ext-apps/examples/threejs-server
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Jerome 65a62a9fae
feat: compile example servers to JavaScript for npm consumption (#259)
* feat: compile example servers to JavaScript for npm consumption

Add TypeScript compilation for server code so the example packages can be
imported and used by consumers without requiring TypeScript compilation.

Changes:
- Add tsconfig.server.json to each example for compiling server code
- Update package.json exports to point to compiled dist/server/server.js
- Add types field pointing to dist/server/server.d.ts
- Update build scripts to include server compilation step
- Fix .ts import extensions to .js in customer-segmentation-server

This enables importing the createServer function from published packages:
  import { createServer } from '@modelcontextprotocol/server-basic-react';

* fix: add type assertion for Nominatim API response

* chore: regenerate schemas

* refactor: split server examples into library and binary entry points

- server.ts: exports createServer() only (library entry point)
- main.ts: entry point with main() that runs the server (binary)
- package.json: adds bin field for npx support, uses inline bun build
- tsconfig.server.json: emitDeclarationOnly, outputs to dist/

This allows:
1. Importing the server as a library: import { createServer } from '@modelcontextprotocol/server-basic-react'
2. Running with npx: npx @modelcontextprotocol/server-basic-react [--stdio]

Added migration script at scripts/migrate-server-examples.ts

* refactor: migrate remaining server examples to library/binary structure

Apply the same refactoring to all 13 remaining server examples:
- scenario-modeler-server, shadertoy-server, map-server
- cohort-heatmap-server, customer-segmentation-server, video-resource-server
- system-monitor-server, budget-allocator-server, sheet-music-server
- threejs-server, integration-server, transcript-server, wiki-explorer-server

Each now has:
- server.ts: exports createServer() (library)
- main.ts: runs the server (binary with shebang)
- bin field in package.json for npx support

* chore: remove unused server-utils.ts from video-resource-server/src

* update

* fix(build): make Windows-compatible by removing chmod and fixing bun externals

- Remove 'chmod +x dist/index.js' which doesn't exist on Windows
- Add '--external ./server.js' to prevent bun from treating the import as a second entry point

* fix(build): use .ts import for bun compatibility

- Change import from './server.js' to './server.ts' in main.ts files
- Remove --external flag since bun should inline everything
- Fixes Windows build where bun couldn't resolve .js to .ts properly

* fix(build): use --external for Windows bun compatibility

Bun on Windows incorrectly treats imported .ts files as entry points.
Use --external './server.js' to work around this, creating a runtime
dependency between index.js and server.js.

* style: fix prettier formatting in pdf-server/main.ts

* fix(build): remove quotes from --external for Windows cmd.exe compatibility

* fix(build): use glob pattern for --external to work on all platforms

The literal path --external ./server.js was not matching the import.
Using glob pattern --external "./server*" correctly externalizes the server module.

* fix(build): use */server.js pattern for --external

The "./server*" pattern was not matching on Windows.
Using "*/server.js" matches any path ending in /server.js which works cross-platform.

* fix(build): use *server.js pattern without slash for Windows compatibility

* update package-lock

* chore: regenerate package-lock.json for cross-platform compatibility

* fix(build): use ./server.js instead of glob pattern for Windows compatibility

* fix(build): use double quotes for banner to fix Windows cmd.exe compatibility

---------

Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
2026-01-14 23:46:17 +00:00
..
src Improve consistency and organization of examples for AI learning 2026-01-13 20:48:02 -06:00
.gitignore Improve consistency and organization of examples for AI learning 2026-01-13 20:48:02 -06:00
grid-cell.png feat(basic-host): URL params, fullscreen mode, unified layout (#266) 2026-01-14 22:09:41 +00:00
main.ts feat: compile example servers to JavaScript for npm consumption (#259) 2026-01-14 23:46:17 +00:00
mcp-app.html Add color-scheme meta tag to all example apps 2025-12-15 11:42:18 -08:00
package.json feat: compile example servers to JavaScript for npm consumption (#259) 2026-01-14 23:46:17 +00:00
README.md feat: add example gallery with auto-generated screenshots (#253) 2026-01-13 15:12:18 +00:00
screenshot.png feat(basic-host): URL params, fullscreen mode, unified layout (#266) 2026-01-14 22:09:41 +00:00
server.ts feat: compile example servers to JavaScript for npm consumption (#259) 2026-01-14 23:46:17 +00:00
test-input.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
tsconfig.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
tsconfig.server.json feat: compile example servers to JavaScript for npm consumption (#259) 2026-01-14 23:46:17 +00:00
vite.config.ts Add Three.js marketing example server 2025-12-08 21:19:42 +00:00

Example: Three.js App

Screenshot

Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.

Features

  • Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
  • Streaming Preview: See the scene build in real-time as code is being written
  • Built-in Helpers: Pre-configured OrbitControls, post-processing effects (bloom), and render passes
  • Documentation Tool: learn_threejs provides API docs and code examples on demand

Running

  1. Install dependencies:

    npm install
    
  2. Build and start the server:

    npm run start:http  # for Streamable HTTP transport
    # OR
    npm run start:stdio  # for stdio transport
    
  3. View using the basic-host example or another MCP Apps-compatible host.

Tool Input

To test the example, copy the contents of test-input.json into the tool input field in basic-host.

The test input creates a simple scene with a rotating cube:

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);

const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;

const cube = new THREE.Mesh(
  new THREE.BoxGeometry(),
  new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);

const floor = new THREE.Mesh(
  new THREE.PlaneGeometry(5, 5),
  new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);

const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

Available Three.js Globals

When writing custom code, these globals are available:

THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect

Architecture

Server (server.ts)

Exposes two tools:

  • show_threejs_scene - Renders a 3D scene from JavaScript code
  • learn_threejs - Returns documentation and code examples for Three.js APIs

Supports Streamable HTTP and stdio transports.

App (src/threejs-app.tsx)

React component that:

  • Receives tool inputs via the MCP App SDK
  • Displays streaming preview from toolInputsPartial.code as code arrives
  • Executes final code from toolInputs.code when complete
  • Renders to a pre-created canvas with configurable height