* docs: standardize UI terminology to use "view" consistently
Replaces "widget" and "Guest UI" terminology with "view" across
the codebase as decided in the community survey.
This change updates:
- Specification document
- SDK source code and JSDoc comments
- Example servers and documentation
- Plugin documentation and skills
Closes#71
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add `App_onhostcontextchanged_respondToDisplayMode` example showing how to
listen for display mode changes and update UI with `classList.toggle()`.
Update `App_requestDisplayMode_fullscreen` to `App_requestDisplayMode_toggle`
to show the common toggle pattern checking `availableDisplayModes` first.
Refactor full examples (pdf-server, shadertoy-server) to use
`classList.toggle(class, condition)` instead of add/remove branches.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat(shadertoy): add proper mouse/touch interaction support
- Fix iMouse uniform to match official Shadertoy specification:
- iMouse.xy only updates while button/touch is held down
- iMouse.zw uses positive values when down, negative when released
- Enables proper click detection via iMouse.z > 0
- Add touch event support for mobile devices:
- touchstart/touchmove/touchend/touchcancel handlers
- Same behavior as mouse events
- Update tool description with mouse interaction documentation
- Update README with:
- Mouse & Touch Interaction feature
- Improved Julia Set example with click detection
- iMouse specification table and usage examples
The iMouse uniform is a core Shadertoy feature used by popular shaders
like Star Nest, raymarching examples, and particle systems.
* style: fix Prettier formatting in shadertoy README
Shadertoy server improvements:
- Add ontoolinputpartial handler to show code preview during generation
- Add IntersectionObserver to pause/play shader based on visibility
- Apply host style variables (theme, colors, fonts)
- Add border-radius with fullscreen mode support
- Use gradient background and ghost text color for code preview
Skill documentation updates:
- Add streaming partial input section with use cases
- Add visibility-based resource management pattern
- Add fullscreen mode API and CSS patterns
- Expand host styling with CSS variable usage examples
* feat(shadertoy): add fullscreen support
Add fullscreen toggle button that appears when the host supports fullscreen
display mode. Uses the same pattern as pdf-server:
- Check availableDisplayModes in host context
- Show/hide button based on capability
- Toggle between inline and fullscreen via requestDisplayMode()
- Update UI state on host context changes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(shadertoy): button visibility after exiting fullscreen + Escape key
- Only update button visibility when availableDisplayModes is present
in context (partial updates don't include all fields)
- Add Escape key handler to exit fullscreen mode
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.
Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>