* docs: standardize UI terminology to use "view" consistently
Replaces "widget" and "Guest UI" terminology with "view" across
the codebase as decided in the community survey.
This change updates:
- Specification document
- SDK source code and JSDoc comments
- Example servers and documentation
- Plugin documentation and skills
Closes#71
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add visibility-based animation pause (IntersectionObserver + wrapped rAF)
- Zero CPU usage when widget scrolls out of view
- Apply host style variables via useHostStyles
- Support transparent WebGL background (alpha: true)
- Use light-dark() for theme-aware fallback colors
- Tool no longer echoes code back in result
- Document performance features in README
- Add `.gitignore` files to all 19 examples (`node_modules/`, `dist/`)
- Replace custom `log` objects with standard `console` methods
- Add `ontoolcancelled` handler to all `basic-server-*` examples
- Add host styling integration (`applyDocumentTheme`, `applyHostFonts`,
`applyHostStyleVariables`) to non-React `basic-server-*` examples
- Add section headers for better code organization in feature examples
- Update READMEs with Build System section explaining single-file
bundling
These changes make examples more consistent and easier to adapt.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add script to generate 300x300 grid-cell.png screenshots for examples
- Add generate-grid-screenshots.spec.ts Playwright test to capture screenshots
- Add npm run generate:screenshots command (Docker-based for Santa compatibility)
- Add sharp dependency for image resizing with centered-fill mode
- Generate grid-cell.png for 14 example servers (only React for basic-server-* series)
The screenshots are 300x300 PNG images cropped with centered fill mode,
suitable for use in a grid layout showcasing the examples.
* docs: add example gallery grid to README
Add a 3-column visual grid showcasing 14 example MCP Apps with:
- Thumbnail screenshots (300x300 grid-cell.png)
- Clickable links to example directories
- Hover tooltips with brief descriptions
Organized by visual impact: 3D/WebGL examples first, then
visualizations, charts, monitoring, and starter templates.
* fix: use aspect-fit instead of crop for screenshots
Change from fit: 'cover' (crops) to fit: 'contain' (letterbox)
so the full app content is visible without cropping.
* feat: improve screenshot generation
- Constrain viewport to 500px width for consistent rendering
- Wait 5 seconds for full app load (tiles, animations, data)
- Screenshot just the inner iframe (no extra whitespace)
- Save both screenshot.png (full-size) and grid-cell.png (300x300 thumbnail)
- Use contain mode to preserve aspect ratio
* fix: use cover mode with top alignment for grid thumbnails
No letterboxing - crops to fill 300x300, aligned to top so headers
and important content are always visible.
* feat: improve screenshot gallery
- Remove integration-server from gallery (it's for E2E testing only)
- Add 30s extra wait for Map and Video servers to load fully
- Improve Three.js default scene: isometric rotation + better lighting
- Update README: Starter Templates row with links to all framework variants
(React, Vue, Svelte, Preact, Solid, Vanilla JS)
- Regenerate all screenshots with updated settings
* fix: improve README gallery layout
- Fix uneven column widths by using minimal separator
- Move Starter Templates to separate 2-cell table with description
- Add screenshot.png to top of each example README (13 examples)
- Shorten tooltips for cleaner table
* revert to document.write again; cesiumjs doesn't like srcdoc, period.
* fix: map-server screenshot now renders properly
- Merged ochafik/post-fixes which reverts sandbox from srcdoc to document.write
(CesiumJS doesn't work with srcdoc iframes)
- Fixed map-server name in screenshot test ('Map Server' not 'CesiumJS Map Server')
- Simplified screenshot generation script (removed complex debugging code)
- Increased map-server wait time to 45s for reliable tile loading
- Regenerated all 13 screenshots
* fix: remove redundant screenshots from READMEs
Remove the simple \ line from READMEs that
already had nicer HTML table screenshots. Keep it only for examples
that didn't have existing screenshots.
* docs: move gallery to Examples section
- Move screenshot gallery from top of README to Examples section
- Remove redundant list of basic examples (now shown visually in gallery)
- Clean up duplicate run instructions
* fix: remove empty header row from starter templates table
* fix: remove empty header rows from both tables
* fix: add prettier-ignore to prevent table header expansion
* feat: use custom screenshot for video-resource-server
- Use better screenshot from PR #253 comment showing actual video playback
- Skip video-resource-server in screenshot generation script
- Add SKIP_SERVERS set for manually maintained screenshots
* fix: revert unrelated map-server name change
* fix: use correct server name 'CesiumJS Map Server' in screenshot test
1. video-resource-server: Add missing server-utils.ts and fix import path
- Was importing from non-existent ../shared/server-utils.js
- Now correctly imports from ./src/server-utils.js
2. basic-host: Be resilient to individual server connection failures
- Use Promise.allSettled instead of Promise.all
- Failed connections are logged as warnings but don't crash the UI
- Only throws if ALL servers fail to connect
3. threejs-server: Add id to canvas for reliable screenshot masking
- Added id="threejs-canvas" to the canvas element
- Updated e2e test masks to use #threejs-canvas and .threejs-container
- Fixes flaky Three.js screenshot comparisons in CI
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* feat: publish example servers to npm
Make example MCP App servers publishable to npm under the
@modelcontextprotocol scope:
- server-basic-react
- server-basic-vanillajs
- server-budget-allocator
- server-cohort-heatmap
- server-customer-segmentation
- server-scenario-modeler
- server-system-monitor
- server-threejs
- server-wiki-explorer
Changes:
- Remove `private: true` from example package.json files
- Add proper npm metadata (description, repository, license, files)
- Update ext-apps dependency from relative to ^0.2.2
- Copy server-utils.ts into each package for standalone use
- Add publish-examples job to npm-publish.yml workflow
The examples will be published automatically when a GitHub release
is created, after the main SDK package is published.
