examples: Add CesiumJS Map App example (#235)
* feat: Add CesiumJS map server example A WebGL-based 3D globe example that demonstrates: - CesiumJS integration with MCP Apps - CSP configuration for external tile servers - worker-src directive usage for tile decoding Tools: - geocode: Search places via OpenStreetMap Nominatim - show-map: Display interactive 3D globe at coordinates 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * comment out app.registerTool call for now * prettier * fix error handling in server-utils.ts * refactor: rename cesium-map-server to map-server - Rename examples/cesium-map-server to examples/map-server - Update package name to @modelcontextprotocol/server-map - Add README.md with documentation * style: add min-height of 400px to map container * feat(map-server): add fullscreen support, clean UI, sharp rendering - Add fullscreen toggle button (only shown if host supports it) - Use autoResize: false and manually send height of 400px - Hide Cesium UI controls (home, scene mode picker) - Remove location label (gets stale quickly) - Use full device pixel ratio for sharp rendering on high-DPI displays - Resize Cesium viewer when display mode changes * feat(map-server): add reverse geocoding (logging only) and rounded corners - Add camera move end listener for reverse geocoding - Debounce Nominatim API calls (1.5s) to respect rate limits - Log location name to console on camera move - Add nominatim.openstreetmap.org to CSP connectDomains - Add 8px rounded corners to map container * fix(map-server): fix pixelated rendering on high-DPI displays - Set canvas imageRendering to 'auto' (CesiumJS defaults to pixelated) - Set resolutionScale to window.devicePixelRatio for native resolution * tweaks * update model context w/ current location * fix(map-server): improve rendering quality and add visible extent logging Rendering fixes: - Remove incorrect resolutionScale = devicePixelRatio which was doubling the scaling factor on Retina displays (2x2=4x), causing blurriness - Disable FXAA anti-aliasing which can cause blurriness on high-DPI displays - Keep useBrowserRecommendedResolution: false to use native devicePixelRatio Reverse geocoding improvements: - Add getVisibleExtent() using camera.computeViewRectangle() to get the visible bounding box (west, south, east, north) - Add getScaleDimensions() to calculate visible area in km - Add calculateNominatimZoom() to map visible extent to appropriate Nominatim zoom level (3=country to 18=building) - Log visible extent with dimensions on each camera move - Pass zoom parameter to Nominatim for context-aware geocoding results - Update model context with visible area dimensions * fix(map-server): direct positioning + wait for tiles before showing Changes: - Remove zoom granularity logic from reverse geocoding (was not working) - Keep extent logging in both console and model context - Replace flyTo animation with instant setView positioning - Add waitForTilesLoaded() to detect when tiles finish loading - Keep loading spinner visible until: 1. Tool input positions camera to destination 2. Tiles at destination are fully loaded - Add 5-second fallback timeout if no tool input received - Add 10-second timeout for tile loading to prevent infinite wait * feat(map-server): use viewbox search to find visible places Replace center-point reverse geocoding with Nominatim viewbox search: - Add searchPlacesInBox() that queries Nominatim with bounded viewbox - Uses layer=address&featuretype=settlement to find cities/towns - Returns up to 5 visible places in the current view - Update model context with 'Visible places: City1, City2, ...' - Still includes center coordinates and extent dimensions This provides better context about what's actually visible on the map rather than just the address at the center point. * fix(map-server): use CARTO @2x retina tiles for sharp rendering Root cause: Standard OSM tiles are 256x256 pixels. On Retina displays (devicePixelRatio=2), these get scaled up 2x, making them look pixelated. Solution: Switch to CARTO Voyager tiles which provide @2x retina support: - Detect high-DPI displays using window.devicePixelRatio - Use 512x512 tiles with @2x suffix on Retina displays - Use 256x256 tiles on standard displays - Set tileWidth/tileHeight to match actual tile size - Use CARTO subdomains (a,b,c,d) for load balancing - Update CSP to allow CARTO tile domains CARTO Voyager provides clean OSM-based tiles with free @2x retina support, no API key required. * fix(map-server): use OSM tiles and fix reverse geocoding - Switch back from CARTO to standard OSM tiles (tile.openstreetmap.org) for better detail and label rendering - Fix geocoding: use reverse geocode API instead of search API (search API requires a q= parameter, returns 400 without it) - Update CSP domains for OSM tile server * fix(map-server): use *.openstreetmap.org wildcard in CSP Simplify CSP to use wildcard for both tiles and geocoding: - connectDomains: *.openstreetmap.org covers tile.* and nominatim.* - resourceDomains: *.openstreetmap.org for tile images * feat(map-server): multi-point sampling for visible places - Sample multiple points in visible extent to discover places - Adaptive sampling based on extent size: - < 30km: center only (city zoom) - 30-100km: center + 2 corners - > 100km: center + 4 quadrants - Proper rate limiting for Nominatim (1.1s between requests) - Shows 'Visible places: City1, City2, ...' in model context - Fix: move geocode tool registration inside createServer() * format * fix(map-server): fix Express listen callback + add e2e tests - Fix incorrect Express listen() callback signature (err param doesn't exist) - Add map-server to e2e test suite with SLOW_SERVERS timeout (5s for tiles) - Improve comment about experimental ui/update-model-context API 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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1 changed files with 1617 additions and 35 deletions
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@ -13,6 +13,7 @@ const DYNAMIC_MASKS: Record<string, string[]> = {
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"basic-vue": ["#server-time"], // Server time display
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"cohort-heatmap": ['[class*="heatmapWrapper"]'], // Heatmap grid (random data)
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"customer-segmentation": [".chart-container"], // Scatter plot (random data)
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// Note: map-server uses SLOW_SERVERS timeout instead of masking to wait for tiles
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"system-monitor": [
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".chart-container", // CPU chart (highly dynamic)
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"#status-text", // Current timestamp
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@ -25,6 +26,12 @@ const DYNAMIC_MASKS: Record<string, string[]> = {
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"wiki-explorer": ["#graph"], // Force-directed graph (dynamic layout)
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};
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// Servers that need extra stabilization time (e.g., for tile loading, WebGL init)
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const SLOW_SERVERS: Record<string, number> = {
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"map-server": 5000, // CesiumJS needs time for tiles to load
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threejs: 2000, // Three.js WebGL initialization
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};
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// Server configurations (key is used for screenshot filenames, name is the MCP server name)
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const SERVERS = [
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{ key: "integration", name: "Integration Test Server" },
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@ -37,6 +44,7 @@ const SERVERS = [
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{ key: "budget-allocator", name: "Budget Allocator Server" },
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{ key: "cohort-heatmap", name: "Cohort Heatmap Server" },
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{ key: "customer-segmentation", name: "Customer Segmentation Server" },
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{ key: "map-server", name: "CesiumJS Map Server" },
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{ key: "scenario-modeler", name: "SaaS Scenario Modeler" },
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{ key: "sheet-music", name: "Sheet Music Server" },
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{ key: "system-monitor", name: "System Monitor Server" },
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@ -121,7 +129,10 @@ SERVERS.forEach((server) => {
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test("screenshot matches golden", async ({ page }) => {
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await loadServer(page, server.name);
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await page.waitForTimeout(500); // Brief stabilization
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// Some servers (WebGL, tile-based) need extra stabilization time
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const stabilizationMs = SLOW_SERVERS[server.key] ?? 500;
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await page.waitForTimeout(stabilizationMs);
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// Get mask locators for dynamic content (timestamps, charts, etc.)
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const mask = getMaskLocators(page, server.key);
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