* feat(model): add title field to various structs * fix(test): fix test json schema * fix(model): allow boxed type in `ts_union` macro
183 lines
6.3 KiB
Rust
183 lines
6.3 KiB
Rust
pub mod progress;
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use crate::{
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error::ErrorData as McpError,
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model::*,
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service::{NotificationContext, RequestContext, RoleClient, Service, ServiceRole},
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};
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impl<H: ClientHandler> Service<RoleClient> for H {
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async fn handle_request(
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&self,
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request: <RoleClient as ServiceRole>::PeerReq,
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context: RequestContext<RoleClient>,
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) -> Result<<RoleClient as ServiceRole>::Resp, McpError> {
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match request {
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ServerRequest::PingRequest(_) => self.ping(context).await.map(ClientResult::empty),
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ServerRequest::CreateMessageRequest(request) => self
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.create_message(request.params, context)
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.await
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.map(Box::new)
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.map(ClientResult::CreateMessageResult),
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ServerRequest::ListRootsRequest(_) => self
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.list_roots(context)
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.await
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.map(ClientResult::ListRootsResult),
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ServerRequest::CreateElicitationRequest(request) => self
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.create_elicitation(request.params, context)
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.await
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.map(ClientResult::CreateElicitationResult),
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}
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}
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async fn handle_notification(
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&self,
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notification: <RoleClient as ServiceRole>::PeerNot,
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context: NotificationContext<RoleClient>,
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) -> Result<(), McpError> {
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match notification {
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ServerNotification::CancelledNotification(notification) => {
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self.on_cancelled(notification.params, context).await
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}
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ServerNotification::ProgressNotification(notification) => {
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self.on_progress(notification.params, context).await
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}
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ServerNotification::LoggingMessageNotification(notification) => {
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self.on_logging_message(notification.params, context).await
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}
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ServerNotification::ResourceUpdatedNotification(notification) => {
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self.on_resource_updated(notification.params, context).await
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}
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ServerNotification::ResourceListChangedNotification(_notification_no_param) => {
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self.on_resource_list_changed(context).await
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}
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ServerNotification::ToolListChangedNotification(_notification_no_param) => {
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self.on_tool_list_changed(context).await
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}
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ServerNotification::PromptListChangedNotification(_notification_no_param) => {
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self.on_prompt_list_changed(context).await
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}
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};
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Ok(())
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}
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fn get_info(&self) -> <RoleClient as ServiceRole>::Info {
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self.get_info()
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}
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}
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#[allow(unused_variables)]
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pub trait ClientHandler: Sized + Send + Sync + 'static {
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fn ping(
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&self,
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context: RequestContext<RoleClient>,
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) -> impl Future<Output = Result<(), McpError>> + Send + '_ {
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std::future::ready(Ok(()))
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}
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fn create_message(
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&self,
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params: CreateMessageRequestParam,
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context: RequestContext<RoleClient>,
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) -> impl Future<Output = Result<CreateMessageResult, McpError>> + Send + '_ {
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std::future::ready(Err(
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McpError::method_not_found::<CreateMessageRequestMethod>(),
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))
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}
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fn list_roots(
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&self,
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context: RequestContext<RoleClient>,
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) -> impl Future<Output = Result<ListRootsResult, McpError>> + Send + '_ {
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std::future::ready(Ok(ListRootsResult::default()))
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}
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/// Handle an elicitation request from a server asking for user input.
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///
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/// This method is called when a server needs interactive input from the user
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/// during tool execution. Implementations should present the message to the user,
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/// collect their input according to the requested schema, and return the result.
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///
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/// # Arguments
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/// * `request` - The elicitation request with message and schema
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/// * `context` - The request context
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///
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/// # Returns
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/// The user's response including action (accept/decline/cancel) and optional data
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///
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/// # Default Behavior
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/// The default implementation automatically declines all elicitation requests.
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/// Real clients should override this to provide user interaction.
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fn create_elicitation(
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&self,
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request: CreateElicitationRequestParam,
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context: RequestContext<RoleClient>,
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) -> impl Future<Output = Result<CreateElicitationResult, McpError>> + Send + '_ {
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// Default implementation declines all requests - real clients should override this
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let _ = (request, context);
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std::future::ready(Ok(CreateElicitationResult {
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action: ElicitationAction::Decline,
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content: None,
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}))
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}
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fn on_cancelled(
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&self,
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params: CancelledNotificationParam,
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context: NotificationContext<RoleClient>,
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) -> impl Future<Output = ()> + Send + '_ {
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std::future::ready(())
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}
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fn on_progress(
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&self,
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params: ProgressNotificationParam,
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context: NotificationContext<RoleClient>,
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) -> impl Future<Output = ()> + Send + '_ {
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std::future::ready(())
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}
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fn on_logging_message(
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&self,
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params: LoggingMessageNotificationParam,
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context: NotificationContext<RoleClient>,
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) -> impl Future<Output = ()> + Send + '_ {
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std::future::ready(())
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}
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fn on_resource_updated(
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&self,
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params: ResourceUpdatedNotificationParam,
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context: NotificationContext<RoleClient>,
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) -> impl Future<Output = ()> + Send + '_ {
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std::future::ready(())
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}
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fn on_resource_list_changed(
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&self,
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context: NotificationContext<RoleClient>,
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) -> impl Future<Output = ()> + Send + '_ {
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std::future::ready(())
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}
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fn on_tool_list_changed(
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&self,
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context: NotificationContext<RoleClient>,
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) -> impl Future<Output = ()> + Send + '_ {
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std::future::ready(())
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}
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fn on_prompt_list_changed(
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&self,
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context: NotificationContext<RoleClient>,
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) -> impl Future<Output = ()> + Send + '_ {
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std::future::ready(())
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}
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fn get_info(&self) -> ClientInfo {
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ClientInfo::default()
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}
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}
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/// Do nothing, with default client info.
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impl ClientHandler for () {}
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/// Do nothing, with a specific client info.
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impl ClientHandler for ClientInfo {
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fn get_info(&self) -> ClientInfo {
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self.clone()
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}
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}
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