ext-apps/examples/threejs-server/server.ts
Olivier Chafik 3a30e94501
feat(examples): add SSE transport support and shared server utility (#136)
* feat(examples): add SSE transport support to all example servers

Add backwards-compatible SSE transport support alongside the current
Streamable HTTP transport. Each server now exposes:

- /mcp (GET, POST, DELETE) - Streamable HTTP transport (current spec)
- /sse (GET) - Legacy SSE transport stream endpoint
- /messages (POST) - Legacy SSE transport message endpoint

This enables older clients using the deprecated HTTP+SSE protocol
(version 2024-11-05) to connect to the example servers.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(examples): migrate 6 servers to use shared server utility

Refactored the following example servers to use the shared startServer utility from examples/shared/server-utils.ts:
- threejs-server
- system-monitor-server
- cohort-heatmap-server
- budget-allocator-server
- customer-segmentation-server
- scenario-modeler-server

Changes for each server:
- Removed direct imports: SSEServerTransport, StdioServerTransport, StreamableHTTPServerTransport, cors, express
- Removed PORT constant (now handled by shared utility)
- Added import for startServer from ../shared/server-utils.js
- Replaced entire async main() function with single startServer() call
- Preserved all business logic (tool registration, resource registration, helper functions)

This reduces code duplication by ~700 lines and ensures consistent transport handling across all example servers.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(examples): migrate remaining servers to shared utility

Complete the migration of example servers to use the shared
server-utils.ts module for transport setup:

- basic-server-react
- basic-server-vanillajs
- wiki-explorer-server
- Add shared/server-utils.ts

This centralizes all transport handling (stdio, Streamable HTTP, SSE)
in one place, reducing code duplication across ~500 lines.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(examples): improve server-utils with stateful sessions and security

Address critical issues in the shared server utility:

1. Stateful sessions: Use sessionIdGenerator + onsessioninitialized
   to persist StreamableHTTPServerTransport across requests
2. Unified session store: Single Map for both transport types with
   proper type discrimination
3. Error handling: Try/catch on all endpoints with JSON-RPC errors
4. DNS rebinding protection: Use SDK's createMcpExpressApp helper

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(examples): allow connections from any host for development

Use host: "0.0.0.0" in createMcpExpressApp to disable DNS rebinding
protection, allowing connections from Android emulators and other
devices on the network. Also re-add CORS middleware.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(examples): use getPort() helper for transport selection

- Add getPort() helper that returns undefined for --stdio, else port
- Caller now explicitly passes port to startServer()
- port: undefined → stdio mode, port: number → HTTP mode

This makes the transport selection explicit at the call site.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(examples): startServer returns promise that resolves/rejects on listen

Use httpServer.on('listening') and httpServer.on('error') events
to properly resolve or reject the returned promise.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(examples): add error handling to startServer calls

Exit with code 1 if server fails to start (e.g., port in use).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(examples): update server files to use main() pattern with stdio support

Update all example server files to use the new main() pattern that supports both HTTP and stdio transports:
- Add StdioServerTransport import
- Remove getPort import (replaced with direct env var parsing)
- Replace direct startServer call with async main() function
- Add --stdio flag detection to choose between transports
- Use PORT env var with default 3001 for HTTP mode

Updated servers:
- basic-server-vanillajs
- wiki-explorer-server
- threejs-server
- system-monitor-server
- cohort-heatmap-server
- budget-allocator-server
- customer-segmentation-server
- scenario-modeler-server

Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(examples): use correct default ports matching run-all.ts

Each server now defaults to its assigned port from run-all.ts:
- basic-server-react: 3101
- basic-server-vanillajs: 3102
- budget-allocator-server: 3103
- cohort-heatmap-server: 3104
- customer-segmentation-server: 3105
- scenario-modeler-server: 3106
- system-monitor-server: 3107
- threejs-server: 3108
- wiki-explorer-server: 3109

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(examples): expose mcp-session-id header for CORS requests

