* fix: Windows compatibility for npm scripts and cross-platform CI Fixes #142 - Windows PowerShell install bug Changes: - Replace single quotes with escaped double quotes in generate:schemas (cmd.exe passes single quotes literally, breaking prettier glob matching) - Simplify prettier scripts: remove redundant --ignore-path flags (prettier auto-loads .gitignore and .prettierignore by default) - Remove $(pwd) from prettier scripts (bash-only syntax) - Add cross-platform CI matrix: Linux x64, Windows x64, macOS ARM64, macOS x64 - Use shell: bash for grep commands in CI (not available in Windows cmd.exe) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: remove bun npm package from all workspaces The bun npm package tries to install platform-specific binaries which fails on Windows CI. Since bun is installed via oven-sh/setup-bun action in CI (and developers install it globally), we don't need the npm package. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: skip examples:build on Windows (uses Unix-only INPUT=... syntax) The examples use `INPUT=mcp-app.html vite build` which is bash syntax for setting environment variables. This doesn't work on Windows cmd.exe. Since examples aren't published to npm, we can skip building them on Windows. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: force LF line endings for cross-platform prettier consistency Git on Windows auto-converts line endings to CRLF, causing prettier to report formatting issues. Force LF for all text files. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: add test for git-based npm install (cross-platform) This verifies that `npm install git+https://...` works on all platforms, which triggers the prepare script and requires bun to be available. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: add Linux ARM64 and Windows ARM64 to CI matrix - Added ubuntu-24.04-arm (Linux ARM64) - Added windows-11-arm (Windows ARM64) Note: WSL is not available on GitHub-hosted runners (requires nested virtualization which isn't supported). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: disable Windows ARM64 (Bun lacks stable ARM64 binaries) The oven-sh/setup-bun action fails with 404 when trying to download Bun for Windows ARM64. Re-enable when Bun adds proper support. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: add Windows WSL build test Uses Vampire/setup-wsl action to install Ubuntu-24.04 in WSL and run the full build/test cycle. This tests the Linux-in-Windows scenario that was reported in issue #142. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: fix WSL build - install unzip for Bun installer 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: add setup-bun to publish.yml workflow The pkg-pr-new publish workflow was missing bun setup, causing "bun: not found" errors during npm ci (which triggers prepare script). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: enable Windows ARM64 with x64-baseline Bun (via emulation) Windows ARM64 can run x64 binaries via emulation. Use bun-download-url to force x64-baseline build since native ARM64 Bun isn't available yet. Reference: https://github.com/oven-sh/bun/issues/9824 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: remove macOS x64 (macos-13 runner retired) The macos-13 based runner images are now retired. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * docs: add Bun installation instructions per platform Documents that Bun is required for development, with platform-specific install commands in collapsible sections. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * docs: note Bun requirement in README examples section 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * feat: add bun as optional dependency (no global install required) - Add @oven/bun-* platform packages as optionalDependencies - Create postinstall script to set up bun binary from optional deps - Handle Windows ARM64 by downloading x64-baseline for emulation - Remove setup-bun from CI workflows (npm install handles it now) - Remove manual Bun install instructions from docs This alternative approach eliminates the need for global Bun installation or setup-bun action in CI. npm install automatically installs the platform-appropriate bun binary. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * chore: add debug logging to setup-bun script 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * chore: force stdout flush in setup-bun for CI debugging 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * chore: add more debugging to setup-bun 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * chore: remove accidental test artifacts 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * chore: run setup-bun in prepare script (before build) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * feat: use cross-env for Windows-compatible example builds - Add cross-env to devDependencies - Update all example package.json scripts to use cross-env for INPUT and NODE_ENV - Enable examples:build on Windows in CI (no longer Unix-only) - Add examples:build to WSL CI job 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * chore: remove unused imports in setup-bun.mjs Address github-code-quality bot comments. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: use run-bun.mjs wrapper for prepare hook compatibility During npm install's prepare hook, node_modules/.bin is not in PATH, so calling 'bun' directly fails. The new run-bun.mjs wrapper finds bun at node_modules/.bin/bun and runs it with the correct path. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: restore setup-bun action for build jobs - Add setup-bun action to build and test-git-install jobs - Disable Windows ARM64 (Bun doesn't support this platform) - Add bun installation to WSL build 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: remove bun devDep, add libc detection for Linux ARM64 - Remove 'bun' from devDependencies (its postinstall fails on Windows ARM64) - Add libc detection (glibc vs musl) to setup-bun.mjs - Only try compatible binaries based on detected libc - Re-enable Windows ARM64 in CI (now uses x64 emulation fallback) - Remove setup-bun action from CI (no longer needed) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * ci: simplify WSL build - let setup-bun.mjs handle bun installation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
262 lines
7.1 KiB
JavaScript
262 lines
7.1 KiB
JavaScript
#!/usr/bin/env node
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// Immediate log to verify script execution
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console.log("[setup-bun] Script loaded");
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/**
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* Postinstall script to set up bun from platform-specific optional dependencies.
