Merge pull request #1986 from modelcontextprotocol/v2/fix/1984-mantine-transition-timer-leak
fix(test): clear leaked timers so one cannot fail an unrelated CI run
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commit
f9d893f3d7
3 changed files with 265 additions and 13 deletions
104
clients/web/src/test/leakedTimers.test.tsx
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104
clients/web/src/test/leakedTimers.test.tsx
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@ -0,0 +1,104 @@
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/**
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* Regression tests for the leaked-timer safety net in `setup.ts` (#1984).
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*
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* A `window.setTimeout` that outlives its test file fires after happy-dom has
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* disposed that file's `window`, and React then throws an uncaught
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* `ReferenceError: window is not defined` that fails the whole run — from an
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* arbitrary innocent file, with every test passing. These lock down the net that
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* prevents it.
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*
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* Note what is deliberately NOT asserted: that Mantine schedules no timers. It
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* does (measured: three 200ms timers when a `Modal` opens, even under
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* `env="test"`), and that is the library behaving normally. The contract here is
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* only that nothing survives the test that scheduled it.
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*/
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import { describe, it, expect, vi } from "vitest";
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import { Modal } from "@mantine/core";
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import { renderWithMantine } from "./renderWithMantine";
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import { pendingTimerCount } from "./setup";
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/** Schedule through the wrapper the net installed, keeping its inferred handle
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* type so it stays directly acceptable to `window.clearTimeout`. */
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function scheduleTracked(ms: number) {
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return window.setTimeout(() => {}, ms);
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}
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describe("leaked-timer safety net", () => {
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it("wraps window.setTimeout rather than leaving the native one in place", () => {
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// If the wrapper were absent the net would silently track nothing, so assert
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// the instrumentation exists before relying on the behavior it enables.
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expect(window.setTimeout.toString()).not.toContain("[native code]");
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});
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it("clears a timer the test leaves pending, so it cannot fire later", async () => {
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const fired = vi.fn();
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window.setTimeout(fired, 20);
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// Deliberately do not clear it: the afterEach net owns it from here. The
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// next test asserts it never ran.
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leaked.callback = fired;
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expect(fired).not.toHaveBeenCalled();
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});
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it("the previous test's leaked timer never fired", async () => {
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// 20ms of real time, comfortably past the leaked timer's deadline.
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await new Promise((resolve) => setTimeout(resolve, 60));
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expect(leaked.callback).not.toBeNull();
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expect(leaked.callback).not.toHaveBeenCalled();
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});
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it("clearTimeout untracks the timer", () => {
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// Asserted against the net's own bookkeeping, not against "clearTimeout
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// doesn't throw" — the latter holds whether or not tracking works, since
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// clearTimeout is idempotent, so it proved nothing. That vacuity hid a real
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// bug: happy-dom's handle is a `Timeout` object, so the original
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// `typeof id === "number"` guard never matched and nothing was untracked.
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const before = pendingTimerCount();
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const id = scheduleTracked(1000);
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expect(pendingTimerCount()).toBe(before + 1);
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window.clearTimeout(id);
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expect(pendingTimerCount()).toBe(before);
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});
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it("queues a frame that would schedule a timer after the sweep", () => {
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// The rAF race in miniature, and the ordering the net depends on. This
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// synchronous test cannot let the frame callback run — it fires only after
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// the test (and the whole afterEach) returns. If frames were not cancelled
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// *before* the timer sweep, this callback would register `rafScheduled`
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// after the drain and survive teardown. The next test proves it does not.
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requestAnimationFrame(() => {
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rafRace.ranFrame = true;
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window.setTimeout(() => {
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rafRace.ranTimer = true;
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}, 5);
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});
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expect(rafRace.ranFrame).toBe(false);
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});
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it("neither the queued frame nor its timer ever ran", async () => {
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await new Promise((resolve) => setTimeout(resolve, 60));
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expect(rafRace.ranFrame).toBe(false);
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expect(rafRace.ranTimer).toBe(false);
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});
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it("a Modal's own transition timers do not survive the test that opened it", () => {
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// The real-world shape of #1984: ServerRemoveConfirmModal-style tests toggle
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// `opened`, and Mantine schedules real timers for the transition and the
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// scroll lock. Rendering here is enough — the net clears them at teardown,
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// and a regression would surface as the run-killing uncaught ReferenceError
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// rather than as a failure of this assertion.
