| Filename | Latest commit message | Latest commit date |
|---|---|---|
* feat: add script to generate 300x300 grid-cell.png screenshots for examples
- Add generate-grid-screenshots.spec.ts Playwright test to capture screenshots
- Add npm run generate:screenshots command (Docker-based for Santa compatibility)
- Add sharp dependency for image resizing with centered-fill mode
- Generate grid-cell.png for 14 example servers (only React for basic-server-* series)
The screenshots are 300x300 PNG images cropped with centered fill mode,
suitable for use in a grid layout showcasing the examples.
* docs: add example gallery grid to README
Add a 3-column visual grid showcasing 14 example MCP Apps with:
- Thumbnail screenshots (300x300 grid-cell.png)
- Clickable links to example directories
- Hover tooltips with brief descriptions
Organized by visual impact: 3D/WebGL examples first, then
visualizations, charts, monitoring, and starter templates.
* fix: use aspect-fit instead of crop for screenshots
Change from fit: 'cover' (crops) to fit: 'contain' (letterbox)
so the full app content is visible without cropping.
* feat: improve screenshot generation
- Constrain viewport to 500px width for consistent rendering
- Wait 5 seconds for full app load (tiles, animations, data)
- Screenshot just the inner iframe (no extra whitespace)
- Save both screenshot.png (full-size) and grid-cell.png (300x300 thumbnail)
- Use contain mode to preserve aspect ratio
* fix: use cover mode with top alignment for grid thumbnails
No letterboxing - crops to fill 300x300, aligned to top so headers
and important content are always visible.
* feat: improve screenshot gallery
- Remove integration-server from gallery (it's for E2E testing only)
- Add 30s extra wait for Map and Video servers to load fully
- Improve Three.js default scene: isometric rotation + better lighting
- Update README: Starter Templates row with links to all framework variants
(React, Vue, Svelte, Preact, Solid, Vanilla JS)
- Regenerate all screenshots with updated settings
* fix: improve README gallery layout
- Fix uneven column widths by using minimal separator
- Move Starter Templates to separate 2-cell table with description
- Add screenshot.png to top of each example README (13 examples)
- Shorten tooltips for cleaner table
* revert to document.write again; cesiumjs doesn't like srcdoc, period.
* fix: map-server screenshot now renders properly
- Merged ochafik/post-fixes which reverts sandbox from srcdoc to document.write
(CesiumJS doesn't work with srcdoc iframes)
- Fixed map-server name in screenshot test ('Map Server' not 'CesiumJS Map Server')
- Simplified screenshot generation script (removed complex debugging code)
- Increased map-server wait time to 45s for reliable tile loading
- Regenerated all 13 screenshots
* fix: remove redundant screenshots from READMEs
Remove the simple \ line from READMEs that
already had nicer HTML table screenshots. Keep it only for examples
that didn't have existing screenshots.
* docs: move gallery to Examples section
- Move screenshot gallery from top of README to Examples section
- Remove redundant list of basic examples (now shown visually in gallery)
- Clean up duplicate run instructions
* fix: remove empty header row from starter templates table
* fix: remove empty header rows from both tables
* fix: add prettier-ignore to prevent table header expansion
* feat: use custom screenshot for video-resource-server
- Use better screenshot from PR #253 comment showing actual video playback
- Skip video-resource-server in screenshot generation script
- Add SKIP_SERVERS set for manually maintained screenshots
* fix: revert unrelated map-server name change
* fix: use correct server name 'CesiumJS Map Server' in screenshot test
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||
| .. | ||
| src | ||
| grid-cell.png | ||
| mcp-app.html | ||
| package.json | ||
| README.md | ||
| screenshot.png | ||
| server-utils.ts | ||
| server.ts | ||
| test-input.json | ||
| tsconfig.json | ||
| vite.config.ts | ||
Example: Three.js App
Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
Features
- Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
- Streaming Preview: See the scene build in real-time as code is being written
- Built-in Helpers: Pre-configured
OrbitControls, post-processing effects (bloom), and render passes - Documentation Tool:
learn_threejsprovides API docs and code examples on demand
Running
-
Install dependencies:
npm install -
Build and start the server:
npm run start:http # for Streamable HTTP transport # OR npm run start:stdio # for stdio transport -
View using the
basic-hostexample or another MCP Apps-compatible host.
Tool Input
To test the example, copy the contents of test-input.json into the tool input field in basic-host.
The test input creates a simple scene with a rotating cube:
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
const cube = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
function animate() {
requestAnimationFrame(animate);
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
Available Three.js Globals
When writing custom code, these globals are available:
THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect
Architecture
Server (server.ts)
Exposes two tools:
show_threejs_scene- Renders a 3D scene from JavaScript codelearn_threejs- Returns documentation and code examples for Three.js APIs
Supports Streamable HTTP and stdio transports.
App (src/threejs-app.tsx)
React component that:
- Receives tool inputs via the MCP App SDK
- Displays streaming preview from
toolInputsPartial.codeas code arrives - Executes final code from
toolInputs.codewhen complete - Renders to a pre-created canvas with configurable height
