* feat(examples): add SSE transport support to all example servers Add backwards-compatible SSE transport support alongside the current Streamable HTTP transport. Each server now exposes: - /mcp (GET, POST, DELETE) - Streamable HTTP transport (current spec) - /sse (GET) - Legacy SSE transport stream endpoint - /messages (POST) - Legacy SSE transport message endpoint This enables older clients using the deprecated HTTP+SSE protocol (version 2024-11-05) to connect to the example servers. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * refactor(examples): migrate 6 servers to use shared server utility Refactored the following example servers to use the shared startServer utility from examples/shared/server-utils.ts: - threejs-server - system-monitor-server - cohort-heatmap-server - budget-allocator-server - customer-segmentation-server - scenario-modeler-server Changes for each server: - Removed direct imports: SSEServerTransport, StdioServerTransport, StreamableHTTPServerTransport, cors, express - Removed PORT constant (now handled by shared utility) - Added import for startServer from ../shared/server-utils.js - Replaced entire async main() function with single startServer() call - Preserved all business logic (tool registration, resource registration, helper functions) This reduces code duplication by ~700 lines and ensures consistent transport handling across all example servers. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * refactor(examples): migrate remaining servers to shared utility Complete the migration of example servers to use the shared server-utils.ts module for transport setup: - basic-server-react - basic-server-vanillajs - wiki-explorer-server - Add shared/server-utils.ts This centralizes all transport handling (stdio, Streamable HTTP, SSE) in one place, reducing code duplication across ~500 lines. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix(examples): improve server-utils with stateful sessions and security Address critical issues in the shared server utility: 1. Stateful sessions: Use sessionIdGenerator + onsessioninitialized to persist StreamableHTTPServerTransport across requests 2. Unified session store: Single Map for both transport types with proper type discrimination 3. Error handling: Try/catch on all endpoints with JSON-RPC errors 4. DNS rebinding protection: Use SDK's createMcpExpressApp helper 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix(examples): allow connections from any host for development Use host: "0.0.0.0" in createMcpExpressApp to disable DNS rebinding protection, allowing connections from Android emulators and other devices on the network. Also re-add CORS middleware. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * refactor(examples): use getPort() helper for transport selection - Add getPort() helper that returns undefined for --stdio, else port - Caller now explicitly passes port to startServer() - port: undefined → stdio mode, port: number → HTTP mode This makes the transport selection explicit at the call site. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix(examples): startServer returns promise that resolves/rejects on listen Use httpServer.on('listening') and httpServer.on('error') events to properly resolve or reject the returned promise. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix(examples): add error handling to startServer calls Exit with code 1 if server fails to start (e.g., port in use). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * refactor(examples): update server files to use main() pattern with stdio support Update all example server files to use the new main() pattern that supports both HTTP and stdio transports: - Add StdioServerTransport import - Remove getPort import (replaced with direct env var parsing) - Replace direct startServer call with async main() function - Add --stdio flag detection to choose between transports - Use PORT env var with default 3001 for HTTP mode Updated servers: - basic-server-vanillajs - wiki-explorer-server - threejs-server - system-monitor-server - cohort-heatmap-server - budget-allocator-server - customer-segmentation-server - scenario-modeler-server Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix(examples): use correct default ports matching run-all.ts Each server now defaults to its assigned port from run-all.ts: - basic-server-react: 3101 - basic-server-vanillajs: 3102 - budget-allocator-server: 3103 - cohort-heatmap-server: 3104 - customer-segmentation-server: 3105 - scenario-modeler-server: 3106 - system-monitor-server: 3107 - threejs-server: 3108 - wiki-explorer-server: 3109 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix(examples): expose mcp-session-id header for CORS requests Without exposedHeaders in the CORS config, browsers block JavaScript from reading the mcp-session-id response header. This caused the SDK's StreamableHTTPClientTransport to never capture the session ID, breaking all subsequent requests with "Bad request: not initialized" errors. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * pretty:fix --------- Co-authored-by: Claude <noreply@anthropic.com>
197 lines
5.3 KiB
TypeScript
197 lines
5.3 KiB
TypeScript
/**
|
|
* Three.js MCP Server
|
|
*
|
|
* Provides tools for rendering interactive 3D scenes using Three.js.
|
|
*/
|
|
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
|
|
import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
|
|
import type { ReadResourceResult } from "@modelcontextprotocol/sdk/types.js";
|
|
import fs from "node:fs/promises";
|
|
import path from "node:path";
|
|
import { z } from "zod";
|
|
import { RESOURCE_MIME_TYPE, RESOURCE_URI_META_KEY } from "../../dist/src/app";
|
|
import { startServer } from "../shared/server-utils.js";
|
|
|
|
const DIST_DIR = path.join(import.meta.dirname, "dist");
|
|
|
|
const THREEJS_DOCUMENTATION = `# Three.js Widget Documentation
|
|
|
|
## Available Globals
|
|
- \`THREE\` - Three.js library (r181)
|
|
- \`canvas\` - Pre-created canvas element
|
|
- \`width\`, \`height\` - Canvas dimensions in pixels
|
|
- \`OrbitControls\` - Interactive camera controls
|
|
- \`EffectComposer\`, \`RenderPass\`, \`UnrealBloomPass\` - Post-processing effects
|
|
|
|
## Basic Template
|
|
\`\`\`javascript
|
|
const scene = new THREE.Scene();
|
|
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
|
|
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
|
|
renderer.setSize(width, height);
|
|
renderer.setClearColor(0x1a1a2e); // Dark background
|
|
|
|
// Add objects here...