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const { rerender } = renderWithMantine(
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<Modal opened={false} onClose={() => {}} />,
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);
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rerender(<Modal opened={true} onClose={() => {}} />);
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expect(document.body).toBeTruthy();
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});
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});
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/** Carries the leaked callback across the two tests above. */
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const leaked: { callback: ReturnType<typeof vi.fn> | null } = {
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callback: null,
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};
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/** Records whether a queued frame — or the timer it would register — ever ran. */
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const rafRace = { ranFrame: false, ranTimer: false };
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@ -37,13 +37,20 @@ function makeWrapper(env: "test" | "default", colorScheme: MantineColorScheme) {
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};
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}
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// Default render helper. `env="test"` makes Mantine render transitions
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// synchronously (no internal `setTimeout`). Without it, a `Transition`/`Modal`
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// open/close timer can fire after happy-dom tears down `window` at the end of
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// the run, throwing an uncaught `ReferenceError: window is not defined` that
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// fails the whole run even when every assertion passed (#1760). This is the
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// right default for the vast majority of tests, which don't assert on
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// mid-transition state.
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// Default render helper. `env="test"` makes Mantine skip the *animated render*
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// of a transition, which is the right default for the vast majority of tests —
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// they don't assert on mid-transition state.
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//
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// It does NOT stop the timers, contrary to what this comment used to claim
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// (#1984). `env` is read only by `Transition.mjs`, at its render branch
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// (`transitionDuration === 0 || env === "test"`), while `useTransition()` runs
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// before that check — hooks cannot be conditional — and still schedules real
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// `window.setTimeout`s on every `mounted` change. Measured: opening a `<Modal>`
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// through this helper schedules three 200ms timers. A timer that outlives its
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// file fires after happy-dom disposes that file's `window` and throws an
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// uncaught `ReferenceError: window is not defined`, failing the whole run from
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// an arbitrary innocent file (#1760). What actually prevents that is the
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// leaked-timer safety net in `setup.ts`.
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export function renderWithMantine(
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ui: ReactElement,
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options?: MantineRenderOptions,
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@ -65,10 +65,15 @@ Object.defineProperty(globalThis, "fetch", {
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// disable Mantine transitions: `useTransition` only honors reduced motion when
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// `theme.respectReducedMotion` is true, and Mantine 8 defaults it to `false`
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// (the project theme doesn't override it). The actual protection against the
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// #1760 post-teardown `window is not defined` leak is `env="test"` in
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// `renderWithMantine`, which forces transitions synchronous regardless. Tests
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// that need specific media results still mock `@mantine/hooks` or stub
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// `matchMedia` themselves.
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// #1760 post-teardown `window is not defined` leak is the leaked-timer safety
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// net below — NOT `env="test"`, which an earlier version of this comment
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// claimed. `env` is read only by `Transition.mjs`, and only at its *render*
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// branch (`transitionDuration === 0 || env === "test"`); `useTransition()` is
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// called before that check, since hooks cannot be conditional, so it still
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// schedules real `window.setTimeout`s on every `mounted` change. Measured:
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// opening a `<Modal>` through `renderWithMantine` schedules three 200ms timers
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// (#1984). Tests that need specific media results still mock `@mantine/hooks`
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// or stub `matchMedia` themselves.
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Object.defineProperty(window, "matchMedia", {
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configurable: true,
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writable: true,
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@ -91,7 +96,143 @@ Object.defineProperty(window, "matchMedia", {
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}) as unknown as MediaQueryList,
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});
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// ---------------------------------------------------------------------------
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// Leaked-timer safety net (#1984)
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//
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// A `window.setTimeout` that outlives its test file fires after happy-dom has
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// disposed that file's `window`, and React's `dispatchSetState` then throws an
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// uncaught `ReferenceError: window is not defined`. Vitest attributes that to
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// whichever file happened to be running, and one such error fails the ENTIRE
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// run with every test passing — so it reads as a defect in an innocent file.
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//
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// Mantine's own hooks do clear their timers on unmount (`useTransition`'s
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// `clearAllTimeouts`, `useLockScroll`'s effect cleanup), so this is not a
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// library bug. It is a race: `clearAllTimeouts` cancels the *pending* rAF, but
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// if that rAF callback is already in flight when the unmount lands,
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// `cancelAnimationFrame` is a no-op and the callback goes on to schedule a
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// `setTimeout` after cleanup has already run. Nothing owns that timer. It needs
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// a loaded machine to hit, which is why it only ever appears in CI.
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//
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// Rather than chase each component, track every timer *and every animation
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// frame*, and clear whatever is still outstanding once the test's own teardown
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// has had its turn. Ordering is load-bearing twice over: this runs *after*
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// `cleanup()` below, so legitimate unmount cleanups clear their own timers and
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// only true leaks are left; and frames are cancelled *before* timers are swept,
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// because a queued frame callback would otherwise run after the sweep and
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// register a fresh timer. See the ordering note on the `afterEach` itself.
