If the ResponseWriter is a wrapped one (which is quite common when using
middleware to log things like response sizes), the direct cast to
`http.Flusher` doesn't find the flush capability. Instead, use
`http.ResponseController` as introduced in go1.20 which handles
unwrapping to find the base response writer.
We have a use case for messages larger than 1MB, hence making this
configurable would help.
In order to discover the source of our problems we had to spend some
time investigating, as errors were silently discarded. So we also
included changes to improving surfacing errors .
---------
Co-authored-by: Maciej Kisiel <macio92@gmail.com>
This CL implements support for SEP-1699, adding the following new API:
- Event.Retry corresponds to the 'retry' field of a server sent event.
This is used to signal client retry behavior.
- RequestExtra.CloseStream is set by the streamable transport to allow
closing a stream.
The streamable server transport is updated to set CloseStream for calls,
allowing server operations or middleware to close the underlying stream.
If the configured 'reconnectAfter' delay is set, a 'retry' message is
sent prior to terminating the stream.
The streamable client transport is updated to read the configured delay.
Fixes#630
This CL implements two changes that must be logically connected.
The first is to provide a mechanism for disabling stream replay.
Previously, our documentation stated that if
StreamableServerTransport.EventStore was nil, a default in-memory event
store would be used. In that case, there would be no way to completely
disable stream replay, and as described in #576, there are many cases
where replay is undesirable.
But of course changing the behavior of the transport zero value
implicitly affects its default behavior, and so this CL also implements
the proposal #580: stream replay is disabled by default.
Implementing this change required a significant refactoring, as
previously we were relying on the event store for serialized message
delivery from the JSON-RPC layer to the MCP layer: the connection would
write to the event store, and independently the stream (be it an
incoming POST or replay GET) would iterate and serve messages in the
stream.
In order to achieve the goals of this CL, it was necessary to decouple
storage from delivery. The 'stream' abstraction now tracks a delivery
callback that writes straight to the HTTP response. It would have been
convenient to store the ongoing http.ResponseWriter directly in the
stream (this is how typescript does it), but due to the design of our
EventStore API, only the HTTP handler knows the next event index, so a
'deliver' abstraction was an unfortunate requirement (suggestions for
how to further simplify this are welcome).
More simplification is possible: in particular, as a result of this
refactoring it should be entirely possible to clean up streams once
we've received all responses. Any replay would only need access to the
EventStore, if at all. This is left to a follow-up CL, to limit this
already significant change.
Furthermore, a nice consequence of this refactoring is that, when not
using event storage, servers can get synchronous feedback that message
delivery failed, which should avoid unnecessary work. We can
additionally cancel ongoing requests on early client termination, but
that is also left to a follow-up CL.
Throughout, the terminology 'standalone SSE stream' replaced 'hanging
GET' when referring to the non-replay GET request issued by the client.
This is consistent with other SDKs.
Fixes#576
Updates #580
Add a new benchmark measuring the append and purge performance of the
MemoryEventStore. This benchmark revealed that the store is orders of
magnitude slower than it should be due to conservative validation
(hugely so: 300KB/s vs 568MB/s). Turn off this validation by default.
For #190
This CL utilizes the event store to write outgoing messages and removes
the unbounded outgoing data structure.
It also adds a new interface [EventStore.Open]
For #190
Introduce an EventStore interface to store events for resumable streams.
Provide an in-memory implementation.
Still to do: connect to streaming transports.
For #10
Export the Event type in preparation for providing user-definable
storage for resumable streams.
Also, move event code to a separate file.
This PR is just renaming and code motion.