ext-apps/examples/threejs-server
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Olivier Chafik cce8d5c7a3
docs: add MCP client configuration to example READMEs
Add stdio transport configuration snippets near the top of each example
README to help users quickly set up the servers in their MCP clients.

- Node.js examples use npx with the published npm packages
- Python qr-server uses uv with local path
- Removed Claude Desktop-specific references from qr-server
2026-01-16 14:00:57 +00:00
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src Improve consistency and organization of examples for AI learning 2026-01-13 20:48:02 -06:00
.gitignore Improve consistency and organization of examples for AI learning 2026-01-13 20:48:02 -06:00
grid-cell.png feat(basic-host): URL params, fullscreen mode, unified layout (#266) 2026-01-14 22:09:41 +00:00
main.ts feat: compile example servers to JavaScript for npm consumption (#259) 2026-01-14 23:46:17 +00:00
mcp-app.html Add color-scheme meta tag to all example apps 2025-12-15 11:42:18 -08:00
package.json chore: bump version to 0.4.1 (#282) 2026-01-15 16:11:53 +00:00
README.md docs: add MCP client configuration to example READMEs 2026-01-16 14:00:57 +00:00
screenshot.png feat(basic-host): URL params, fullscreen mode, unified layout (#266) 2026-01-14 22:09:41 +00:00
server.ts fix(examples): resolve DIST_DIR path for npm package execution (#277) 2026-01-15 12:23:13 +00:00
test-input.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
tsconfig.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
tsconfig.server.json feat: compile example servers to JavaScript for npm consumption (#259) 2026-01-14 23:46:17 +00:00
vite.config.ts Add Three.js marketing example server 2025-12-08 21:19:42 +00:00

Example: Three.js App

Screenshot

Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.

MCP Client Configuration

Add to your MCP client configuration (stdio transport):

{
  "mcpServers": {
    "threejs": {
      "command": "npx",
      "args": [
        "-y",
        "--silent",
        "--registry=https://registry.npmjs.org/",
        "@modelcontextprotocol/server-threejs",
        "--stdio"
      ]
    }
  }
}

Features

  • Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
  • Streaming Preview: See the scene build in real-time as code is being written
  • Built-in Helpers: Pre-configured OrbitControls, post-processing effects (bloom), and render passes
  • Documentation Tool: learn_threejs provides API docs and code examples on demand

Running

  1. Install dependencies:

    npm install
    
  2. Build and start the server:

    npm run start:http  # for Streamable HTTP transport
    # OR
    npm run start:stdio  # for stdio transport
    
  3. View using the basic-host example or another MCP Apps-compatible host.

Tool Input

To test the example, copy the contents of test-input.json into the tool input field in basic-host.

The test input creates a simple scene with a rotating cube:

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);

const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;

const cube = new THREE.Mesh(
  new THREE.BoxGeometry(),
  new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);

const floor = new THREE.Mesh(
  new THREE.PlaneGeometry(5, 5),
  new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);

const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

Available Three.js Globals

When writing custom code, these globals are available:

THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect

Architecture

Server (server.ts)

Exposes two tools:

  • show_threejs_scene - Renders a 3D scene from JavaScript code
  • learn_threejs - Returns documentation and code examples for Three.js APIs

Supports Streamable HTTP and stdio transports.

App (src/threejs-app.tsx)

React component that:

  • Receives tool inputs via the MCP App SDK
  • Displays streaming preview from toolInputsPartial.code as code arrives
  • Executes final code from toolInputs.code when complete
  • Renders to a pre-created canvas with configurable height