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* Handles Windows ARM64 by downloading x64-baseline via emulation.
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*/
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import {
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existsSync,
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mkdirSync,
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symlinkSync,
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unlinkSync,
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copyFileSync,
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chmodSync,
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writeFileSync,
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} from "fs";
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import { join, dirname } from "path";
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import { spawnSync } from "child_process";
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import { fileURLToPath } from "url";
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import { get } from "https";
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import { createGunzip } from "zlib";
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const projectRoot = join(__dirname, "..");
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const nodeModules = join(projectRoot, "node_modules");
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const binDir = join(nodeModules, ".bin");
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const os = process.platform;
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const arch = process.arch;
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const isWindows = os === "win32";
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const bunExe = isWindows ? "bun.exe" : "bun";
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// Detect libc type on Linux (glibc vs musl)
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function detectLibc() {
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if (os !== "linux") return null;
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// Check for musl-specific loader
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const muslLoaders = [
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`/lib/ld-musl-${arch === "arm64" ? "aarch64" : "x86_64"}.so.1`,
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"/lib/ld-musl-x86_64.so.1",
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"/lib/ld-musl-aarch64.so.1",
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];
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for (const loader of muslLoaders) {
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if (existsSync(loader)) {
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console.log(` Detected musl libc (found ${loader})`);
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return "musl";
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}
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}
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// Default to glibc on Linux
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console.log(" Detected glibc (no musl loader found)");
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return "glibc";
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}
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// Platform to package mapping (matches @oven/bun-* package names)
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// For Linux, separate glibc and musl packages
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const platformPackages = {
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darwin: {
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arm64: ["bun-darwin-aarch64"],
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x64: ["bun-darwin-x64", "bun-darwin-x64-baseline"],
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},
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linux: {
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arm64: {
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glibc: ["bun-linux-aarch64"],
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musl: ["bun-linux-aarch64-musl"],
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},
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x64: {
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glibc: ["bun-linux-x64", "bun-linux-x64-baseline"],
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musl: ["bun-linux-x64-musl", "bun-linux-x64-musl-baseline"],
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},
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},
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win32: {
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x64: ["bun-windows-x64", "bun-windows-x64-baseline"],
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arm64: ["bun-windows-x64-baseline"], // x64 runs via emulation on ARM64
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},
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};
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function findBunBinary() {
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let packages = platformPackages[os]?.[arch];
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// For Linux, select packages based on libc type
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if (os === "linux" && packages && typeof packages === "object") {
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const libc = detectLibc();
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packages = packages[libc] || [];
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}
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packages = packages || [];
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console.log(
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`Looking for bun packages: ${packages.join(", ") || "(none for this platform)"}`,
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);
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for (const pkg of packages) {
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const binPath = join(nodeModules, "@oven", pkg, "bin", bunExe);
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console.log(` Checking: ${binPath}`);
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if (existsSync(binPath)) {
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console.log(` Found bun at: ${binPath}`);
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return binPath;
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} else {
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console.log(` Not found`);
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}
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}
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return null;
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}
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async function downloadBunForWindowsArm64() {
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// Windows ARM64 can run x64 binaries via emulation
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const pkg = "bun-windows-x64-baseline";
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const version = "1.3.4";
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const url = `https://registry.npmjs.org/@oven/${pkg}/-/${pkg}-${version}.tgz`;
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const destDir = join(nodeModules, "@oven", pkg);
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console.log(`Downloading ${pkg} for Windows ARM64 emulation...`);
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return new Promise((resolve, reject) => {
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get(url, (response) => {
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if (response.statusCode === 302 || response.statusCode === 301) {
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get(response.headers.location, handleResponse).on("error", reject);
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} else {
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handleResponse(response);
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}
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function handleResponse(res) {
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if (res.statusCode !== 200) {
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reject(new Error(`Failed to download: ${res.statusCode}`));
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return;
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}
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const chunks = [];
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const gunzip = createGunzip();
