fix: address Copilot review round 9 on #2251
- SkillsScreen: track "Verify all" batches in a MAP keyed by manifest, not
one slot. A slot remembers only the most recent batch, so A running →
start B → return to A left A's button enabled and a second worker pool
could be started on top of A's first, doubling the concurrency cap. The
round-7 test switched to B but never STARTED B's batch, which is exactly
why it missed this; it now does, and fails against the old single slot.
- test-servers/skills.ts: pass `result` schemas to `setRequestHandler` for
both custom methods, and type the three builders from them, so a shape
change in `toEntry` / `listSkillsPage` fails `tsc` rather than shipping a
fixture that claims to conform. Declared locally rather than imported
from `core/mcp/skillsSchemas.ts`: a fixture validated against the
client's own schema could never catch the client being wrong.
One correction to the review's premise on that second point: the SDK does
NOT require `{ params, result }`, and supplying `result` does not validate
the response. Its own doc on `RequestHandlerSchemas` says `result` is
optional and "no runtime validation is performed on the result" — it types
the handler's return value. The change is worth making for that
compile-time check; it does not do what was claimed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kfrH3uRNUM4JAk1reKtyY
Signed-off-by: cliffhall <cliff@futurescale.com>
This commit is contained in:
parent
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commit
c1a7cfb092
3 changed files with 95 additions and 35 deletions
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@ -655,12 +655,12 @@ describe("SkillsScreen", () => {
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expect(screen.queryByTestId("skills-get-result")).not.toBeInTheDocument();
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});
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it("keeps Verify all disabled on returning to a skill whose batch is still running", async () => {
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// This is what actually blocks a second batch for one manifest: the button
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// is disabled whenever the in-flight batch's key matches the selection, so
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// A → B → A comes back to a disabled button rather than a second pool.
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// (`batch` also carries a per-invocation token, so a finalizer can only
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// ever clear its own batch — belt and braces for the same property.)
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it("keeps Verify all disabled per skill while batches on other skills run", async () => {
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// A → *start B's batch too* → back to A. That middle step is the one that
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// matters: with a single slot instead of a map, starting B's batch
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// overwrote A's, so A's button read as free and a second pool of workers
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// could be started on top of A's first — doubling the concurrency cap the
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// button exists to hold.
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const user = userEvent.setup();
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const onReadSkillFile = vi.fn(
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() => new Promise<{ text: string }>(() => {}),
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@ -668,19 +668,21 @@ describe("SkillsScreen", () => {
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renderWithMantine(
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<ControlledSkillsScreen onReadSkillFile={onReadSkillFile} />,
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);
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await user.click(screen.getByText("data-analysis"));
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await user.click(screen.getByRole("button", { name: /Verify all/ }));
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expect(screen.getByRole("button", { name: /Verify all/ })).toBeDisabled();
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const verifyAll = () => screen.getByRole("button", { name: /Verify all/ });
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// B is free to run its own batch...
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await user.click(screen.getByText("data-analysis"));
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await user.click(verifyAll());
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expect(verifyAll()).toBeDisabled();
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// B is free to run its own batch, and does.
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await user.click(screen.getByText("tampered"));
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expect(
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screen.getByRole("button", { name: /Verify all/ }),
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).not.toBeDisabled();
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expect(verifyAll()).not.toBeDisabled();
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await user.click(verifyAll());
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expect(verifyAll()).toBeDisabled();
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// ...and returning to A finds its batch still in flight.
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// Returning to A still finds A's own batch in flight.
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await user.click(screen.getByText("data-analysis"));
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expect(screen.getByRole("button", { name: /Verify all/ })).toBeDisabled();
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expect(verifyAll()).toBeDisabled();
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});
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it("shows the SKILL.md preview on demand", async () => {
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@ -340,18 +340,20 @@ export function SkillsScreen({
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const [fetchedEntry, setFetchedEntry] = useState<FetchedEntryState>({
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key: null,
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});
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// The "Verify all" batch in flight, as the manifest it belongs to plus a
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// token unique to that invocation, or `null`.
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// Every "Verify all" batch in flight, keyed by the manifest it belongs to.
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//
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// The key alone would be a bare boolean's problem one level up: a global flag
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// leaves a NEWLY selected skill's button disabled until the previous skill's
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// reads settle (indefinitely, if one hangs), and a key-only guard lets two
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// batches for the SAME manifest clear each other — start on A, switch to B,
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// return to A and start again, and the first A batch's finalizer sees a
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// matching key and frees the button while the second is still running,
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// re-opening the concurrency cap it exists to hold.
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const [batch, setBatch] = useState<{ key: string; token: number } | null>(
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null,
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// A **map**, not one slot, and the reason is a bug a single slot really had:
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// batches on different skills genuinely overlap, so a slot remembers only the
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// most recent one. Start A, switch to B and start B, return to A — the slot
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// now says B, A's button reads as free, and clicking it starts a SECOND pool
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// of workers for A on top of the first, doubling the concurrency cap. Keyed
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// by manifest, A stays disabled for exactly as long as A's batch runs.
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//
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// The value is the invocation's token, so a finalizer deletes only its own
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// entry; and a per-manifest entry is what keeps a hung batch on one skill
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// from disabling every other skill's button.
