- skills.ts: stop sorting `resources` arrays recursively. Only the entry's
OWN manifest is a set; `frontmatter` is verbatim arbitrary JSON, so a
custom `frontmatter.metadata.resources` array was being sorted too and
two genuinely different frontmatters compared equal. The manifest sort is
now done once, at the top level, and every other array keeps its order.
- SkillsScreen: invalidate on the whole selected entry, not just its
manifest. The `skills/get` comparison covers `frontmatter`, so a refresh
that changed only a description left a stale "matches skills/list"
verdict on screen — computed against an entry that no longer existed.
Re-verifying after a metadata-only refresh is the cheap direction to be
wrong in; showing a match against a different entry is not.
- SkillsScreen: give each "Verify all" invocation a token, so a finalizer
can only ever clear its own batch rather than any batch with a matching
manifest key.
- SkillsScreen.stories: supply `onGetSkill`. Every story rendered the
"Fetch with skills/get" button, and clicking it threw.
On the batch token: the A → B → A sequence the review describes is not
actually reachable, because the button is disabled whenever the in-flight
batch's key matches the selection — returning to A finds it disabled, not
clickable. The token is defence in depth for the same property, and the
test asserts what is really guaranteed rather than the unreachable path.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kfrH3uRNUM4JAk1reKtyY
Signed-off-by: cliffhall <cliff@futurescale.com>