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res.pipe(gunzip);
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gunzip.on("data", (chunk) => chunks.push(chunk));
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gunzip.on("end", () => {
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try {
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extractTar(Buffer.concat(chunks), destDir);
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const binPath = join(destDir, "bin", bunExe);
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if (existsSync(binPath)) {
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resolve(binPath);
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} else {
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reject(new Error("Binary not found after extraction"));
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}
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} catch (err) {
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reject(err);
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}
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});
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gunzip.on("error", reject);
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}
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}).on("error", reject);
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});
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}
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function extractTar(buffer, destDir) {
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// Simple tar extraction (512-byte blocks)
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let offset = 0;
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while (offset < buffer.length) {
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const name = buffer
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.toString("utf-8", offset, offset + 100)
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.replace(/\0.*$/, "")
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.replace("package/", "");
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const size = parseInt(
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buffer.toString("utf-8", offset + 124, offset + 136).trim(),
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8,
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);
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offset += 512;
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if (!isNaN(size) && size > 0 && name) {
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const filePath = join(destDir, name);
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const fileDir = dirname(filePath);
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if (!existsSync(fileDir)) {
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mkdirSync(fileDir, { recursive: true });
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}
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const content = buffer.subarray(offset, offset + size);
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writeFileSync(filePath, content);
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// Make executable
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if (name.endsWith(bunExe) || name === "bin/bun") {
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try {
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chmodSync(filePath, 0o755);
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} catch {}
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}
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offset += Math.ceil(size / 512) * 512;
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}
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}
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}
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function setupBinLink(bunPath) {
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if (!existsSync(binDir)) {
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mkdirSync(binDir, { recursive: true });
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}
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const bunLink = join(binDir, bunExe);
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const bunxLink = join(binDir, isWindows ? "bunx.exe" : "bunx");
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// Remove existing links
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for (const link of [bunLink, bunxLink]) {
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try {
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unlinkSync(link);
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} catch {}
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}
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if (isWindows) {
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// On Windows, copy the binary (symlinks may not work without admin)
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copyFileSync(bunPath, bunLink);
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copyFileSync(bunPath, bunxLink);
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} else {
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// On Unix, use symlinks
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symlinkSync(bunPath, bunLink);
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symlinkSync(bunPath, bunxLink);
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}
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console.log(`Bun linked to: ${bunLink}`);
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}
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// Force immediate output
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process.stdout.write("[setup-bun] Script starting...\n");
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async function main() {
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process.stdout.write(`[setup-bun] Setting up bun for ${os} ${arch}...\n`);
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process.stdout.write(`[setup-bun] Project root: ${projectRoot}\n`);
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process.stdout.write(`[setup-bun] Node modules: ${nodeModules}\n`);
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let bunPath = findBunBinary();
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if (!bunPath && os === "win32" && arch === "arm64") {
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try {
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bunPath = await downloadBunForWindowsArm64();
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} catch (err) {
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console.error("Failed to download bun for Windows ARM64:", err.message);
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}
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}
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if (!bunPath) {
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console.log("No bun binary found in optional dependencies.");
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console.log("Bun will need to be installed separately.");
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console.log("See: https://bun.sh/docs/installation");
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process.exit(0); // Don't fail the install
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}
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try {
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setupBinLink(bunPath);
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// Verify installation
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const result = spawnSync(bunPath, ["--version"], { encoding: "utf-8" });
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if (result.status === 0) {
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console.log(`Bun ${result.stdout.trim()} installed successfully!`);
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}
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} catch (err) {
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console.error("Failed to set up bun:", err.message);
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process.exit(0); // Don't fail the install
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}
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}
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main().catch((err) => {
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console.error(err);
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process.exit(0); // Don't fail the install
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});
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