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* feat: publish examples with pkg-pr-new for PR testing
* feat: export createServer from example servers
* style: format integration-server/server.ts
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* fix: update e2e snapshots for basic-server examples
Update golden screenshots for basic-react and basic-vanillajs after
the tool output was simplified from JSON to plain text in #182.
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* merge
* refactor: update sheet-music-server and video-resource-server to new publishing pattern
- Move server-utils.ts from src/ to root level
- Add npm publishing metadata (scoped name, repository, license, files)
- Change ext-apps dependency from local to versioned ^0.2.2
- Update server.ts to handle stdio mode inline
* update package-lock
* fix: update package-lock.json for renamed server packages
* feat: add NASA public domain video to video-resource-server
Added 'nasa-earth' option - NASA ISS Earth observations (6.4MB).
Source: archive.org/details/NASA-Ultra-High-Definition (public domain)
* fix: add default videoId for video-resource-server
* fix: use existing bunny-1mb as default video, remove nasa-earth
* refactor: update new framework examples to publishing pattern
Add publishing metadata for:
- @modelcontextprotocol/server-basic-preact
- @modelcontextprotocol/server-basic-solid
- @modelcontextprotocol/server-basic-svelte
- @modelcontextprotocol/server-basic-vue
Changes:
- Move server-utils.ts from src/ to root
- Add npm publishing metadata
- Update ext-apps dep to versioned ^0.2.2
- Add stdio mode support in main()
* fix: add missing @rollup/rollup-win32-arm64-msvc to optionalDependencies
This fixes the Windows ARM64 CI build failure caused by npm's optional
dependency bug. The package.json was missing this platform-specific
rollup binding.
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
Apply host-provided safe area insets as padding on main containers
across all examples. This ensures content doesn't render under
system UI elements like phone notches.
React apps use `useState` + `onhostcontextchanged` handler with
initial fetch via `getHostContext()` in `useEffect`. Vanilla JS
apps apply padding in the handler and invoke it after `connect()`.
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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* Centralize example server transport logic in shared utils
Move stdio/HTTP transport handling into `server-utils.ts` so example
servers only need to call `startServer(createServer)`. Switch HTTP
transport to stateless mode and remove legacy SSE endpoints.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Make example servers self-contained with local server-utils
Copy `server-utils.ts` into each example's `src/` directory so examples
can be used standalone without the shared directory. Updates imports
from `"../shared/server-utils.js"` to `"./src/server-utils.js"`.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add `integration-server` example for E2E testing
Add dedicated `integration-server` example (duplicated from
`basic-server-react`) to preserve E2E testing capabilities while
allowing `basic-server-react` to be simplified as a minimal example.
Changes:
- Add `examples/integration-server` exercising SDK communication APIs
- Update E2E tests to use `integration-server` instead of
`basic-server-react` and `basic-server-vanillajs`
- Use server name labels instead of indices for more robust test
selection
- Remove `basic-react.png` and `basic-vanillajs.png` golden snapshots
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Co-Authored-By: Claude <noreply@anthropic.com>
* Simplify `basic-server-*` examples
- Clarify comments
- Return plain text from `get-time` tool instead of JSON
- Remove simulated cleanup delay from `onteardown`
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---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* refactor: rename request methods to remove send prefix
Following the MCP TS SDK convention where request methods don't have
the "send" prefix (reserved for notifications):
- App.sendMessage() → App.message()
- App.sendOpenLink() → App.openLink()
- AppBridge.sendResourceTeardown() → AppBridge.resourceTeardown()
The old method names are kept as deprecated aliases for backwards
compatibility.
Updated all examples to use the new method names.
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Co-Authored-By: Claude <noreply@anthropic.com>
* test: add tests for deprecated method aliases
- Update existing tests to use new method names (message, openLink)
- Add tests verifying deprecated aliases are same reference as new methods
- Add tests verifying deprecated aliases still work functionally
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Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: rename message→sendMessage, resourceTeardown→teardownResource
- App.message() → App.sendMessage() (with deprecated message alias)
- AppBridge.resourceTeardown() → AppBridge.teardownResource() (with deprecated aliases)
This better follows the pattern where methods that send data have 'send' or action verb prefix.
