ext-apps/examples/arcade-server/index.ts
2026-01-29 19:15:32 +02:00

105 lines
3.1 KiB
JavaScript

#!/usr/bin/env node
/**
* Arcade MCP Server - Entry Point
*
* Sets up HTTP transport with Express and serves the modified emulation script.
*/
import cors from "cors";
import express from "express";
import type { Request, Response } from "express";
import { StreamableHTTPServerTransport } from "@modelcontextprotocol/sdk/server/streamableHttp.js";
import { createServer, validateGameId } from "./server.js";
import {
getCachedEmulationScript,
processGameEmbed,
} from "./game-processor.js";
const DEFAULT_PORT = 3001;
async function main() {
const port = parseInt(process.env.PORT ?? String(DEFAULT_PORT), 10);
const app = express();
app.use(cors());
app.use(express.json());
// Serve the modified emulation script (import() rewritten to loadScript()).
// <script src> is not subject to CORS, so this works from srcdoc iframes.
app.get("/scripts/emulation.js", (_req: Request, res: Response) => {
const script = getCachedEmulationScript();
if (!script) {
res.status(404).send("// No script cached. Load a game first.");
return;
}
res.setHeader("Content-Type", "application/javascript");
res.setHeader("Cache-Control", "no-cache");
res.send(script);
});
// Serve game HTML by ID. Fetches and processes the game from archive.org.
app.get("/game-html/:gameId", async (req: Request, res: Response) => {
const gameId = req.params.gameId as string;
if (!validateGameId(gameId)) {
res.status(400).send("Invalid game ID.");
return;
}
try {
const html = await processGameEmbed(gameId, port);
res.setHeader("Content-Type", "text/html");
res.setHeader("Cache-Control", "no-cache");
res.send(html);
} catch (error) {
console.error("Failed to load game:", gameId, error);
res.status(500).send("Failed to load game.");
}
});
// MCP endpoint - stateless transport (new server per request)
app.all("/mcp", async (req: Request, res: Response) => {
const server = createServer(port);
const transport = new StreamableHTTPServerTransport({
sessionIdGenerator: undefined,
});
res.on("close", () => {
transport.close().catch(() => {});
server.close().catch(() => {});
});
try {
await server.connect(transport);
await transport.handleRequest(req, res, req.body);
} catch (error) {
console.error("MCP error:", error);
if (!res.headersSent) {
res.status(500).json({
jsonrpc: "2.0",
error: { code: -32603, message: "Internal server error" },
id: null,
});
}
}
});
const httpServer = app.listen(port, () => {
console.log(`Arcade MCP Server listening on http://localhost:${port}/mcp`);
});
httpServer.setMaxListeners(20);
const shutdown = () => {
console.log("\nShutting down...");
httpServer.close(() => process.exit(0));
// Force exit after 2 seconds if connections don't close gracefully
setTimeout(() => process.exit(0), 2000).unref();
};
process.on("SIGINT", shutdown);
process.on("SIGTERM", shutdown);
}
main().catch((e) => {
console.error(e);
process.exit(1);
});