Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.
Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>