go-sdk/mcp/server.go
Rob Findley 347a1a0078 internal/mcp: rename ClientConnection to ServerConnection
It's too confusing that you send server requests through the Client, and
send client requests through the ClientConnection. Rename
ClientConnection to ServerConnection, so that the types on the
server side of the control diagram start with 'Server'.

Change-Id: Idfd27af464a9296a2341cd23b2075cd9d0eb6b45
Reviewed-on: https://go-review.googlesource.com/c/tools/+/670538
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Auto-Submit: Robert Findley <rfindley@google.com>
Reviewed-by: Jonathan Amsterdam <jba@google.com>
2025-05-07 10:17:38 -07:00

307 lines
8.9 KiB
Go

// Copyright 2025 The Go MCP SDK Authors. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
package mcp
import (
"context"
"encoding/json"
"fmt"
"iter"
"slices"
"sync"
"github.com/modelcontextprotocol/go-sdk/internal/jsonrpc2"
"github.com/modelcontextprotocol/go-sdk/mcp/protocol"
)
// A Server is an instance of an MCP server.
//
// Servers expose server-side MCP features, which can serve one or more MCP
// sessions by using [Server.Start] or [Server.Run].
type Server struct {
name string
version string
opts ServerOptions
mu sync.Mutex
prompts []*Prompt
tools []*Tool
conns []*ServerConnection
}
// ServerOptions is used to configure behavior of the server.
type ServerOptions struct {
Instructions string
}
// NewServer creates a new MCP server. The resulting server has no features:
// add features using [Server.AddTools]. (TODO: support more features).
//
// The server can be connected to one or more MCP clients using [Server.Start]
// or [Server.Run].
//
// If non-nil, the provided options is used to configure the server.
func NewServer(name, version string, opts *ServerOptions) *Server {
if opts == nil {
opts = new(ServerOptions)
}
return &Server{
name: name,
version: version,
opts: *opts,
}
}
// AddPrompts adds the given prompts to the server.
//
// TODO(rfindley): notify connected clients of any changes.
func (s *Server) AddPrompts(prompts ...*Prompt) {
s.mu.Lock()
defer s.mu.Unlock()
s.prompts = append(s.prompts, prompts...)
}
// AddTools adds the given tools to the server.
//
// TODO(rfindley): notify connected clients of any changes.
func (s *Server) AddTools(tools ...*Tool) {
s.mu.Lock()
defer s.mu.Unlock()
s.tools = append(s.tools, tools...)
}
// Clients returns an iterator that yields the current set of client
// connections.
func (s *Server) Clients() iter.Seq[*ServerConnection] {
s.mu.Lock()
clients := slices.Clone(s.conns)
s.mu.Unlock()
return slices.Values(clients)
}
func (s *Server) listPrompts(_ context.Context, _ *ServerConnection, params *protocol.ListPromptsParams) (*protocol.ListPromptsResult, error) {
s.mu.Lock()
defer s.mu.Unlock()
res := new(protocol.ListPromptsResult)
for _, p := range s.prompts {
res.Prompts = append(res.Prompts, p.Definition)
}
return res, nil
}
func (s *Server) getPrompt(ctx context.Context, cc *ServerConnection, params *protocol.GetPromptParams) (*protocol.GetPromptResult, error) {
s.mu.Lock()
var prompt *Prompt
if i := slices.IndexFunc(s.prompts, func(t *Prompt) bool {
return t.Definition.Name == params.Name
}); i >= 0 {
prompt = s.prompts[i]
}
s.mu.Unlock()
if prompt == nil {
return nil, fmt.Errorf("%s: unknown prompt %q", jsonrpc2.ErrInvalidParams, params.Name)
}
return prompt.Handler(ctx, cc, params.Arguments)
}
func (s *Server) listTools(_ context.Context, _ *ServerConnection, params *protocol.ListToolsParams) (*protocol.ListToolsResult, error) {
s.mu.Lock()
defer s.mu.Unlock()
res := new(protocol.ListToolsResult)
for _, t := range s.tools {
res.Tools = append(res.Tools, t.Definition)
}
return res, nil
}
func (s *Server) callTool(ctx context.Context, cc *ServerConnection, params *protocol.CallToolParams) (*protocol.CallToolResult, error) {
s.mu.Lock()
var tool *Tool
if i := slices.IndexFunc(s.tools, func(t *Tool) bool {
return t.Definition.Name == params.Name
}); i >= 0 {
tool = s.tools[i]
}
s.mu.Unlock()
if tool == nil {
return nil, fmt.Errorf("%s: unknown tool %q", jsonrpc2.ErrInvalidParams, params.Name)
}
return tool.Handler(ctx, cc, params.Arguments)
}
// Run runs the server over the given transport, which must be persistent.
//
// Run blocks until the client terminates the connection.
func (s *Server) Run(ctx context.Context, t Transport, opts *ConnectionOptions) error {
cc, err := s.Connect(ctx, t, opts)
if err != nil {
return err
}
return cc.Wait()
}
// bind implements the binder[*ServerConnection] interface, so that Servers can
// be connected using [connect].
func (s *Server) bind(conn *jsonrpc2.Connection) *ServerConnection {
cc := &ServerConnection{conn: conn, server: s}
s.mu.Lock()
s.conns = append(s.conns, cc)
