ext-apps/examples/threejs-server/server.ts
Jerome c25d464d18
feat: publish example servers to npm (#184)
* feat: publish example servers to npm

Make example MCP App servers publishable to npm under the
@modelcontextprotocol scope:

- server-basic-react
- server-basic-vanillajs
- server-budget-allocator
- server-cohort-heatmap
- server-customer-segmentation
- server-scenario-modeler
- server-system-monitor
- server-threejs
- server-wiki-explorer

Changes:
- Remove `private: true` from example package.json files
- Add proper npm metadata (description, repository, license, files)
- Update ext-apps dependency from relative to ^0.2.2
- Copy server-utils.ts into each package for standalone use
- Add publish-examples job to npm-publish.yml workflow

The examples will be published automatically when a GitHub release
is created, after the main SDK package is published.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: publish examples with pkg-pr-new for PR testing

* feat: export createServer from example servers

* style: format integration-server/server.ts

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: update e2e snapshots for basic-server examples

Update golden screenshots for basic-react and basic-vanillajs after
the tool output was simplified from JSON to plain text in #182.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* merge

* refactor: update sheet-music-server and video-resource-server to new publishing pattern

- Move server-utils.ts from src/ to root level
- Add npm publishing metadata (scoped name, repository, license, files)
- Change ext-apps dependency from local to versioned ^0.2.2
- Update server.ts to handle stdio mode inline

* update package-lock

* fix: update package-lock.json for renamed server packages

* feat: add NASA public domain video to video-resource-server

Added 'nasa-earth' option - NASA ISS Earth observations (6.4MB).
Source: archive.org/details/NASA-Ultra-High-Definition (public domain)

* fix: add default videoId for video-resource-server

* fix: use existing bunny-1mb as default video, remove nasa-earth

* refactor: update new framework examples to publishing pattern

Add publishing metadata for:
- @modelcontextprotocol/server-basic-preact
- @modelcontextprotocol/server-basic-solid
- @modelcontextprotocol/server-basic-svelte
- @modelcontextprotocol/server-basic-vue

Changes:
- Move server-utils.ts from src/ to root
- Add npm publishing metadata
- Update ext-apps dep to versioned ^0.2.2
- Add stdio mode support in main()

* fix: add missing @rollup/rollup-win32-arm64-msvc to optionalDependencies

This fixes the Windows ARM64 CI build failure caused by npm's optional
dependency bug. The package.json was missing this platform-specific
rollup binding.

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
2026-01-08 20:08:50 +00:00

238 lines
6.4 KiB
TypeScript

/**
* Three.js MCP Server
*
* Provides tools for rendering interactive 3D scenes using Three.js.
*/
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
import type { ReadResourceResult } from "@modelcontextprotocol/sdk/types.js";
import fs from "node:fs/promises";
import path from "node:path";
import { z } from "zod";
import {
RESOURCE_MIME_TYPE,
RESOURCE_URI_META_KEY,
registerAppResource,
registerAppTool,
} from "@modelcontextprotocol/ext-apps/server";
import { startServer } from "./server-utils.js";
const DIST_DIR = path.join(import.meta.dirname, "dist");
// Default code example for the Three.js widget
const DEFAULT_THREEJS_CODE = `const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();`;
const THREEJS_DOCUMENTATION = `# Three.js Widget Documentation
## Available Globals
- \`THREE\` - Three.js library (r181)
- \`canvas\` - Pre-created canvas element
- \`width\`, \`height\` - Canvas dimensions in pixels
- \`OrbitControls\` - Interactive camera controls
- \`EffectComposer\`, \`RenderPass\`, \`UnrealBloomPass\` - Post-processing effects
## Basic Template
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e); // Dark background
// Add objects here...
camera.position.z = 5;
renderer.render(scene, camera); // Static render
\`\`\`
## Example: Rotating Cube with Lighting
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
// Lighting - keep intensity at 1 or below
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
\`\`\`
## Example: Interactive OrbitControls
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x2d2d44);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(1, 32, 32),
new THREE.MeshStandardMaterial({ color: 0xff6b6b, roughness: 0.4 })
);
scene.add(sphere);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 4;
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
\`\`\`
## Tips
- Always set \`renderer.setClearColor()\` to a dark color
- Keep light intensity ≤ 1 to avoid washed-out scenes
- Use \`MeshStandardMaterial\` for realistic lighting
- For animations, use \`requestAnimationFrame\`
`;
const resourceUri = "ui://threejs/mcp-app.html";
/**
* Creates a new MCP server instance with tools and resources registered.
* Each HTTP session needs its own server instance because McpServer only supports one transport.
*/
export function createServer(): McpServer {
const server = new McpServer({
name: "Three.js Server",
version: "1.0.0",
});
// Tool 1: show_threejs_scene
registerAppTool(
server,
"show_threejs_scene",
{
title: "Show Three.js Scene",
description:
"Render an interactive 3D scene with custom Three.js code. Available globals: THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass, canvas, width, height.",
inputSchema: {
code: z
.string()
.default(DEFAULT_THREEJS_CODE)
.describe("JavaScript code to render the 3D scene"),
height: z
.number()
.int()
.positive()
.default(400)
.describe("Height in pixels"),
},
_meta: { [RESOURCE_URI_META_KEY]: resourceUri },
},
async ({ code, height }) => {
return {
content: [
{
type: "text",
text: JSON.stringify({ code, height }),
},
],
};
},
);
// Tool 2: learn_threejs (not a UI tool, just returns documentation)
server.registerTool(
"learn_threejs",
{
title: "Learn Three.js",
description:
"Get documentation and examples for using the Three.js widget",
inputSchema: {},
},
async () => {
return {
content: [{ type: "text", text: THREEJS_DOCUMENTATION }],
};
},
);
// Resource registration
registerAppResource(
server,
resourceUri,
resourceUri,
{ mimeType: RESOURCE_MIME_TYPE, description: "Three.js Widget UI" },
async (): Promise<ReadResourceResult> => {
const html = await fs.readFile(
path.join(DIST_DIR, "mcp-app.html"),
"utf-8",
);
return {
contents: [
{
uri: resourceUri,
mimeType: RESOURCE_MIME_TYPE,
text: html,
},
],
};
},
);
return server;
}
async function main() {
if (process.argv.includes("--stdio")) {
await createServer().connect(new StdioServerTransport());
} else {
const port = parseInt(process.env.PORT ?? "3108", 10);
await startServer(createServer, { port, name: "Three.js Server" });
}
}
main().catch((e) => {
console.error(e);
process.exit(1);
});