`eslint-plugin-react-hooks` was a `clients/web` devDependency only, and each client's `eslint .` is scoped to its own directory — so the whole hook rule set had never looked at `core/react/`, a directory of nothing but React hooks. "Neither surface has JSX" was the stated reason and was never a good one: the rules judge hooks, not JSX. Add the plugin at the root and apply it in a `core/react/**` block (scoped there rather than to all of `core/**`, since the rules key off the `use` prefix), with `exhaustive-deps` promoted to `error` as `clients/web` does. Resolve the 15 findings it then reports: - `useSettingsDraft` / `useClientSettingsDraft` seed their draft during render instead of in a `targetId`/`opened`-keyed effect, so the previous target's values never reach the DOM — the same rule `clients/web` spells `useValueChange`. Their "latest value" refs move from render-time writes into an effect; every reader (the debounce timer, `flush`, `onChange`) runs after a commit, so a post-commit write is what they need. - The three async loaders keep their effects behind justified inline disables: `set-state-in-effect` follows a call into an async function without modelling the `await`, verified against a minimal hook whose only setState is in a continuation. - `useInitialConfig`'s cleanup bump keeps reading `generation.current` at teardown — the rule's "copy it into a variable" advice would restore a stale request token and let a superseded response commit. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hzwzS8UvBsr4yZm7o7sev Signed-off-by: cliffhall <cliff@futurescale.com>
169 lines
7.1 KiB
TypeScript
169 lines
7.1 KiB
TypeScript
/**
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* Draft state for the per-server "settings" modal.
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*
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* `ServerSettingsModal` is a fully controlled component: every input
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* change fires back up to the parent, which must re-render with the new
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* value or the input's `value` prop goes stale and characters appear to
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* be eaten. We can't drive that re-render from the server-list state
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* alone — the PUT round-trip is too slow for per-keystroke updates, and
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* background refreshes of the server list would clobber in-progress
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* edits.
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*
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* This hook holds the draft locally, debounces the PUT, and exposes a
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* synchronous `flush` for the caller to invoke on modal close so the
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* final keystrokes always land. Extracted out of `App.tsx` so the
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* behavior is unit-testable in isolation (the App.tsx wiring is hard
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* to drive from a React Testing Library harness because of its many
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* Mantine + state-manager dependencies).
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*
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* Initialization is `targetId`-keyed by design: the draft only resets
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* when the modal opens to a *different* server, not on every change to
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* the underlying entry. That's what lets a background refresh of the
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* server list run without losing the user's in-progress edits.
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*/
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import { useCallback, useEffect, useRef, useState } from "react";
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export interface UseSettingsDraftOptions<T> {
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/** The id of the server whose settings are being edited, or `undefined` when the modal is closed. */
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targetId: string | undefined;
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/**
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* Resolves the initial draft for a given server id at the moment the
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* modal opens. Called once per target, **during render** — so it must
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* be pure: a render can be replayed under StrictMode or abandoned by
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* concurrent React, which would run any side effect an unpredictable
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* number of times. Its identity is never a dependency of anything, so
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* callers do not have to `useCallback` it, and re-creating it on every
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* render cannot re-seed an in-progress edit.
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*/
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resolveInitial: (id: string) => T;
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/** Persist the draft. Called from the debounced flush and from `flush`. */
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onPersist: (id: string, value: T) => Promise<void>;
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/** Invoked when `onPersist` rejects. */
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onError: (id: string, err: unknown) => void;
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/** Debounce window in ms between the last `onChange` and the PUT. Defaults to 300. */
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debounceMs?: number;
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}
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export interface UseSettingsDraftResult<T> {
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/** Current draft, or `null` when no target is selected (modal closed). */
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draft: T | null;
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/** Update the draft. Schedules a debounced PUT. */
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onChange: (next: T) => void;
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/**
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* Flush any pending PUT synchronously (before yielding to the event
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* loop). Use from the modal's close handler so a user-dismiss
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* doesn't drop edits whose debounce timer hadn't fired yet.