Without exposedHeaders in the CORS config, browsers block JavaScript
from reading the mcp-session-id response header. This caused the SDK's
StreamableHTTPClientTransport to never capture the session ID, breaking
all subsequent requests with "Bad request: not initialized" errors.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* pretty:fix

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-12-12 13:10:10 +00:00

197 lines
5.3 KiB
TypeScript

/**
* Three.js MCP Server
*
* Provides tools for rendering interactive 3D scenes using Three.js.
*/
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
import type { ReadResourceResult } from "@modelcontextprotocol/sdk/types.js";
import fs from "node:fs/promises";
import path from "node:path";
import { z } from "zod";
import { RESOURCE_MIME_TYPE, RESOURCE_URI_META_KEY } from "../../dist/src/app";
import { startServer } from "../shared/server-utils.js";
const DIST_DIR = path.join(import.meta.dirname, "dist");
const THREEJS_DOCUMENTATION = `# Three.js Widget Documentation
## Available Globals
- \`THREE\` - Three.js library (r181)
- \`canvas\` - Pre-created canvas element
- \`width\`, \`height\` - Canvas dimensions in pixels
- \`OrbitControls\` - Interactive camera controls
- \`EffectComposer\`, \`RenderPass\`, \`UnrealBloomPass\` - Post-processing effects
## Basic Template
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e); // Dark background
// Add objects here...
camera.position.z = 5;
renderer.render(scene, camera); // Static render
\`\`\`
## Example: Rotating Cube with Lighting
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
// Lighting - keep intensity at 1 or below
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
\`\`\`
## Example: Interactive OrbitControls
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x2d2d44);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(1, 32, 32),
new THREE.MeshStandardMaterial({ color: 0xff6b6b, roughness: 0.4 })
);
scene.add(sphere);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 4;
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
\`\`\`
## Tips
- Always set \`renderer.setClearColor()\` to a dark color
- Keep light intensity ≤ 1 to avoid washed-out scenes
- Use \`MeshStandardMaterial\` for realistic lighting
- For animations, use \`requestAnimationFrame\`
`;
const server = new McpServer({
name: "Three.js Server",
version: "1.0.0",
});
// Register tool and resource
{
const resourceUri = "ui://threejs/mcp-app.html";
// Tool 1: show_threejs_scene
server.registerTool(
"show_threejs_scene",
{
title: "Show Three.js Scene",
description:
"Render an interactive 3D scene with custom Three.js code. Available globals: THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass, canvas, width, height.",
inputSchema: {
code: z.string().describe("JavaScript code to render the 3D scene"),
height: z
.number()
.int()
.positive()
.optional()
.describe("Height in pixels (default: 400)"),
},
_meta: { [RESOURCE_URI_META_KEY]: resourceUri },
},
async ({ code, height }) => {
return {
content: [
{
type: "text",
text: JSON.stringify({ code, height: height || 400 }),
},
],
};
},
);
// Tool 2: learn_threejs
server.registerTool(
"learn_threejs",
{
title: "Learn Three.js",
description:
"Get documentation and examples for using the Three.js widget",
inputSchema: {},
},
async () => {
return {
content: [{ type: "text", text: THREEJS_DOCUMENTATION }],
};
},
);
// Resource registration
server.registerResource(
resourceUri,
resourceUri,
{ description: "Three.js Widget UI" },
async (): Promise<ReadResourceResult> => {
const html = await fs.readFile(
path.join(DIST_DIR, "mcp-app.html"),
"utf-8",
);
return {
contents: [
{
uri: resourceUri,
mimeType: RESOURCE_MIME_TYPE,
text: html,
},
],
};
},
);
}
async function main() {
if (process.argv.includes("--stdio")) {
await server.connect(new StdioServerTransport());
} else {
const port = parseInt(process.env.PORT ?? "3108", 10);
await startServer(server, { port, name: "Three.js Server" });
}
}
main().catch((e) => {
console.error(e);
process.exit(1);
});