docs: state the gap the gate cannot cover
`verify:skills` checks that a skill is well-formed and that its cases exist; only `skills:eval` observes whether it actually fires, and that cannot be gated. Say so in the script header and in AGENTS.md rather than leaving the split to be inferred. Signed-off-by: cliffhall <cliff@futurescale.com>
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@ -180,6 +180,12 @@ that from happening:
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("how does the `@inspector/core` alias resolve?") invites a `Read`, which is
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a *better* answer than a skill. Good cases are "how do I / where does this go"
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questions whose answer is a procedure.
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⚠️ **The gate cannot catch a description that never matches.** `verify:skills`
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checks that a skill is well-formed and that its cases exist; only
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`skills:eval` observes whether it actually fires, and that cannot be gated —
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it spends metered model calls, its result is a hit rate rather than a verdict,
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and it goes red on a rate limit. So the eval is a tuning tool you run
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deliberately, and a case below threshold is a signal, not a build break.
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4. **Re-check the listing budget when adding a skill.** Claude Code loads a
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listing of every skill's name and description into context, truncates it when it
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overflows, and drops the least-invoked entries **first** — which are exactly the
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