| Filename | Latest commit message | Latest commit date |
|---|---|---|
* feat: publish example servers to npm Make example MCP App servers publishable to npm under the @modelcontextprotocol scope: - server-basic-react - server-basic-vanillajs - server-budget-allocator - server-cohort-heatmap - server-customer-segmentation - server-scenario-modeler - server-system-monitor - server-threejs - server-wiki-explorer Changes: - Remove `private: true` from example package.json files - Add proper npm metadata (description, repository, license, files) - Update ext-apps dependency from relative to ^0.2.2 - Copy server-utils.ts into each package for standalone use - Add publish-examples job to npm-publish.yml workflow The examples will be published automatically when a GitHub release is created, after the main SDK package is published. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * feat: publish examples with pkg-pr-new for PR testing * feat: export createServer from example servers * style: format integration-server/server.ts 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: update e2e snapshots for basic-server examples Update golden screenshots for basic-react and basic-vanillajs after the tool output was simplified from JSON to plain text in #182. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> * merge * refactor: update sheet-music-server and video-resource-server to new publishing pattern - Move server-utils.ts from src/ to root level - Add npm publishing metadata (scoped name, repository, license, files) - Change ext-apps dependency from local to versioned ^0.2.2 - Update server.ts to handle stdio mode inline * update package-lock * fix: update package-lock.json for renamed server packages * feat: add NASA public domain video to video-resource-server Added 'nasa-earth' option - NASA ISS Earth observations (6.4MB). Source: archive.org/details/NASA-Ultra-High-Definition (public domain) * fix: add default videoId for video-resource-server * fix: use existing bunny-1mb as default video, remove nasa-earth * refactor: update new framework examples to publishing pattern Add publishing metadata for: - @modelcontextprotocol/server-basic-preact - @modelcontextprotocol/server-basic-solid - @modelcontextprotocol/server-basic-svelte - @modelcontextprotocol/server-basic-vue Changes: - Move server-utils.ts from src/ to root - Add npm publishing metadata - Update ext-apps dep to versioned ^0.2.2 - Add stdio mode support in main() * fix: add missing @rollup/rollup-win32-arm64-msvc to optionalDependencies This fixes the Windows ARM64 CI build failure caused by npm's optional dependency bug. The package.json was missing this platform-specific rollup binding. --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Olivier Chafik <ochafik@anthropic.com> |
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| .. | ||
| src | ||
| mcp-app.html | ||
| package.json | ||
| README.md | ||
| server-utils.ts | ||
| server.ts | ||
| test-input.json | ||
| tsconfig.json | ||
| vite.config.ts | ||
Example: Three.js App
Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
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Features
- Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
- Streaming Preview: See the scene build in real-time as code is being written
- Built-in Helpers: Pre-configured
OrbitControls, post-processing effects (bloom), and render passes - Documentation Tool:
learn_threejsprovides API docs and code examples on demand
Running
-
Install dependencies:
npm install -
Build and start the server:
npm run start:http # for Streamable HTTP transport # OR npm run start:stdio # for stdio transport -
View using the
basic-hostexample or another MCP Apps-compatible host.
Tool Input
To test the example, copy the contents of test-input.json into the tool input field in basic-host.
The test input creates a simple scene with a rotating cube:
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
const cube = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
function animate() {
requestAnimationFrame(animate);
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
Available Three.js Globals
When writing custom code, these globals are available:
THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect
Architecture
Server (server.ts)
Exposes two tools:
show_threejs_scene- Renders a 3D scene from JavaScript codelearn_threejs- Returns documentation and code examples for Three.js APIs
Supports Streamable HTTP and stdio transports.
App (src/threejs-app.tsx)
React component that:
- Receives tool inputs via the MCP App SDK
- Displays streaming preview from
toolInputsPartial.codeas code arrives - Executes final code from
toolInputs.codewhen complete - Renders to a pre-created canvas with configurable height
