internal/jsonrpc2_v2: an updated jsonrpc2 library

Change-Id: I609173baa6842d33068a7e9596d54f03d89c5401
Reviewed-on: https://go-review.googlesource.com/c/tools/+/292169
Run-TryBot: Ian Cottrell <iancottrell@google.com>
gopls-CI: kokoro <noreply+kokoro@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
Trust: Ian Cottrell <iancottrell@google.com>
Reviewed-by: Robert Findley <rfindley@google.com>
This commit is contained in:
Ian Cottrell 2021-02-09 22:45:26 -05:00
commit cf8963447b

208
internal/jsonrpc2/serve.go Normal file
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// Copyright 2020 The Go MCP SDK Authors. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
package jsonrpc2
import (
"context"
"io"
"time"
"golang.org/x/tools/internal/event"
errors "golang.org/x/xerrors"
)
// Listener is implemented by protocols to accept new inbound connections.
type Listener interface {
// Accept an inbound connection to a server.
// It must block until an inbound connection is made, or the listener is
// shut down.
Accept(context.Context) (io.ReadWriteCloser, error)
// Close is used to ask a listener to stop accepting new connections.
Close() error
// Dialer returns a dialer that can be used to connect to this listener
// locally.
// If a listener does not implement this it will return a nil.
Dialer() Dialer
}
// Dialer is used by clients to dial a server.
type Dialer interface {
// Dial returns a new communication byte stream to a listening server.
Dial(ctx context.Context) (io.ReadWriteCloser, error)
}
// Server is a running server that is accepting incoming connections.
type Server struct {
listener Listener
binder Binder
options ServeOptions // a copy of the config that started this server
async async
}
// ServeOptions holds the options to the Serve function.
//TODO: kill ServeOptions and push timeout into the listener
type ServeOptions struct {
// IdleTimeout is the maximum amount of time to remain idle and running.
IdleTimeout time.Duration
}
// Dial uses the dialer to make a new connection, wraps the returned
// reader and writer using the framer to make a stream, and then builds
// a connection on top of that stream using the binder.
func Dial(ctx context.Context, dialer Dialer, binder Binder) (*Connection, error) {
// dial a server
rwc, err := dialer.Dial(ctx)
if err != nil {
return nil, err
}
return newConnection(ctx, rwc, binder)
}
// Serve starts a new server listening for incoming connections and returns
// it.
// This returns a fully running and connected server, it does not block on
// the listener.
// You can call Wait to block on the server, or Shutdown to get the sever to
// terminate gracefully.
// To notice incoming connections, use an intercepting Binder.
func Serve(ctx context.Context, listener Listener, binder Binder, options ServeOptions) (*Server, error) {
server := &Server{
listener: listener,
binder: binder,
options: options,
}
server.async.init()
go server.run(ctx)
return server, nil
}
// Wait returns only when the server has shut down.
func (s *Server) Wait() error {
return s.async.wait()
}
// run accepts incoming connections from the listener,
// If IdleTimeout is non-zero, run exits after there are no clients for this
// duration, otherwise it exits only on error.
func (s *Server) run(ctx context.Context) {
defer s.async.done()
// Max duration: ~290 years; surely that's long enough.
const forever = 1<<63 - 1
idleTimeout := s.options.IdleTimeout
if idleTimeout <= 0 {
idleTimeout = forever
}
idleTimer := time.NewTimer(idleTimeout)
// run a goroutine that listens for incoming connections and posts them
// back to the worker
newStreams := make(chan io.ReadWriteCloser)
go func() {
for {
// we never close the accepted connection, we rely on the other end
// closing or the socket closing itself naturally
rwc, err := s.listener.Accept(ctx)
if err != nil {
if !isClosingError(err) {
event.Error(ctx, "Accept", err)
}
// signal we are done generating new connections for good
close(newStreams)
return
}
newStreams <- rwc
}
}()
closedConns := make(chan struct{})
activeConns := 0
lnClosed := false
for {
select {
case rwc := <-newStreams:
// whatever happes we are not idle anymore
idleTimer.Stop()
if rwc == nil {
// the net listener has been closed
lnClosed = true
if activeConns == 0 {
// accept is done and there are no active connections, so just stop now
return
}
// replace the channel with one that will never trigger
// this is save because the only writer has already quit
newStreams = nil
// and then wait for all active connections to stop
continue
}
// a new inbound connection,
conn, err := newConnection(ctx, rwc, s.binder)
if err != nil {
if !isClosingError(err) {
event.Error(ctx, "NewConn", err)
}
continue
}
// register the new conn as active
activeConns++
// wrap the conn in a close monitor
//TODO: we do this to maintain our active count correctly, is there a better way?
go func() {
err := conn.Wait()
if err != nil && !isClosingError(err) {
event.Error(ctx, "closed a connection", err)
}
closedConns <- struct{}{}
}()
case <-closedConns:
activeConns--
if activeConns == 0 {
// no more active connections, restart the idle timer
if lnClosed {
// we can never get a new connection, so we are done
return
}
// we are idle, but might get a new connection still
idleTimer.Reset(idleTimeout)
}
case <-idleTimer.C:
// no activity for a while, time to stop serving
s.async.setError(ErrIdleTimeout)
return
case <-ctx.Done():
s.async.setError(ctx.Err())
return
}
}
}
// isClosingError reports if the error occurs normally during the process of
// closing a network connection. It uses imperfect heuristics that err on the
// side of false negatives, and should not be used for anything critical.
func isClosingError(err error) bool {
if err == nil {
return false
}
// fully unwrap the error, so the following tests work
for wrapped := err; wrapped != nil; wrapped = errors.Unwrap(err) {
err = wrapped
}
// was it based on an EOF error?
if err == io.EOF {
return true
}
// Per https://github.com/golang/go/issues/4373, this error string should not
// change. This is not ideal, but since the worst that could happen here is
// some superfluous logging, it is acceptable.
if err.Error() == "use of closed network connection" {
return true
}
return false
}