Mirror of https://github.com/modelcontextprotocol/ext-apps — Official repo for spec & SDK of MCP Apps protocol - standard for UIs embedded AI chatbots, served by MCP servers
  • TypeScript 76.4%
  • MDX 19.3%
  • JavaScript 4.3%
Find a file
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Olivier Chafik 366aa9b66e
examples: Add CesiumJS Map App example (#235)
* feat: Add CesiumJS map server example

A WebGL-based 3D globe example that demonstrates:
- CesiumJS integration with MCP Apps
- CSP configuration for external tile servers
- worker-src directive usage for tile decoding

Tools:
- geocode: Search places via OpenStreetMap Nominatim
- show-map: Display interactive 3D globe at coordinates

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* comment out app.registerTool call for now

* prettier

* fix error handling in server-utils.ts

* refactor: rename cesium-map-server to map-server

- Rename examples/cesium-map-server to examples/map-server
- Update package name to @modelcontextprotocol/server-map
- Add README.md with documentation

* style: add min-height of 400px to map container

* feat(map-server): add fullscreen support, clean UI, sharp rendering

- Add fullscreen toggle button (only shown if host supports it)
- Use autoResize: false and manually send height of 400px
- Hide Cesium UI controls (home, scene mode picker)
- Remove location label (gets stale quickly)
- Use full device pixel ratio for sharp rendering on high-DPI displays
- Resize Cesium viewer when display mode changes

* feat(map-server): add reverse geocoding (logging only) and rounded corners

- Add camera move end listener for reverse geocoding
- Debounce Nominatim API calls (1.5s) to respect rate limits
- Log location name to console on camera move
- Add nominatim.openstreetmap.org to CSP connectDomains
- Add 8px rounded corners to map container

* fix(map-server): fix pixelated rendering on high-DPI displays

- Set canvas imageRendering to 'auto' (CesiumJS defaults to pixelated)
- Set resolutionScale to window.devicePixelRatio for native resolution

* tweaks

* update model context w/ current location

* fix(map-server): improve rendering quality and add visible extent logging

Rendering fixes:
- Remove incorrect resolutionScale = devicePixelRatio which was doubling
  the scaling factor on Retina displays (2x2=4x), causing blurriness
- Disable FXAA anti-aliasing which can cause blurriness on high-DPI displays
- Keep useBrowserRecommendedResolution: false to use native devicePixelRatio

Reverse geocoding improvements:
- Add getVisibleExtent() using camera.computeViewRectangle() to get the
  visible bounding box (west, south, east, north)
- Add getScaleDimensions() to calculate visible area in km
- Add calculateNominatimZoom() to map visible extent to appropriate
  Nominatim zoom level (3=country to 18=building)
- Log visible extent with dimensions on each camera move
- Pass zoom parameter to Nominatim for context-aware geocoding results
- Update model context with visible area dimensions

* fix(map-server): direct positioning + wait for tiles before showing

Changes:
- Remove zoom granularity logic from reverse geocoding (was not working)
- Keep extent logging in both console and model context
- Replace flyTo animation with instant setView positioning
- Add waitForTilesLoaded() to detect when tiles finish loading
- Keep loading spinner visible until:
  1. Tool input positions camera to destination
  2. Tiles at destination are fully loaded
- Add 5-second fallback timeout if no tool input received
- Add 10-second timeout for tile loading to prevent infinite wait

* feat(map-server): use viewbox search to find visible places

Replace center-point reverse geocoding with Nominatim viewbox search:
- Add searchPlacesInBox() that queries Nominatim with bounded viewbox
- Uses layer=address&featuretype=settlement to find cities/towns
- Returns up to 5 visible places in the current view
- Update model context with 'Visible places: City1, City2, ...'
- Still includes center coordinates and extent dimensions

This provides better context about what's actually visible on the map
rather than just the address at the center point.

* fix(map-server): use CARTO @2x retina tiles for sharp rendering

Root cause: Standard OSM tiles are 256x256 pixels. On Retina displays
(devicePixelRatio=2), these get scaled up 2x, making them look pixelated.

Solution: Switch to CARTO Voyager tiles which provide @2x retina support:
- Detect high-DPI displays using window.devicePixelRatio
- Use 512x512 tiles with @2x suffix on Retina displays
- Use 256x256 tiles on standard displays
- Set tileWidth/tileHeight to match actual tile size
- Use CARTO subdomains (a,b,c,d) for load balancing
- Update CSP to allow CARTO tile domains

CARTO Voyager provides clean OSM-based tiles with free @2x retina support,
no API key required.

