Commit graph ext-apps/examples/shadertoy-server/server.ts
Author SHA1 Message Date
Olivier Chafik
6c5aa52c95
feat(shadertoy): add proper mouse/touch interaction support (#293)
* feat(shadertoy): add proper mouse/touch interaction support

- Fix iMouse uniform to match official Shadertoy specification:
  - iMouse.xy only updates while button/touch is held down
  - iMouse.zw uses positive values when down, negative when released
  - Enables proper click detection via iMouse.z > 0

- Add touch event support for mobile devices:
  - touchstart/touchmove/touchend/touchcancel handlers
  - Same behavior as mouse events

- Update tool description with mouse interaction documentation
- Update README with:
  - Mouse & Touch Interaction feature
  - Improved Julia Set example with click detection
  - iMouse specification table and usage examples

The iMouse uniform is a core Shadertoy feature used by popular shaders
like Star Nest, raymarching examples, and particle systems.

* style: fix Prettier formatting in shadertoy README
2026-01-19 19:11:53 +00:00
Olivier Chafik
89a684546b
fix(examples): resolve DIST_DIR path for npm package execution (#277)
* fix(examples): resolve DIST_DIR path for npm package execution

When servers are compiled to dist/server.js and published to npm,
`import.meta.dirname` already points to dist/, so joining with "dist"
results in dist/dist/ which doesn't exist.

This fix detects whether we're running from TypeScript source or
compiled JavaScript and adjusts the path accordingly:
- From source (server.ts): use dist/ subdirectory
- From compiled (dist/server.js): use current directory

Fixes ENOENT errors like:
"ENOENT: no such file or directory, open '.../dist/dist/mcp-app.html'"

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(pdf-server): mark pdfjs-dist as external in bundle

The pdf.worker.mjs file wasn't being found when running from npm
because bun bundled pdfjs-dist but didn't include the worker file.

By marking pdfjs-dist as external, it uses the installed package
from node_modules at runtime where the worker is available.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 12:23:13 +00:00
Jerome
65a62a9fae
feat: compile example servers to JavaScript for npm consumption (#259)
* feat: compile example servers to JavaScript for npm consumption

Add TypeScript compilation for server code so the example packages can be
imported and used by consumers without requiring TypeScript compilation.

Changes:
- Add tsconfig.server.json to each example for compiling server code
- Update package.json exports to point to compiled dist/server/server.js
- Add types field pointing to dist/server/server.d.ts
- Update build scripts to include server compilation step
- Fix .ts import extensions to .js in customer-segmentation-server

This enables importing the createServer function from published packages:
  import { createServer } from '@modelcontextprotocol/server-basic-react';

* fix: add type assertion for Nominatim API response

* chore: regenerate schemas

* refactor: split server examples into library and binary entry points

- server.ts: exports createServer() only (library entry point)
- main.ts: entry point with main() that runs the server (binary)
- package.json: adds bin field for npx support, uses inline bun build
- tsconfig.server.json: emitDeclarationOnly, outputs to dist/

This allows:
1. Importing the server as a library: import { createServer } from '@modelcontextprotocol/server-basic-react'
2. Running with npx: npx @modelcontextprotocol/server-basic-react [--stdio]

Added migration script at scripts/migrate-server-examples.ts

* refactor: migrate remaining server examples to library/binary structure

Apply the same refactoring to all 13 remaining server examples:
- scenario-modeler-server, shadertoy-server, map-server
- cohort-heatmap-server, customer-segmentation-server, video-resource-server
- system-monitor-server, budget-allocator-server, sheet-music-server
- threejs-server, integration-server, transcript-server, wiki-explorer-server

Each now has:
- server.ts: exports createServer() (library)
- main.ts: runs the server (binary with shebang)
- bin field in package.json for npx support

* chore: remove unused server-utils.ts from video-resource-server/src

* update

* fix(build): make Windows-compatible by removing chmod and fixing bun externals

- Remove 'chmod +x dist/index.js' which doesn't exist on Windows
- Add '--external ./server.js' to prevent bun from treating the import as a second entry point

* fix(build): use .ts import for bun compatibility

- Change import from './server.js' to './server.ts' in main.ts files
- Remove --external flag since bun should inline everything
- Fixes Windows build where bun couldn't resolve .js to .ts properly

* fix(build): use --external for Windows bun compatibility

Bun on Windows incorrectly treats imported .ts files as entry points.
Use --external './server.js' to work around this, creating a runtime
dependency between index.js and server.js.

* style: fix prettier formatting in pdf-server/main.ts

* fix(build): remove quotes from --external for Windows cmd.exe compatibility

* fix(build): use glob pattern for --external to work on all platforms

The literal path --external ./server.js was not matching the import.
Using glob pattern --external "./server*" correctly externalizes the server module.

* fix(build): use */server.js pattern for --external

The "./server*" pattern was not matching on Windows.
Using "*/server.js" matches any path ending in /server.js which works cross-platform.

* fix(build): use *server.js pattern without slash for Windows compatibility

* update package-lock

* chore: regenerate package-lock.json for cross-platform compatibility

* fix(build): use ./server.js instead of glob pattern for Windows compatibility

* fix(build): use double quotes for banner to fix Windows cmd.exe compatibility

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Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
2026-01-14 23:46:17 +00:00
Jonathan Hefner
ec3409aa91
Add shadertoy-server example for WebGL shader rendering (#226)
Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.

Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 18:26:02 +00:00