remove info level logging message and use debug instead (#132)
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5 changed files with 23 additions and 23 deletions
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@ -152,7 +152,7 @@ public actor HTTPClientTransport: Transport {
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streamingTask = Task { await startListeningForServerEvents() }
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}
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logger.info("HTTP transport connected")
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logger.debug("HTTP transport connected")
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}
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/// Disconnects from the transport
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@ -180,7 +180,7 @@ public actor HTTPClientTransport: Transport {
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initialSessionIDContinuation?.resume()
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initialSessionIDContinuation = nil
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logger.info("HTTP clienttransport disconnected")
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logger.debug("HTTP clienttransport disconnected")
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}
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/// Sends data through an HTTP POST request
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@ -440,7 +440,7 @@ public actor HTTPClientTransport: Transport {
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"Initial sessionID already available. Proceeding with SSE streaming task immediately."
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)
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} else {
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logger.info(
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logger.trace(
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"Proceeding with SSE connection attempt; sessionID is nil. This might be expected for stateless servers or if initialize hasn't provided one yet."
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)
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}
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@ -368,7 +368,7 @@ import Logging
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// Reset reconnect attempt counter on successful connection
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reconnectAttempt = 0
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logger.info("Network transport connected successfully")
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logger.debug("Network transport connected successfully")
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continuation.resume()
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// Start the receive loop after connection is established
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@ -498,7 +498,7 @@ import Logging
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{
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// Try to reconnect with exponential backoff
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reconnectAttempt += 1
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logger.info(
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logger.debug(
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"Attempting reconnection after \(context) (\(reconnectAttempt)/\(reconnectionConfig.maxAttempts))..."
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)
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@ -541,7 +541,7 @@ import Logging
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connection.cancel()
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messageContinuation.finish()
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logger.info("Network transport disconnected")
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logger.debug("Network transport disconnected")
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}
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/// Sends data through the network connection
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@ -658,7 +658,7 @@ import Logging
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// Check connection state
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if connection.state != .ready {
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logger.info("Connection no longer ready, exiting receive loop")
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logger.warning("Connection no longer ready, exiting receive loop")
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break
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}
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}
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@ -708,7 +708,7 @@ import Logging
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&& reconnectAttempt < reconnectionConfig.maxAttempts
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{
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reconnectAttempt += 1
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logger.info(
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logger.warning(
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"Network connection lost, attempting reconnection (\(reconnectAttempt)/\(reconnectionConfig.maxAttempts))..."
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)
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@ -759,7 +759,7 @@ import Logging
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{
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// Similar reconnection logic for other errors
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reconnectAttempt += 1
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logger.info(
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logger.warning(
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"Error during receive, attempting reconnection (\(reconnectAttempt)/\(reconnectionConfig.maxAttempts))..."
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)
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@ -94,7 +94,7 @@ import struct Foundation.Data
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try setNonBlocking(fileDescriptor: output)
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isConnected = true
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logger.info("Transport connected successfully")
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logger.debug("Transport connected successfully")
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// Start reading loop in background
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Task {
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@ -181,7 +181,7 @@ import struct Foundation.Data
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guard isConnected else { return }
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isConnected = false
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messageContinuation.finish()
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logger.info("Transport disconnected")
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logger.debug("Transport disconnected")
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}
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/// Sends a message over the transport.
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@ -173,7 +173,7 @@ public actor Client {
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self.connection = transport
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try await self.connection?.connect()
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await logger?.info(
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await logger?.debug(
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"Client connected", metadata: ["name": "\(name)", "version": "\(version)"])
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// Start message handling loop
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@ -216,7 +216,7 @@ public actor Client {
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break
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}
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} while true
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await self.logger?.info("Client message handling loop task is terminating.")
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await self.logger?.debug("Client message handling loop task is terminating.")
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}
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// Automatically initialize after connecting
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@ -225,7 +225,7 @@ public actor Client {
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/// Disconnect the client and cancel all pending requests
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public func disconnect() async {
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await logger?.info("Initiating client disconnect...")
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await logger?.debug("Initiating client disconnect...")
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// Part 1: Inside actor - Grab state and clear internal references
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let taskToCancel = self.task
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@ -242,26 +242,26 @@ public actor Client {
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for (_, request) in pendingRequestsToCancel {
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request.resume(throwing: MCPError.internalError("Client disconnected"))
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}
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await logger?.info("Pending requests cancelled.")
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await logger?.debug("Pending requests cancelled.")
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// Cancel the task
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taskToCancel?.cancel()
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await logger?.info("Message loop task cancellation requested.")
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await logger?.debug("Message loop task cancellation requested.")
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// Disconnect the transport *before* awaiting the task
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// This should ensure the transport stream is finished, unblocking the loop.
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if let conn = connectionToDisconnect {
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await conn.disconnect()
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await logger?.info("Transport disconnected.")
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await logger?.debug("Transport disconnected.")
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} else {
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await logger?.info("No active transport connection to disconnect.")
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await logger?.debug("No active transport connection to disconnect.")
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}
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// Await the task completion *after* transport disconnect
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_ = await taskToCancel?.value
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await logger?.info("Client message loop task finished.")
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await logger?.debug("Client message loop task finished.")
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await logger?.info("Client disconnect complete.")
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await logger?.debug("Client disconnect complete.")
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}
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// MARK: - Registration
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@ -468,7 +468,7 @@ public actor Client {
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// Check if there are any requests to send
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guard !requests.isEmpty else {
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await logger?.info("Batch requested but no requests were added.")
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await logger?.debug("Batch requested but no requests were added.")
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return // Nothing to send
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}
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@ -174,7 +174,7 @@ public actor Server {
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registerDefaultHandlers(initializeHook: initializeHook)
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try await transport.connect()
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await logger?.info(
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await logger?.debug(
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"Server started", metadata: ["name": "\(name)", "version": "\(version)"])
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// Start message handling loop
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@ -227,7 +227,7 @@ public actor Server {
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await logger?.error(
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"Fatal error in message handling loop", metadata: ["error": "\(error)"])
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}
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await logger?.info("Server finished", metadata: [:])
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await logger?.debug("Server finished", metadata: [:])
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}
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}
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