* fix(map-server): use OSM tiles and fix reverse geocoding

- Switch back from CARTO to standard OSM tiles (tile.openstreetmap.org)
  for better detail and label rendering
- Fix geocoding: use reverse geocode API instead of search API
  (search API requires a q= parameter, returns 400 without it)
- Update CSP domains for OSM tile server

* fix(map-server): use *.openstreetmap.org wildcard in CSP

Simplify CSP to use wildcard for both tiles and geocoding:
- connectDomains: *.openstreetmap.org covers tile.* and nominatim.*
- resourceDomains: *.openstreetmap.org for tile images

* feat(map-server): multi-point sampling for visible places

- Sample multiple points in visible extent to discover places
- Adaptive sampling based on extent size:
  - < 30km: center only (city zoom)
  - 30-100km: center + 2 corners
  - > 100km: center + 4 quadrants
- Proper rate limiting for Nominatim (1.1s between requests)
- Shows 'Visible places: City1, City2, ...' in model context
- Fix: move geocode tool registration inside createServer()

* format

* fix(map-server): fix Express listen callback + add e2e tests

- Fix incorrect Express listen() callback signature (err param doesn't exist)
- Add map-server to e2e test suite with SLOW_SERVERS timeout (5s for tiles)
- Improve comment about experimental ui/update-model-context API

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 12:13:56 +00:00
.github/workflows chore: release 0.3.1 (#224) 2026-01-09 18:22:27 +00:00
.husky Add pre-commit check for private registry URLs in package-lock.json (#133) 2025-12-16 13:41:50 +00:00
docs docs: fix tsc command to use tsconfig.json (#188) 2025-12-20 17:39:34 +02:00
examples examples: Add CesiumJS Map App example (#235) 2026-01-12 12:13:56 +00:00
scripts fix: ensure lib is built before examples:build (#185) 2026-01-09 01:36:42 +00:00
specification/draft fix: proper CSP handling in basic-host sandboxing (HTTP headers, worker-src, document.write) (#234) 2026-01-11 14:32:48 +00:00
src fix: proper CSP handling in basic-host sandboxing (HTTP headers, worker-src, document.write) (#234) 2026-01-11 14:32:48 +00:00
tests/e2e examples: Add CesiumJS Map App example (#235) 2026-01-12 12:13:56 +00:00
.gitattributes fix: Windows compatibility - bun as optional dep, cross-env for examples (#145) 2025-12-16 14:07:38 +00:00
.gitignore tests: add Playwright E2E tests with screenshot golden testing (+ fix examples session handling) (#115) 2025-12-13 20:57:27 +00:00
.prettierignore Add basic-server-* examples for Vue, Svelte, Preact, and Solid (#141) 2026-01-08 18:44:36 +00:00
.prettierrc.json api: optional Client in AppBridge (allow custom forwarding), better protocol types (AppRequest, AppNotification, AppResult) (#146) 2025-12-13 21:07:13 +00:00
build.bun.ts build app-with-deps (#221) 2026-01-09 01:26:31 +00:00
CONTRIBUTING.md tests: add Playwright E2E tests with screenshot golden testing (+ fix examples session handling) (#115) 2025-12-13 20:57:27 +00:00
LICENSE add license (#96) 2025-12-08 21:51:19 +01:00
package-lock.json examples: Add CesiumJS Map App example (#235) 2026-01-12 12:13:56 +00:00
package.json chore: release 0.3.1 (#224) 2026-01-09 18:22:27 +00:00
playwright.config.ts fix: ensure E2E screenshot tests work consistently across CI and local (#150) 2025-12-15 15:12:36 +00:00
README.md Add basic-server-* examples for Vue, Svelte, Preact, and Solid (#141) 2026-01-08 18:44:36 +00:00
RELEASES.md chore: release 0.3.0 (#204) 2026-01-09 00:55:45 +00:00
tsconfig.json Initial commit 2025-11-21 11:56:27 +00:00
typedoc.json Add Quickstart guide for building MCP Apps 2025-12-04 14:28:55 -06:00

@modelcontextprotocol/ext-apps

npm version API Documentation

This repo contains the SDK and specification for MCP Apps Extension (SEP-1865).

MCP Apps are a proposed standard inspired by MCP-UI and OpenAI's Apps SDK to allow MCP Servers to display interactive UI elements in conversational MCP clients / chatbots.

Overview

This SDK serves two audiences:

App Developers

Build interactive UIs that run inside MCP-enabled chat clients.

  • SDK for Apps: @modelcontextprotocol/ext-apps — API Docs
  • React hooks: @modelcontextprotocol/ext-apps/react — API Docs

Host Developers

Embed and communicate with MCP Apps in your chat application.

  • SDK for Hosts: @modelcontextprotocol/ext-apps/app-bridge — API Docs

There's no supported host implementation in this repo (beyond the examples/basic-host example).

We have contributed a tentative implementation of hosting / iframing / sandboxing logic to the MCP-UI repository, and expect OSS clients may use it, while other clients might roll their own hosting logic.

Installation

npm install -S @modelcontextprotocol/ext-apps

Or edit your package.json manually:

{
  "dependencies": {
    "@modelcontextprotocol/ext-apps": "^0.0.1"
  }
}

Examples

Start with these foundational examples to learn the SDK:

The examples/ directory contains additional demo apps showcasing real-world use cases.

To run all examples together:

npm install
npm start

Then open http://localhost:8080/.

Resources