|
|
|
|
camera.position.z = 5;
|
|
renderer.render(scene, camera); // Static render
|
|
\`\`\`
|
|
|
|
## Example: Rotating Cube with Lighting
|
|
\`\`\`javascript
|
|
const scene = new THREE.Scene();
|
|
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
|
|
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
|
|
renderer.setSize(width, height);
|
|
renderer.setClearColor(0x1a1a2e);
|
|
|
|
const cube = new THREE.Mesh(
|
|
new THREE.BoxGeometry(1, 1, 1),
|
|
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
|
|
);
|
|
scene.add(cube);
|
|
|
|
// Lighting - keep intensity at 1 or below
|
|
scene.add(new THREE.DirectionalLight(0xffffff, 1));
|
|
scene.add(new THREE.AmbientLight(0x404040));
|
|
|
|
camera.position.z = 3;
|
|
|
|
function animate() {
|
|
requestAnimationFrame(animate);
|
|
cube.rotation.x += 0.01;
|
|
cube.rotation.y += 0.01;
|
|
renderer.render(scene, camera);
|
|
}
|
|
animate();
|
|
\`\`\`
|
|
|
|
## Example: Interactive OrbitControls
|
|
\`\`\`javascript
|
|
const scene = new THREE.Scene();
|
|
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
|
|
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
|
|
renderer.setSize(width, height);
|
|
renderer.setClearColor(0x2d2d44);
|
|
|
|
const controls = new OrbitControls(camera, renderer.domElement);
|
|
controls.enableDamping = true;
|
|
|
|
const sphere = new THREE.Mesh(
|
|
new THREE.SphereGeometry(1, 32, 32),
|
|
new THREE.MeshStandardMaterial({ color: 0xff6b6b, roughness: 0.4 })
|
|
);
|
|
scene.add(sphere);
|
|
|
|
scene.add(new THREE.DirectionalLight(0xffffff, 1));
|
|
scene.add(new THREE.AmbientLight(0x404040));
|
|
|
|
camera.position.z = 4;
|
|
|
|
function animate() {
|
|
requestAnimationFrame(animate);
|
|
controls.update();
|
|
renderer.render(scene, camera);
|
|
}
|
|
animate();
|
|
\`\`\`
|
|
|
|
## Tips
|
|
- Always set \`renderer.setClearColor()\` to a dark color
|
|
- Keep light intensity ≤ 1 to avoid washed-out scenes
|
|
- Use \`MeshStandardMaterial\` for realistic lighting
|
|
- For animations, use \`requestAnimationFrame\`
|
|
`;
|
|
|
|
const server = new McpServer({
|
|
name: "Three.js Server",
|
|
version: "1.0.0",
|
|
});
|
|
|
|
// Register tool and resource
|
|
{
|
|
const resourceUri = "ui://threejs/mcp-app.html";
|
|
|
|
// Tool 1: show_threejs_scene
|
|
server.registerTool(
|
|
"show_threejs_scene",
|
|
{
|
|
title: "Show Three.js Scene",
|
|
description:
|
|
"Render an interactive 3D scene with custom Three.js code. Available globals: THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass, canvas, width, height.",
|
|
inputSchema: {
|
|
code: z.string().describe("JavaScript code to render the 3D scene"),
|
|
height: z
|
|
.number()
|
|
.int()
|
|
.positive()
|
|
.optional()
|
|
.describe("Height in pixels (default: 400)"),
|
|
},
|
|
_meta: { [RESOURCE_URI_META_KEY]: resourceUri },
|
|
},
|
|
async ({ code, height }) => {
|
|
return {
|
|
content: [
|
|
{
|
|
type: "text",
|
|
text: JSON.stringify({ code, height: height || 400 }),
|
|
},
|
|
],
|
|
};
|
|
},
|
|
);
|
|
|
|
// Tool 2: learn_threejs
|
|
server.registerTool(
|
|
"learn_threejs",
|
|
{
|
|
title: "Learn Three.js",
|
|
description:
|
|
"Get documentation and examples for using the Three.js widget",
|
|
inputSchema: {},
|
|
},
|
|
async () => {
|
|
return {
|
|
content: [{ type: "text", text: THREEJS_DOCUMENTATION }],
|
|
};
|
|
},
|
|
);
|
|
|
|
// Resource registration
|
|
server.registerResource(
|
|
resourceUri,
|
|
resourceUri,
|
|
{ description: "Three.js Widget UI" },
|
|
async (): Promise<ReadResourceResult> => {
|
|
const html = await fs.readFile(
|
|
path.join(DIST_DIR, "mcp-app.html"),
|
|
"utf-8",
|
|
);
|
|
|
|
return {
|
|
contents: [
|
|
{
|
|
uri: resourceUri,
|
|
mimeType: RESOURCE_MIME_TYPE,
|
|
text: html,
|
|
},
|
|
],
|
|
};
|
|
},
|
|
);
|
|
}
|
|
|
|
async function main() {
|
|
if (process.argv.includes("--stdio")) {
|
|
await server.connect(new StdioServerTransport());
|
|
} else {
|
|
const port = parseInt(process.env.PORT ?? "3108", 10);
|
|
await startServer(server, { port, name: "Three.js Server" });
|
|
}
|
|
}
|
|
|
|
main().catch((e) => {
|
|
console.error(e);
|
|
process.exit(1);
|
|
});
|