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//
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// Under `vi.useFakeTimers()` the wrapper is swapped out for vitest's fake
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// implementation, so nothing is tracked while fake timers are installed — which
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// is correct, since a fake timer cannot outlive the environment.
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// Handles are held as `unknown`, deliberately. The DOM lib declares these as
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// `number`, but happy-dom returns objects at runtime — verified here:
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// `setTimeout` yields a `Timeout` and `requestAnimationFrame` an `Immediate`.
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// An earlier revision typed the sets `Set<number>` and guarded removal with
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// `typeof id === "number"`; that guard never matched, so explicitly-cleared
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// timers were never untracked. Harmless in effect (the teardown sweep clears
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// them again and `clearTimeout` is idempotent) but the bookkeeping was a
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// fiction, and the test asserting it passed vacuously. Treat the handle as
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// opaque and pass it straight back to the matching canceller.
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const pendingTimers = new Set<unknown>();
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const pendingFrames = new Set<unknown>();
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const realSetTimeout = window.setTimeout.bind(window);
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const realClearTimeout = window.clearTimeout.bind(window);
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const realRequestAnimationFrame = window.requestAnimationFrame.bind(window);
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const realCancelAnimationFrame = window.cancelAnimationFrame.bind(window);
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/** Cancel an opaque handle through the real canceller it came from. */
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function cancelTimer(id: unknown): void {
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// The handle came from `realSetTimeout`, so it is exactly what
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// `realClearTimeout` expects; only the *declared* type disagrees.
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realClearTimeout(id as Parameters<typeof realClearTimeout>[0]);
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}
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function cancelFrame(handle: unknown): void {
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// As above, for the rAF pair.
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realCancelAnimationFrame(
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handle as Parameters<typeof realCancelAnimationFrame>[0],
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);
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}
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/** Test-only introspection, so the regression tests can assert on the
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* bookkeeping itself rather than on behavior that would hold anyway. */
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export function pendingTimerCount(): number {
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return pendingTimers.size;
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}
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window.setTimeout = ((
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handler: TimerHandler,
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timeout?: number,
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...args: unknown[]
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): unknown => {
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const id: unknown = realSetTimeout(
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(...cbArgs: unknown[]) => {
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pendingTimers.delete(id);
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if (typeof handler === "function") {
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handler(...cbArgs);
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}
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},
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timeout,
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...args,
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);
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pendingTimers.add(id);
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return id;
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// The wrapper's public signature must match the DOM declaration the app codes
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// against, while its body traffics in the runtime handle described above. TS
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// cannot relate the two, hence the cast.
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}) as unknown as typeof window.setTimeout;
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window.clearTimeout = ((id?: unknown): void => {
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// No `typeof` guard: the handle is an object here, so a numeric test would
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// reject every real one. Anything defined is worth untracking.
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if (id !== undefined && id !== null) {
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pendingTimers.delete(id);
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}
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cancelTimer(id);
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// Same declaration-vs-runtime mismatch as `setTimeout` above.
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}) as unknown as typeof window.clearTimeout;
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window.requestAnimationFrame = ((callback: FrameRequestCallback): unknown => {
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const handle: unknown = realRequestAnimationFrame((time: number) => {
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pendingFrames.delete(handle);
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callback(time);
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});
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pendingFrames.add(handle);
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return handle;
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// Same declaration-vs-runtime mismatch as `setTimeout` above.
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}) as unknown as typeof window.requestAnimationFrame;
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window.cancelAnimationFrame = ((handle?: unknown): void => {
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if (handle !== undefined && handle !== null) {
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pendingFrames.delete(handle);
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}
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cancelFrame(handle);
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// Same declaration-vs-runtime mismatch as `setTimeout` above.
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}) as unknown as typeof window.cancelAnimationFrame;
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afterEach(() => {
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cleanup();
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window.localStorage.clear();
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// Order is the whole point, and it is not interchangeable.
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//
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// Cancel queued animation frames FIRST. This `afterEach` is synchronous, so a
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// frame callback already queued cannot run until it returns — at which point
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// it would register a fresh `setTimeout` *after* the sweep below had already
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// drained, and on the file's last test that timer would survive teardown.
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// That is precisely the rAF race this net exists for, so sweeping timers
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// without cancelling frames first would leave the original hole open.
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//
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// Cancelling first closes it deterministically: JS is single-threaded and
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// nothing here yields, so no frame callback can run between these two loops.
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for (const handle of pendingFrames) {
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cancelFrame(handle);
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}
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pendingFrames.clear();
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// Then drop the timers. After cleanup(), anything still pending is a leak.
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for (const id of pendingTimers) {
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cancelTimer(id);
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}
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pendingTimers.clear();
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});
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