Commit graph ext-apps/examples/shadertoy-server/src
Author SHA1 Message Date
Liad Yosef
4fc71656a3
docs: standardize UI terminology to use "view" consistently (#325)
* docs: standardize UI terminology to use "view" consistently

Replaces "widget" and "Guest UI" terminology with "view" across
the codebase as decided in the community survey.

This change updates:
- Specification document
- SDK source code and JSDoc comments
- Example servers and documentation
- Plugin documentation and skills

Closes #71

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-23 04:36:52 +02:00
Jonathan Hefner
dce143e92e Complete "Entering / exiting fullscreen" pattern documentation
Add `App_onhostcontextchanged_respondToDisplayMode` example showing how to
listen for display mode changes and update UI with `classList.toggle()`.

Update `App_requestDisplayMode_fullscreen` to `App_requestDisplayMode_toggle`
to show the common toggle pattern checking `availableDisplayModes` first.

Refactor full examples (pdf-server, shadertoy-server) to use
`classList.toggle(class, condition)` instead of add/remove branches.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 13:31:11 -06:00
Olivier Chafik
6c5aa52c95
feat(shadertoy): add proper mouse/touch interaction support (#293)
* feat(shadertoy): add proper mouse/touch interaction support

- Fix iMouse uniform to match official Shadertoy specification:
  - iMouse.xy only updates while button/touch is held down
  - iMouse.zw uses positive values when down, negative when released
  - Enables proper click detection via iMouse.z > 0

- Add touch event support for mobile devices:
  - touchstart/touchmove/touchend/touchcancel handlers
  - Same behavior as mouse events

- Update tool description with mouse interaction documentation
- Update README with:
  - Mouse & Touch Interaction feature
  - Improved Julia Set example with click detection
  - iMouse specification table and usage examples

The iMouse uniform is a core Shadertoy feature used by popular shaders
like Star Nest, raymarching examples, and particle systems.

* style: fix Prettier formatting in shadertoy README
2026-01-19 19:11:53 +00:00
Anton Pidkuiko MacBook
f1a00f9e15
feat(shadertoy): add streaming partial input, visibility optimization, host styling
Shadertoy server improvements:
- Add ontoolinputpartial handler to show code preview during generation
- Add IntersectionObserver to pause/play shader based on visibility
- Apply host style variables (theme, colors, fonts)
- Add border-radius with fullscreen mode support
- Use gradient background and ghost text color for code preview

Skill documentation updates:
- Add streaming partial input section with use cases
- Add visibility-based resource management pattern
- Add fullscreen mode API and CSS patterns
- Expand host styling with CSS variable usage examples
2026-01-17 22:29:57 +00:00
Olivier Chafik
0936d52d0a
feat(shadertoy): show fullscreen button only on widget hover, add min-height (#281) 2026-01-15 14:15:17 +00:00
Olivier Chafik
b78cd74c1b
feat(shadertoy): add fullscreen support + ditch insets for max visual effect (#278)
* feat(shadertoy): add fullscreen support

Add fullscreen toggle button that appears when the host supports fullscreen
display mode. Uses the same pattern as pdf-server:
- Check availableDisplayModes in host context
- Show/hide button based on capability
- Toggle between inline and fullscreen via requestDisplayMode()
- Update UI state on host context changes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(shadertoy): button visibility after exiting fullscreen + Escape key

- Only update button visibility when availableDisplayModes is present
  in context (partial updates don't include all fields)
- Add Escape key handler to exit fullscreen mode

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 13:01:55 +00:00
Jonathan Hefner
ec3409aa91
Add shadertoy-server example for WebGL shader rendering (#226)
Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.

Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 18:26:02 +00:00