE.MeshStandardMaterial({ color: 0xff6b6b, roughness: 0.4 })
);
scene.add(sphere);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 4;
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
\`\`\`
## Tips
- Always set \`renderer.setClearColor()\` to a dark color
- Keep light intensity ≤ 1 to avoid washed-out scenes
- Use \`MeshStandardMaterial\` for realistic lighting
- For animations, use \`requestAnimationFrame\`
`;
const server = new McpServer({
name: "Three.js Server",
version: "1.0.0",
});
// Register tool and resource
{
const resourceUri = "ui://threejs/mcp-app.html";
// Tool 1: show_threejs_scene
server.registerTool(
"show_threejs_scene",
{
title: "Show Three.js Scene",
description:
"Render an interactive 3D scene with custom Three.js code. Available globals: THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass, canvas, width, height.",
inputSchema: {
code: z.string().describe("JavaScript code to render the 3D scene"),
height: z
.number()
.int()
.positive()
.optional()
.describe("Height in pixels (default: 400)"),
},
_meta: { [RESOURCE_URI_META_KEY]: resourceUri },
},
async ({ code, height }) => {
return {
content: [
{
type: "text",
text: JSON.stringify({ code, height: height || 400 }),
},
],
};
},
);
// Tool 2: learn_threejs
server.registerTool(
"learn_threejs",
{
title: "Learn Three.js",
description:
"Get documentation and examples for using the Three.js widget",
inputSchema: {},
},
async () => {
return {
content: [{ type: "text", text: THREEJS_DOCUMENTATION }],
};
},
);
// Resource registration
server.registerResource(
resourceUri,
resourceUri,
{ description: "Three.js Widget UI" },
async (): Promise<ReadResourceResult> => {
const html = await fs.readFile(
path.join(DIST_DIR, "mcp-app.html"),
"utf-8",
);
return {
contents: [
{
uri: resourceUri,
mimeType: "text/html;profile=mcp-app",
text: html,
},
],
};
},
);
}
async function main() {
if (process.argv.includes("--stdio")) {
const transport = new StdioServerTransport();
await server.connect(transport);
console.error("Three.js Server running in stdio mode");
} else {
const app = express();
app.use(cors());
app.use(express.json());
app.post("/mcp", async (req: Request, res: Response) => {
try {
const transport = new StreamableHTTPServerTransport({
sessionIdGenerator: undefined,
enableJsonResponse: true,
});
res.on("close", () => {
transport.close();
});
await server.connect(transport);
await transport.handleRequest(req, res, req.body);
} catch (error) {
console.error("Error handling MCP request:", error);
if (!res.headersSent) {
res.status(500).json({
jsonrpc: "2.0",
error: { code: -32603, message: "Internal server error" },
id: null,
});
}
}
});
const httpServer = app.listen(PORT, () => {
console.log(`Three.js Server listening on http://localhost:${PORT}/mcp`);
});
function shutdown() {
console.log("\nShutting down...");
httpServer.close(() => {
console.log("Server closed");
process.exit(0);
});
}
process.on("SIGINT", shutdown);
process.on("SIGTERM", shutdown);
}
}
main().catch(console.error);