ext-apps/examples/threejs-server/server.ts
Jonathan Hefner 9e9f5f0210
Clean up examples (#182)
* Centralize example server transport logic in shared utils

Move stdio/HTTP transport handling into `server-utils.ts` so example
servers only need to call `startServer(createServer)`. Switch HTTP
transport to stateless mode and remove legacy SSE endpoints.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Make example servers self-contained with local server-utils

Copy `server-utils.ts` into each example's `src/` directory so examples
can be used standalone without the shared directory. Updates imports
from `"../shared/server-utils.js"` to `"./src/server-utils.js"`.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add `integration-server` example for E2E testing

Add dedicated `integration-server` example (duplicated from
`basic-server-react`) to preserve E2E testing capabilities while
allowing `basic-server-react` to be simplified as a minimal example.

Changes:
- Add `examples/integration-server` exercising SDK communication APIs
- Update E2E tests to use `integration-server` instead of
  `basic-server-react` and `basic-server-vanillajs`
- Use server name labels instead of indices for more robust test
  selection
- Remove `basic-react.png` and `basic-vanillajs.png` golden snapshots

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Simplify `basic-server-*` examples

- Clarify comments
- Return plain text from `get-time` tool instead of JSON
- Remove simulated cleanup delay from `onteardown`

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-19 11:44:27 +00:00

224 lines
5.9 KiB
TypeScript

/**
* Three.js MCP Server
*
* Provides tools for rendering interactive 3D scenes using Three.js.
*/
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import type { ReadResourceResult } from "@modelcontextprotocol/sdk/types.js";
import fs from "node:fs/promises";
import path from "node:path";
import { z } from "zod";
import {
RESOURCE_MIME_TYPE,
RESOURCE_URI_META_KEY,
registerAppResource,
registerAppTool,
} from "@modelcontextprotocol/ext-apps/server";
import { startServer } from "./src/server-utils.js";
const DIST_DIR = path.join(import.meta.dirname, "dist");
// Default code example for the Three.js widget
const DEFAULT_THREEJS_CODE = `const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();`;
const THREEJS_DOCUMENTATION = `# Three.js Widget Documentation
## Available Globals
- \`THREE\` - Three.js library (r181)
- \`canvas\` - Pre-created canvas element
- \`width\`, \`height\` - Canvas dimensions in pixels
- \`OrbitControls\` - Interactive camera controls
- \`EffectComposer\`, \`RenderPass\`, \`UnrealBloomPass\` - Post-processing effects
## Basic Template
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e); // Dark background
// Add objects here...
camera.position.z = 5;
renderer.render(scene, camera); // Static render
\`\`\`
## Example: Rotating Cube with Lighting
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
// Lighting - keep intensity at 1 or below
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
\`\`\`
## Example: Interactive OrbitControls
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x2d2d44);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(1, 32, 32),
new THREE.MeshStandardMaterial({ color: 0xff6b6b, roughness: 0.4 })
);
scene.add(sphere);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 4;
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
\`\`\`
## Tips
- Always set \`renderer.setClearColor()\` to a dark color
- Keep light intensity ≤ 1 to avoid washed-out scenes
- Use \`MeshStandardMaterial\` for realistic lighting
- For animations, use \`requestAnimationFrame\`
`;
const resourceUri = "ui://threejs/mcp-app.html";
/**
* Creates a new MCP server instance with tools and resources registered.
*/
function createServer(): McpServer {
const server = new McpServer({
name: "Three.js Server",
version: "1.0.0",
});
// Tool 1: show_threejs_scene
registerAppTool(
server,
"show_threejs_scene",
{
title: "Show Three.js Scene",
description:
"Render an interactive 3D scene with custom Three.js code. Available globals: THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass, canvas, width, height.",
inputSchema: {
code: z
.string()
.default(DEFAULT_THREEJS_CODE)
.describe("JavaScript code to render the 3D scene"),
height: z
.number()
.int()
.positive()
.default(400)
.describe("Height in pixels"),
},
_meta: { [RESOURCE_URI_META_KEY]: resourceUri },
},
async ({ code, height }) => {
return {
content: [
{
type: "text",
text: JSON.stringify({ code, height }),
},
],
};
},
);
// Tool 2: learn_threejs (not a UI tool, just returns documentation)
server.registerTool(
"learn_threejs",
{
title: "Learn Three.js",
description:
"Get documentation and examples for using the Three.js widget",
inputSchema: {},
},
async () => {
return {
content: [{ type: "text", text: THREEJS_DOCUMENTATION }],
};
},
);
// Resource registration
registerAppResource(
server,
resourceUri,
resourceUri,
{ mimeType: RESOURCE_MIME_TYPE, description: "Three.js Widget UI" },
async (): Promise<ReadResourceResult> => {
const html = await fs.readFile(
path.join(DIST_DIR, "mcp-app.html"),
"utf-8",
);
return {
contents: [
{
uri: resourceUri,
mimeType: RESOURCE_MIME_TYPE,
text: html,
},
],
};
},
);
return server;
}
startServer(createServer);