ext-apps/examples/threejs-server
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Jerome c25d464d18
feat: publish example servers to npm (#184)
* feat: publish example servers to npm

Make example MCP App servers publishable to npm under the
@modelcontextprotocol scope:

- server-basic-react
- server-basic-vanillajs
- server-budget-allocator
- server-cohort-heatmap
- server-customer-segmentation
- server-scenario-modeler
- server-system-monitor
- server-threejs
- server-wiki-explorer

Changes:
- Remove `private: true` from example package.json files
- Add proper npm metadata (description, repository, license, files)
- Update ext-apps dependency from relative to ^0.2.2
- Copy server-utils.ts into each package for standalone use
- Add publish-examples job to npm-publish.yml workflow

The examples will be published automatically when a GitHub release
is created, after the main SDK package is published.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: publish examples with pkg-pr-new for PR testing

* feat: export createServer from example servers

* style: format integration-server/server.ts

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: update e2e snapshots for basic-server examples

Update golden screenshots for basic-react and basic-vanillajs after
the tool output was simplified from JSON to plain text in #182.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* merge

* refactor: update sheet-music-server and video-resource-server to new publishing pattern

- Move server-utils.ts from src/ to root level
- Add npm publishing metadata (scoped name, repository, license, files)
- Change ext-apps dependency from local to versioned ^0.2.2
- Update server.ts to handle stdio mode inline

* update package-lock

* fix: update package-lock.json for renamed server packages

* feat: add NASA public domain video to video-resource-server

Added 'nasa-earth' option - NASA ISS Earth observations (6.4MB).
Source: archive.org/details/NASA-Ultra-High-Definition (public domain)

* fix: add default videoId for video-resource-server

* fix: use existing bunny-1mb as default video, remove nasa-earth

* refactor: update new framework examples to publishing pattern

Add publishing metadata for:
- @modelcontextprotocol/server-basic-preact
- @modelcontextprotocol/server-basic-solid
- @modelcontextprotocol/server-basic-svelte
- @modelcontextprotocol/server-basic-vue

Changes:
- Move server-utils.ts from src/ to root
- Add npm publishing metadata
- Update ext-apps dep to versioned ^0.2.2
- Add stdio mode support in main()

* fix: add missing @rollup/rollup-win32-arm64-msvc to optionalDependencies

This fixes the Windows ARM64 CI build failure caused by npm's optional
dependency bug. The package.json was missing this platform-specific
rollup binding.

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
2026-01-08 20:08:50 +00:00
..
src feat: publish example servers to npm (#184) 2026-01-08 20:08:50 +00:00
mcp-app.html Add color-scheme meta tag to all example apps 2025-12-15 11:42:18 -08:00
package.json feat: publish example servers to npm (#184) 2026-01-08 20:08:50 +00:00
README.md Smoothen the process of getting started (#103) 2025-12-09 16:15:32 +01:00
server-utils.ts feat: publish example servers to npm (#184) 2026-01-08 20:08:50 +00:00
server.ts feat: publish example servers to npm (#184) 2026-01-08 20:08:50 +00:00
test-input.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
tsconfig.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
vite.config.ts Add Three.js marketing example server 2025-12-08 21:19:42 +00:00

Example: Three.js App

Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.

Three.js scene

Features

  • Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
  • Streaming Preview: See the scene build in real-time as code is being written
  • Built-in Helpers: Pre-configured OrbitControls, post-processing effects (bloom), and render passes
  • Documentation Tool: learn_threejs provides API docs and code examples on demand

Running

  1. Install dependencies:

    npm install
    
  2. Build and start the server:

    npm run start:http  # for Streamable HTTP transport
    # OR
    npm run start:stdio  # for stdio transport
    
  3. View using the basic-host example or another MCP Apps-compatible host.

Tool Input

To test the example, copy the contents of test-input.json into the tool input field in basic-host.

The test input creates a simple scene with a rotating cube:

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);

const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;

const cube = new THREE.Mesh(
  new THREE.BoxGeometry(),
  new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);

const floor = new THREE.Mesh(
  new THREE.PlaneGeometry(5, 5),
  new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);

const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

Available Three.js Globals

When writing custom code, these globals are available:

THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect

Architecture

Server (server.ts)

Exposes two tools:

  • show_threejs_scene - Renders a 3D scene from JavaScript code
  • learn_threejs - Returns documentation and code examples for Three.js APIs

Supports Streamable HTTP and stdio transports.

App (src/threejs-app.tsx)

React component that:

  • Receives tool inputs via the MCP App SDK
  • Displays streaming preview from toolInputsPartial.code as code arrives
  • Executes final code from toolInputs.code when complete
  • Renders to a pre-created canvas with configurable height