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const [batches, setBatches] = useState<ReadonlyMap<string, number>>(
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() => new Map(),
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);
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// Monotonic attempt token, shared by every on-demand action here: a manifest
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// row's verification, the SKILL.md preview, and the `skills/get` fetch. One
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@ -476,14 +478,21 @@ export function SkillsScreen({
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};
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const workers = Math.min(VERIFY_CONCURRENCY, manifest.length);
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const token = (nextAttempt.current += 1);
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setBatch({ key, token });
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setBatches((prev) => new Map(prev).set(key, token));
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// The concurrency cap is per invocation, so without the button being
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// disabled below, a second click would start a second pool of four and a
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// third would make it twelve — the flood the cap exists to prevent.
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void Promise.all(Array.from({ length: workers }, () => worker())).finally(
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// Clears only ITS OWN invocation: matched on the token, not the key, so
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// an earlier batch settling cannot free a button a later one is holding.
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() => setBatch((prev) => (prev?.token === token ? null : prev)),
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// Clears only ITS OWN invocation: matched on the token as well as the
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// key, so an earlier batch settling cannot free a button a later one is
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// holding.
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() =>
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setBatches((prev) => {
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if (prev.get(key) !== token) return prev;
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const next = new Map(prev);
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next.delete(key);
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return next;
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}),
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);
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}, [manifest, manifestKey, verifyRow]);
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@ -534,7 +543,7 @@ export function SkillsScreen({
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}, [manifestKey, onGetSkill, selected]);
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const fetched = fetchedEntry.key === manifestKey ? fetchedEntry : undefined;
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const batchRunning = batch?.key === manifestKey;
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const batchRunning = batches.has(manifestKey);
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const preview =
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previewState.key === manifestKey ? previewState.contents : undefined;
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@ -238,7 +238,7 @@ for (const skill of FIXTURE_SKILLS) {
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}
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/** The wire entry for one fixture skill. */
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function toEntry(skill: FixtureSkill): Record<string, unknown> {
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function toEntry(skill: FixtureSkill): z.infer<typeof SkillEntryShape> {
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return {
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uri: `skill://${skill.path}/SKILL.md`,
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frontmatter: skill.frontmatter,
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@ -254,7 +254,9 @@ function toEntry(skill: FixtureSkill): Record<string, unknown> {
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}
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/** One `skills/list` page starting at `cursor` (an index, as a string). */
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export function listSkillsPage(cursor?: string): Record<string, unknown> {
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export function listSkillsPage(
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cursor?: string,
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): z.infer<typeof ListSkillsResultShape> {
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const start = cursor ? Number.parseInt(cursor, 10) : 0;
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// A cursor the fixture never issued is answered as an empty final page
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// rather than an error: the Inspector's walk should terminate, and a thrown
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@ -270,7 +272,9 @@ export function listSkillsPage(cursor?: string): Record<string, unknown> {
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}
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/** The `skills/get` result for one entry URI. */
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export function getSkillEntry(uri: string): Record<string, unknown> {
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export function getSkillEntry(
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uri: string,
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): z.infer<typeof GetSkillResultShape> {
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const skill = FIXTURE_SKILLS.find(
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(candidate) => `skill://${candidate.path}/SKILL.md` === uri,
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);
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@ -320,6 +324,51 @@ interface UriRequest {
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const ListSkillsParamsSchema = z.object({ cursor: z.string().optional() });
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const GetSkillParamsSchema = z.object({ uri: z.string() });
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/**
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* Result schemas for the two custom methods.
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*
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* ⚠️ The SDK does **not** runtime-validate a handler's result — its own doc on
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* `RequestHandlerSchemas` says `result` is optional and "no runtime validation
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* is performed on the result". So these do not make the fixture's output
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* checked at the server boundary; what they buy is that the handler's return
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* type is inferred from them, so a shape change in `toEntry` or
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* `listSkillsPage` fails `tsc` instead of silently shipping a fixture that
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* claims to be conforming. That is the whole benefit, and it is worth having
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* for a fixture whose job is to be wrong only in documented ways.
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*
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* Deliberately declared here rather than imported from
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* `core/mcp/skillsSchemas.ts`: a fixture that validated itself against the
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* client's own schema could never catch the client being wrong.
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*/
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const ModernEnvelopeShape = {
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resultType: z.literal("complete"),
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ttlMs: z.int().min(0),
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cacheScope: z.enum(["public", "private"]),
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};
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const SkillResourceShape = z.object({
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uri: z.string(),
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digest: z.string(),
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size: z.number(),
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});
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const SkillEntryShape = z.object({
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uri: z.string(),
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frontmatter: z.object({ name: z.string(), description: z.string() }),
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resources: z.union([z.literal("dynamic"), z.array(SkillResourceShape)]),
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});
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const ListSkillsResultShape = z.object({
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...ModernEnvelopeShape,
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skills: z.array(SkillEntryShape),
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nextCursor: z.string().optional(),
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});
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const GetSkillResultShape = z.object({
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...ModernEnvelopeShape,
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skill: SkillEntryShape,
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});
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/**
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* Wire `skills/list`, `skills/get` and the `skill://` half of `resources/read`
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* onto an `McpServer`.
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@ -329,13 +378,13 @@ export function wireSkillsHandlers(mcpServer: McpServer): void {
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lowLevel.setRequestHandler(
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"skills/list",
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{ params: ListSkillsParamsSchema },
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{ params: ListSkillsParamsSchema, result: ListSkillsResultShape },
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async (params) => listSkillsPage(params.cursor),
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);
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lowLevel.setRequestHandler(
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"skills/get",
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{ params: GetSkillParamsSchema },
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{ params: GetSkillParamsSchema, result: GetSkillResultShape },
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async (params) => getSkillEntry(params.uri),
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);
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