ext-apps/examples/map-server/mcp-app.html
Olivier Chafik 366aa9b66e
examples: Add CesiumJS Map App example (#235)
* feat: Add CesiumJS map server example

A WebGL-based 3D globe example that demonstrates:
- CesiumJS integration with MCP Apps
- CSP configuration for external tile servers
- worker-src directive usage for tile decoding

Tools:
- geocode: Search places via OpenStreetMap Nominatim
- show-map: Display interactive 3D globe at coordinates

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* comment out app.registerTool call for now

* prettier

* fix error handling in server-utils.ts

* refactor: rename cesium-map-server to map-server

- Rename examples/cesium-map-server to examples/map-server
- Update package name to @modelcontextprotocol/server-map
- Add README.md with documentation

* style: add min-height of 400px to map container

* feat(map-server): add fullscreen support, clean UI, sharp rendering

- Add fullscreen toggle button (only shown if host supports it)
- Use autoResize: false and manually send height of 400px
- Hide Cesium UI controls (home, scene mode picker)
- Remove location label (gets stale quickly)
- Use full device pixel ratio for sharp rendering on high-DPI displays
- Resize Cesium viewer when display mode changes

* feat(map-server): add reverse geocoding (logging only) and rounded corners

- Add camera move end listener for reverse geocoding
- Debounce Nominatim API calls (1.5s) to respect rate limits
- Log location name to console on camera move
- Add nominatim.openstreetmap.org to CSP connectDomains
- Add 8px rounded corners to map container

* fix(map-server): fix pixelated rendering on high-DPI displays

- Set canvas imageRendering to 'auto' (CesiumJS defaults to pixelated)
- Set resolutionScale to window.devicePixelRatio for native resolution

* tweaks

* update model context w/ current location

* fix(map-server): improve rendering quality and add visible extent logging

Rendering fixes:
- Remove incorrect resolutionScale = devicePixelRatio which was doubling
  the scaling factor on Retina displays (2x2=4x), causing blurriness
- Disable FXAA anti-aliasing which can cause blurriness on high-DPI displays
- Keep useBrowserRecommendedResolution: false to use native devicePixelRatio

Reverse geocoding improvements:
- Add getVisibleExtent() using camera.computeViewRectangle() to get the
  visible bounding box (west, south, east, north)
- Add getScaleDimensions() to calculate visible area in km
- Add calculateNominatimZoom() to map visible extent to appropriate
  Nominatim zoom level (3=country to 18=building)
- Log visible extent with dimensions on each camera move
- Pass zoom parameter to Nominatim for context-aware geocoding results
- Update model context with visible area dimensions

* fix(map-server): direct positioning + wait for tiles before showing

Changes:
- Remove zoom granularity logic from reverse geocoding (was not working)
- Keep extent logging in both console and model context
- Replace flyTo animation with instant setView positioning
- Add waitForTilesLoaded() to detect when tiles finish loading
- Keep loading spinner visible until:
  1. Tool input positions camera to destination
  2. Tiles at destination are fully loaded
- Add 5-second fallback timeout if no tool input received
- Add 10-second timeout for tile loading to prevent infinite wait

* feat(map-server): use viewbox search to find visible places

Replace center-point reverse geocoding with Nominatim viewbox search:
- Add searchPlacesInBox() that queries Nominatim with bounded viewbox
- Uses layer=address&featuretype=settlement to find cities/towns
- Returns up to 5 visible places in the current view
- Update model context with 'Visible places: City1, City2, ...'
- Still includes center coordinates and extent dimensions

This provides better context about what's actually visible on the map
rather than just the address at the center point.

* fix(map-server): use CARTO @2x retina tiles for sharp rendering

Root cause: Standard OSM tiles are 256x256 pixels. On Retina displays
(devicePixelRatio=2), these get scaled up 2x, making them look pixelated.

Solution: Switch to CARTO Voyager tiles which provide @2x retina support:
- Detect high-DPI displays using window.devicePixelRatio
- Use 512x512 tiles with @2x suffix on Retina displays
- Use 256x256 tiles on standard displays
- Set tileWidth/tileHeight to match actual tile size
- Use CARTO subdomains (a,b,c,d) for load balancing
- Update CSP to allow CARTO tile domains

CARTO Voyager provides clean OSM-based tiles with free @2x retina support,
no API key required.

* fix(map-server): use OSM tiles and fix reverse geocoding

- Switch back from CARTO to standard OSM tiles (tile.openstreetmap.org)
  for better detail and label rendering
- Fix geocoding: use reverse geocode API instead of search API
  (search API requires a q= parameter, returns 400 without it)
- Update CSP domains for OSM tile server

* fix(map-server): use *.openstreetmap.org wildcard in CSP

Simplify CSP to use wildcard for both tiles and geocoding:
- connectDomains: *.openstreetmap.org covers tile.* and nominatim.*
- resourceDomains: *.openstreetmap.org for tile images

* feat(map-server): multi-point sampling for visible places

- Sample multiple points in visible extent to discover places
- Adaptive sampling based on extent size:
  - < 30km: center only (city zoom)
  - 30-100km: center + 2 corners
  - > 100km: center + 4 quadrants
- Proper rate limiting for Nominatim (1.1s between requests)
- Shows 'Visible places: City1, City2, ...' in model context
- Fix: move geocode tool registration inside createServer()

* format

* fix(map-server): fix Express listen callback + add e2e tests

- Fix incorrect Express listen() callback signature (err param doesn't exist)
- Add map-server to e2e test suite with SLOW_SERVERS timeout (5s for tiles)
- Improve comment about experimental ui/update-model-context API

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 12:13:56 +00:00

73 lines
2.4 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>CesiumJS Globe</title>
<!-- CesiumJS is loaded dynamically from CDN in mcp-app.ts because static
<script src=""> tags don't work in srcdoc iframes -->
<style>
html, body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
}
#cesiumContainer {
width: 100%;
height: 100%;
border-radius: .75rem;
overflow: hidden;
}
#fullscreen-btn {
position: absolute;
top: 10px;
right: 10px;
width: 36px;
height: 36px;
background: rgba(0, 0, 0, 0.7);
border: none;
border-radius: 6px;
cursor: pointer;
z-index: 1000;
display: none;
align-items: center;
justify-content: center;
transition: background 0.2s;
}
#fullscreen-btn:hover {
background: rgba(0, 0, 0, 0.85);
}
#fullscreen-btn svg {
width: 20px;
height: 20px;
fill: white;
}
#loading {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(0, 0, 0, 0.8);
color: white;
padding: 20px 30px;
border-radius: 8px;
font-size: 16px;
z-index: 1001;
}
</style>
</head>
<body>
<div id="cesiumContainer"></div>
<button id="fullscreen-btn" title="Toggle fullscreen">
<!-- Expand icon (shown when inline) -->
<svg id="expand-icon" viewBox="0 0 24 24"><path d="M7 14H5v5h5v-2H7v-3zm-2-4h2V7h3V5H5v5zm12 7h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z"/></svg>
<!-- Compress icon (shown when fullscreen) -->
<svg id="compress-icon" style="display:none" viewBox="0 0 24 24"><path d="M5 16h3v3h2v-5H5v2zm3-8H5v2h5V5H8v3zm6 11h2v-3h3v-2h-5v5zm2-11V5h-2v5h5V8h-3z"/></svg>
</button>
<div id="loading">Loading globe...</div>
<script type="module" src="/src/mcp-app.ts"></script>
</body>
</html>