s.mu.Unlock()
return cc
}
// disconnect implements the binder[*ServerConnection] interface, so that
// Servers can be connected using [connect].
func (s *Server) disconnect(cc *ServerConnection) {
s.mu.Lock()
defer s.mu.Unlock()
s.conns = slices.DeleteFunc(s.conns, func(cc2 *ServerConnection) bool {
return cc2 == cc
})
}
// Connect connects the MCP server over the given transport and starts handling
// messages.
//
// It returns a connection object that may be used to terminate the connection
// (with [Connection.Close]), or await client termination (with
// [Connection.Wait]).
func (s *Server) Connect(ctx context.Context, t Transport, opts *ConnectionOptions) (*ServerConnection, error) {
return connect(ctx, t, opts, s)
}
// A ServerConnection is a connection from a single MCP client. Its methods can
// be used to send requests or notifications to the client. Create a connection
// by calling [Server.Connect].
//
// Call [ServerConnection.Close] to close the connection, or await client
// termination with [ServerConnection.Wait].
type ServerConnection struct {
server *Server
conn *jsonrpc2.Connection
mu sync.Mutex
initializeParams *protocol.InitializeParams
initialized bool
}
// Ping makes an MCP "ping" request to the client.
func (cc *ServerConnection) Ping(ctx context.Context) error {
return call(ctx, cc.conn, "ping", nil, nil)
}
func (cc *ServerConnection) handle(ctx context.Context, req *jsonrpc2.Request) (any, error) {
cc.mu.Lock()
initialized := cc.initialized
cc.mu.Unlock()
// From the spec:
// "The client SHOULD NOT send requests other than pings before the server
// has responded to the initialize request."
switch req.Method {
case "initialize", "ping":
default:
if !initialized {
return nil, fmt.Errorf("method %q is invalid during session ininitialization", req.Method)
}
}
// TODO: embed the incoming request ID in the client context (or, more likely,
// a wrapper around it), so that we can correlate responses and notifications
// to the handler; this is required for the new session-based transport.
switch req.Method {
case "initialize":
return dispatch(ctx, cc, req, cc.initialize)
case "ping":
// The spec says that 'ping' expects an empty object result.
return struct{}{}, nil
case "prompts/list":
return dispatch(ctx, cc, req, cc.server.listPrompts)
case "prompts/get":
return dispatch(ctx, cc, req, cc.server.getPrompt)
case "tools/list":
return dispatch(ctx, cc, req, cc.server.listTools)
case "tools/call":
return dispatch(ctx, cc, req, cc.server.callTool)
case "notifications/initialized":
}
return nil, jsonrpc2.ErrNotHandled
}
func (cc *ServerConnection) initialize(ctx context.Context, _ *ServerConnection, params *protocol.InitializeParams) (*protocol.InitializeResult, error) {
cc.mu.Lock()
cc.initializeParams = params
cc.mu.Unlock()
// Mark the connection as initialized when this method exits. TODO:
// Technically, the server should not be considered initialized until it has
// *responded*, but we don't have adequate visibility into the jsonrpc2
// connection to implement that easily. In any case, once we've initialized
// here, we can handle requests.
defer func() {
cc.mu.Lock()
cc.initialized = true
cc.mu.Unlock()
}()
return &protocol.InitializeResult{
// TODO(rfindley): support multiple protocol versions.
ProtocolVersion: "2024-11-05",
Capabilities: protocol.ServerCapabilities{
Prompts: &protocol.PromptCapabilities{
ListChanged: false, // not yet supported
},
Tools: &protocol.ToolCapabilities{
ListChanged: false, // not yet supported
},
},
Instructions: cc.server.opts.Instructions,
ServerInfo: protocol.Implementation{
Name: cc.server.name,
Version: cc.server.version,
},
}, nil
}
// Close performs a graceful shutdown of the connection, preventing new
// requests from being handled, and waiting for ongoing requests to return.
// Close then terminates the connection.
func (cc *ServerConnection) Close() error {
return cc.conn.Close()
}
// Wait waits for the connection to be closed by the client.
func (cc *ServerConnection) Wait() error {
return cc.conn.Wait()
}
// dispatch turns a strongly type request handler into a jsonrpc2 handler.
//
// Importantly, it returns nil if the handler returned an error, which is a
// requirement of the jsonrpc2 package.
func dispatch[TParams, TResult any](ctx context.Context, conn *ServerConnection, req *jsonrpc2.Request, f func(context.Context, *ServerConnection, TParams) (TResult, error)) (any, error) {
var params TParams
if err := json.Unmarshal(req.Params, &params); err != nil {
return nil, err
}
// Important: avoid returning a typed nil, as it can't be handled by the
// jsonrpc2 package.
res, err := f(ctx, conn, params)
if err != nil {
return nil, err
}
return res, nil
}