ext-apps/examples/threejs-server
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Olivier Chafik c9e37204de
tests: add Playwright E2E tests with screenshot golden testing (+ fix examples session handling) (#115)
* Add Playwright E2E tests with screenshot golden testing

- Add E2E tests for all 8 MCP server examples
- Screenshot golden images for visual regression testing
- CI workflow for running E2E tests
- npm scripts: test:e2e, test:e2e:update, test:e2e:ui

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* Add default demo code for Three.js example

When no code is provided, show a rotating green cube demo.

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* Add E2E testing documentation to CONTRIBUTING.md

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* Update Three.js golden screenshot with 3D cube

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* Add explicit permissions to CI workflow

Set minimal read-only permissions for security best practices.

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* Fix test.setTimeout() to be inside describe blocks

Playwright requires setTimeout to be called within a test or describe block.

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* Simplify E2E tests - remove excessive timeouts

- Remove explicit setTimeout calls (default 30s is sufficient)
- Replace waitForTimeout(5000/6000) with proper waitForAppLoad()
- Wait for inner iframe visibility instead of fixed delays
- Keep only 500ms stabilization for screenshot animations

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* Auto-generate missing snapshots in CI

Use updateSnapshots: 'missing' in CI to handle cross-platform
screenshot differences (macOS vs Linux).

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* Use platform-agnostic golden screenshots

- Remove -chromium-darwin suffix from snapshot filenames
- Configure snapshotPathTemplate for cross-platform compatibility
- Increase tolerance to 5% for rendering differences between platforms

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* Refactor tests to use forEach instead of for-of loop

May help with Playwright test discovery issues in CI.

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* Use npm ci and list reporter in CI

- Use npm ci for exact package versions
- Use --reporter=list instead of html to avoid potential re-evaluation issues
- Only upload test-results on failure

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* Exclude e2e tests from bun test

Run bun test only on src/ directory to avoid running Playwright tests
with Bun's test runner.

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* Fix prettier formatting

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* Add interaction tests for basic server apps

Test that clicking buttons in the MCP App triggers the corresponding
host callbacks:
- Send Message → host logs "Message from MCP App"
- Send Log → host logs "Log message from MCP App"
- Open Link → host logs "Open link request"

Tests both React and Vanilla JS implementations.

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* Mask dynamic content in E2E screenshot tests

Add Playwright mask option to handle servers with dynamic/random content:
- basic-react/vanillajs: mask server time display
- system-monitor: mask CPU chart, memory stats, uptime
- cohort-heatmap: mask heatmap grid (random data)
- customer-segmentation: mask scatter chart (random data)

This addresses PR feedback about handling examples with non-deterministic
output. Masking replaces the previous 10% tolerance with proper exclusion
of dynamic elements, allowing tighter 1% tolerance for the rest of the UI.

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* Add wiki-explorer to E2E tests with default URL param

- Add default URL "https://en.wikipedia.org/wiki/Model_Context_Protocol" to
  wiki-explorer-server's get-first-degree-links tool inputSchema
- Update basic-host to automatically populate input field with tool defaults
  extracted from inputSchema.properties
- Add wiki-explorer-server to E2E test suite with dynamic masking for the
  force-directed graph

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* Use .default() for threejs tool schema instead of .optional()

This exposes the default code and height values in the JSON Schema,
allowing basic-host to auto-populate the input field with defaults.

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* Enable parallel E2E tests with timeouts and canvas masking

- Enable fullyParallel with 4 workers locally (2 in CI)
- Add 30s timeout per test
- Mask threejs canvas for stable screenshots
- Update snapshots to reflect default values in input fields

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* Add pre-commit check for private registry URLs in package-lock.json

Same check as in CI to catch issues before push.

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* Increase screenshot diff tolerance to 6% for cross-platform rendering

Font rendering differs between macOS and Linux, causing ~5% pixel differences.

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* Revert pre-commit artifactory check (moved to separate PR #133)

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* Format threejs server.ts

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* Update CONTRIBUTING.md to reflect platform-agnostic screenshots

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* fix(e2e): use factory pattern for MCP servers to support parallel connections

McpServer only supports one transport at a time. When multiple browser
contexts connected in parallel, calling server.connect(transport) for
each session overwrote the previous transport's callbacks, causing
connection corruption and test timeouts.

Changes:
- server-utils.ts: accept factory function instead of single instance
- All 9 example servers: wrap server creation in createServer() function
- playwright.config.ts: re-enable parallel execution (4 workers)
- servers.spec.ts: add toBeEnabled wait for server connection
- Update screenshot baselines for basic-vanillajs and cohort-heatmap

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-12-13 20:57:27 +00:00
..
src tests: add Playwright E2E tests with screenshot golden testing (+ fix examples session handling) (#115) 2025-12-13 20:57:27 +00:00
mcp-app.html Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
package.json Implement BYO zod v3 or v4 2025-12-12 11:29:02 +01:00
README.md Smoothen the process of getting started (#103) 2025-12-09 16:15:32 +01:00
server.ts tests: add Playwright E2E tests with screenshot golden testing (+ fix examples session handling) (#115) 2025-12-13 20:57:27 +00:00
test-input.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
tsconfig.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
vite.config.ts Add Three.js marketing example server 2025-12-08 21:19:42 +00:00

Example: Three.js App

Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.

Three.js scene

Features

  • Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
  • Streaming Preview: See the scene build in real-time as code is being written
  • Built-in Helpers: Pre-configured OrbitControls, post-processing effects (bloom), and render passes
  • Documentation Tool: learn_threejs provides API docs and code examples on demand

Running

  1. Install dependencies:

    npm install
    
  2. Build and start the server:

    npm run start:http  # for Streamable HTTP transport
    # OR
    npm run start:stdio  # for stdio transport
    
  3. View using the basic-host example or another MCP Apps-compatible host.

Tool Input

To test the example, copy the contents of test-input.json into the tool input field in basic-host.

The test input creates a simple scene with a rotating cube:

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);

const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;

const cube = new THREE.Mesh(
  new THREE.BoxGeometry(),
  new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);

const floor = new THREE.Mesh(
  new THREE.PlaneGeometry(5, 5),
  new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);

const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

Available Three.js Globals

When writing custom code, these globals are available:

THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect

Architecture

Server (server.ts)

Exposes two tools:

  • show_threejs_scene - Renders a 3D scene from JavaScript code
  • learn_threejs - Returns documentation and code examples for Three.js APIs

Supports Streamable HTTP and stdio transports.

App (src/threejs-app.tsx)

React component that:

  • Receives tool inputs via the MCP App SDK
  • Displays streaming preview from toolInputsPartial.code as code arrives
  • Executes final code from toolInputs.code when complete
  • Renders to a pre-created canvas with configurable height