Introduces a new MCP App example that renders ShaderToy-compatible GLSL fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js. Features: - Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.) - Multi-pass rendering with buffers A-D for feedback effects - Shader compilation error overlay Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
5 lines
135 B
Text
5 lines
135 B
Text
examples/basic-host/**/*.ts
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examples/basic-host/**/*.tsx
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examples/basic-server-*/**/*.ts
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examples/basic-server-*/**/*.tsx
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**/vendor/**
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