* test(coverage): bootstrap vitest unit infra and add tests at 90%+ per file (#1245) Establishes the unit-test runtime AGENTS.md mandates: a vitest "unit" project alongside the existing storybook project, RTL + jest-dom + happy-dom, a Mantine-aware render helper, and a 90%-line per-file coverage gate enforced by CI. Adds 66 test files covering all 62 components under elements/groups/screens/views, plus core/mcp and clients/web/src/utils. Total: 577 tests, 98.7% line coverage globally. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * test(coverage): address PR #1269 review feedback - AGENTS.md: correct coverage gate description (lines ≥ 90, statements ≥ 85, functions ≥ 80, branches ≥ 50) with rationale for the relaxed branch threshold - InspectorView.test.tsx: document what the Math.random() mock values (0.1 / 0.99) control vs. STUB_SUCCESS_RATE in InspectorView.tsx - vite.config.ts / tsconfig.test.json: drop unused `globals: true` and the `vitest/globals` type now that every test file imports describe/it/expect/vi explicitly; manual `afterEach(cleanup)` in setup.ts remains required because testing-library auto-cleanup relies on globalThis.afterEach Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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import { describe, it, expect, vi, afterEach } from "vitest";
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import userEvent from "@testing-library/user-event";
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import type { ServerEntry } from "@inspector/core/mcp/types.js";
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import {
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renderWithMantine,
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screen,
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waitFor,
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} from "../../../test/renderWithMantine";
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import { InspectorView } from "./InspectorView";
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const baseProps = {
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servers: [],
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tools: [],
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prompts: [],
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resources: [],
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resourceTemplates: [],
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subscriptions: [],
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logs: [],
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tasks: [],
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history: [],
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onToggleTheme: vi.fn(),
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};
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const sampleServer: ServerEntry = {
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id: "alpha",
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name: "Alpha",
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config: { type: "stdio", command: "echo" },
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connection: { status: "disconnected" },
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};
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afterEach(() => {
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vi.restoreAllMocks();
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});
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// The InspectorView's demo handshake stub uses Math.random() twice on each
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// connect: first to pick a delay (50–500 ms), then to decide success vs.
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// error against `STUB_SUCCESS_RATE = 0.85`. Mocking Math.random to a low
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// value (0.1) forces both a short delay and a "success" outcome (0.1 < 0.85);
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// 0.99 forces a short-ish delay and a "failure" (0.99 < 0.85 is false). Both
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// constants are defined in InspectorView.tsx — keep these values in sync if
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// the success rate ever changes.
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describe("InspectorView", () => {
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it("renders the disconnected header by default", () => {
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renderWithMantine(<InspectorView {...baseProps} />);
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expect(
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screen.getByText("No servers configured. Add a server to get started."),
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).toBeInTheDocument();
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});
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it("renders the server card from the input list", () => {
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renderWithMantine(
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<InspectorView {...baseProps} servers={[sampleServer]} />,
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);
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expect(screen.getByText("Alpha")).toBeInTheDocument();
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});
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it("transitions to connected on a successful handshake", async () => {
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vi.spyOn(Math, "random").mockReturnValue(0.1);
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const user = userEvent.setup();
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renderWithMantine(
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<InspectorView {...baseProps} servers={[sampleServer]} />,
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);
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await user.click(screen.getByRole("switch"));
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await waitFor(
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() => {
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expect(
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screen.queryByText(
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"No servers configured. Add a server to get started.",
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),
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).not.toBeInTheDocument();
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},
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{ timeout: 2000 },
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);
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});
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it("transitions to error on a failed handshake", async () => {
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vi.spyOn(Math, "random").mockReturnValue(0.99);
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const user = userEvent.setup();
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renderWithMantine(
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<InspectorView {...baseProps} servers={[sampleServer]} />,
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);
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await user.click(screen.getByRole("switch"));
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await waitFor(
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() => {
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expect(
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screen.getByText("Server returned invalid response"),
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).toBeInTheDocument();
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},
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{ timeout: 2000 },
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);
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});
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it("disconnects when the connected server is toggled off", async () => {
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vi.spyOn(Math, "random").mockReturnValue(0.1);
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const user = userEvent.setup();
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renderWithMantine(
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<InspectorView {...baseProps} servers={[sampleServer]} />,
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);
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const toggle = screen.getByRole("switch");
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await user.click(toggle);
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await waitFor(
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() => {
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expect(toggle).toBeChecked();
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expect(toggle).not.toBeDisabled();
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},
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{ timeout: 2000 },
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);
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await user.click(toggle);
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expect(toggle).not.toBeChecked();
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});
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it("renders ViewHeader connected when handshake succeeds", async () => {
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vi.spyOn(Math, "random").mockReturnValue(0.1);
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const user = userEvent.setup();
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renderWithMantine(
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<InspectorView {...baseProps} servers={[sampleServer]} />,
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);
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const toggle = screen.getByRole("switch");
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await user.click(toggle);
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await waitFor(
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() => {
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expect(toggle).toBeChecked();
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expect(toggle).not.toBeDisabled();
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},
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{ timeout: 2000 },
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);
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expect(screen.getAllByText("Alpha").length).toBeGreaterThan(0);
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});
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it("toggles autoScroll on the Logs screen after connecting", async () => {
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vi.spyOn(Math, "random").mockReturnValue(0.1);
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const user = userEvent.setup();
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renderWithMantine(
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<InspectorView {...baseProps} servers={[sampleServer]} />,
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);
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const toggle = screen.getByRole("switch");
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await user.click(toggle);
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await waitFor(
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() => {
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expect(toggle).toBeChecked();
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expect(toggle).not.toBeDisabled();
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},
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{ timeout: 2000 },
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);
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// Switch to Logs via the header Select. Mantine renders options into a
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// hidden portal in happy-dom — find via getAllByText with hidden traversal.
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const tabSelect = await screen.findByDisplayValue("Servers");
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await user.click(tabSelect);
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const logsOption = await screen.findByText("Logs");
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await user.click(logsOption);
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const autoScroll = await screen.findByRole("checkbox", {
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name: "Auto-scroll",
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});
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expect(autoScroll).toBeChecked();
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await user.click(autoScroll);
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expect(autoScroll).not.toBeChecked();
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});
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});
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