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*/
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flush: () => void;
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}
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/**
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* @param targetId the currently selected server id; the draft re-initializes when this changes
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* @param resolveInitial called once per `targetId` change to seed the draft
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* @param onPersist invoked after the debounce window (and from `flush`) with the latest draft
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* @param onError invoked when `onPersist` rejects
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* @param debounceMs window between the last onChange and the PUT (default 300)
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*/
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export function useSettingsDraft<T>({
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targetId,
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resolveInitial,
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onPersist,
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onError,
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debounceMs = 300,
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}: UseSettingsDraftOptions<T>): UseSettingsDraftResult<T> {
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const [draft, setDraft] = useState<T | null>(null);
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const timerRef = useRef<ReturnType<typeof setTimeout> | undefined>(undefined);
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// Seeding happens during render, not in an effect. An effect keyed on
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// `targetId` renders once with the *previous* target's draft, paints
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// it, and only then corrects itself — so opening the modal on a second
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// server briefly shows the first one's values. React's documented
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// "adjusting state when a prop changes" pattern discards the
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// in-progress render instead, so nothing stale reaches the DOM.
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// (`clients/web` spells the same thing `useValueChange`; `core/` cannot
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// import from a client.)
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//
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// `seededFor` is compared rather than `draft`, because "already seeded
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// for this target" and "the draft happens to be null" are different
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// states: a caller whose `resolveInitial` legitimately yields `null`
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// would otherwise be re-seeded on every render.
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const [seededFor, setSeededFor] = useState<string | undefined>(undefined);
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if (seededFor !== targetId) {
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setSeededFor(targetId);
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setDraft(targetId ? resolveInitial(targetId) : null);
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}
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// Read callbacks (and the current draft) through refs so the consumer
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// doesn't have to `useCallback` them, and so the returned `flush`
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// identity is stable across keystrokes. Written in an effect rather
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// than during render (`react-hooks/refs`): a render can be replayed or
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// abandoned, and every reader here — the debounce timer and `flush` —
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// runs after a commit, so a post-commit write is what they need.
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const onPersistRef = useRef(onPersist);
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const onErrorRef = useRef(onError);
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const draftRef = useRef<T | null>(null);
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const targetIdRef = useRef(targetId);
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useEffect(() => {
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onPersistRef.current = onPersist;
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onErrorRef.current = onError;
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draftRef.current = draft;
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targetIdRef.current = targetId;
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});
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// Unmount cleanup — a stale timer firing after unmount is harmless
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// today (the persist call still goes through to the backend) but
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// belt-and-suspenders prevents an extra PUT on route change / HMR.
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useEffect(() => {
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return () => {
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if (timerRef.current) {
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clearTimeout(timerRef.current);
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timerRef.current = undefined;
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}
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};
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}, []);
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const persist = useCallback((id: string, value: T) => {
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onPersistRef.current(id, value).catch((err) => {
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onErrorRef.current(id, err);
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});
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}, []);
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const onChange = useCallback(
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(next: T) => {
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if (!targetId) return;
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// Synchronous setState so the modal re-renders this tick — the
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// bug this hook was extracted to fix was the input's controlled
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// `value` prop going stale until the round-trip completed.
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setDraft(next);
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// Cancel any pending debounce — callers that switch `targetId`
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// mid-debounce must call `flush()` first if they want the prior
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// target's edits to land. The only switch path today
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// (`onSettingsModalClose` in App.tsx) does exactly that, so the
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// window is closed in practice.
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if (timerRef.current) clearTimeout(timerRef.current);
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const id = targetId;
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timerRef.current = setTimeout(() => {
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timerRef.current = undefined;
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persist(id, next);
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}, debounceMs);
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},
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[targetId, debounceMs, persist],
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);
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// Read `targetId` and `draft` through refs so this callback's
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// identity is stable across keystrokes. Without that, the parent's
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// `onClose` prop (which closes over `flush`) churns on every
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// `setDraft`, which churns the modal's prop identity.
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const flush = useCallback(() => {
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if (!timerRef.current) return;
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clearTimeout(timerRef.current);
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timerRef.current = undefined;
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const id = targetIdRef.current;
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const value = draftRef.current;
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if (id && value !== null) {
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persist(id, value);
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}
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}, [persist]);
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return { draft, onChange, flush };
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}
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