* fix: update examples to use sendMessage instead of message
* fix: update basic-host to use teardownResource
* fix: update threejs-server to use sendMessage
* refactor: remove deprecated app.message alias
The app.message alias was removed since sendMessage is the correct name.
sendResourceTeardown already exists in AppBridge.
* refactor: remove resourceTeardown alias, keep only sendResourceTeardown
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add Playwright E2E tests with screenshot golden testing
- Add E2E tests for all 8 MCP server examples
- Screenshot golden images for visual regression testing
- CI workflow for running E2E tests
- npm scripts: test:e2e, test:e2e:update, test:e2e:ui
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add default demo code for Three.js example
When no code is provided, show a rotating green cube demo.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add E2E testing documentation to CONTRIBUTING.md
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Co-Authored-By: Claude <noreply@anthropic.com>
* Update Three.js golden screenshot with 3D cube
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* Add explicit permissions to CI workflow
Set minimal read-only permissions for security best practices.
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* Fix test.setTimeout() to be inside describe blocks
Playwright requires setTimeout to be called within a test or describe block.
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* Simplify E2E tests - remove excessive timeouts
- Remove explicit setTimeout calls (default 30s is sufficient)
- Replace waitForTimeout(5000/6000) with proper waitForAppLoad()
- Wait for inner iframe visibility instead of fixed delays
- Keep only 500ms stabilization for screenshot animations
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* Auto-generate missing snapshots in CI
Use updateSnapshots: 'missing' in CI to handle cross-platform
screenshot differences (macOS vs Linux).
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Co-Authored-By: Claude <noreply@anthropic.com>
* Use platform-agnostic golden screenshots
- Remove -chromium-darwin suffix from snapshot filenames
- Configure snapshotPathTemplate for cross-platform compatibility
- Increase tolerance to 5% for rendering differences between platforms
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* Refactor tests to use forEach instead of for-of loop
May help with Playwright test discovery issues in CI.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Use npm ci and list reporter in CI
- Use npm ci for exact package versions
- Use --reporter=list instead of html to avoid potential re-evaluation issues
- Only upload test-results on failure
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* Exclude e2e tests from bun test
Run bun test only on src/ directory to avoid running Playwright tests
with Bun's test runner.
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* Fix prettier formatting
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* Add interaction tests for basic server apps
Test that clicking buttons in the MCP App triggers the corresponding
host callbacks:
- Send Message → host logs "Message from MCP App"
- Send Log → host logs "Log message from MCP App"
- Open Link → host logs "Open link request"
Tests both React and Vanilla JS implementations.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Mask dynamic content in E2E screenshot tests
Add Playwright mask option to handle servers with dynamic/random content:
- basic-react/vanillajs: mask server time display
- system-monitor: mask CPU chart, memory stats, uptime
- cohort-heatmap: mask heatmap grid (random data)
- customer-segmentation: mask scatter chart (random data)
This addresses PR feedback about handling examples with non-deterministic
output. Masking replaces the previous 10% tolerance with proper exclusion
of dynamic elements, allowing tighter 1% tolerance for the rest of the UI.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add wiki-explorer to E2E tests with default URL param
- Add default URL "https://en.wikipedia.org/wiki/Model_Context_Protocol" to
wiki-explorer-server's get-first-degree-links tool inputSchema
- Update basic-host to automatically populate input field with tool defaults
extracted from inputSchema.properties
- Add wiki-explorer-server to E2E test suite with dynamic masking for the
force-directed graph
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Co-Authored-By: Claude <noreply@anthropic.com>
* Use .default() for threejs tool schema instead of .optional()
This exposes the default code and height values in the JSON Schema,
allowing basic-host to auto-populate the input field with defaults.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Enable parallel E2E tests with timeouts and canvas masking
- Enable fullyParallel with 4 workers locally (2 in CI)
- Add 30s timeout per test
- Mask threejs canvas for stable screenshots
- Update snapshots to reflect default values in input fields
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add pre-commit check for private registry URLs in package-lock.json
Same check as in CI to catch issues before push.
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* Increase screenshot diff tolerance to 6% for cross-platform rendering
Font rendering differs between macOS and Linux, causing ~5% pixel differences.
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* Revert pre-commit artifactory check (moved to separate PR #133)
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* Format threejs server.ts
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Co-Authored-By: Claude <noreply@anthropic.com>
* Update CONTRIBUTING.md to reflect platform-agnostic screenshots
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* fix(e2e): use factory pattern for MCP servers to support parallel connections
McpServer only supports one transport at a time. When multiple browser
contexts connected in parallel, calling server.connect(transport) for
each session overwrote the previous transport's callbacks, causing
connection corruption and test timeouts.
Changes:
- server-utils.ts: accept factory function instead of single instance
- All 9 example servers: wrap server creation in createServer() function
- playwright.config.ts: re-enable parallel execution (4 workers)
- servers.spec.ts: add toBeEnabled wait for server connection
- Update screenshot baselines for basic-vanillajs and cohort-heatmap
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
New example demonstrating interactive 3D scene rendering with:
- show_threejs_scene tool with streaming code preview
- learn_threejs documentation tool
- Full WidgetProps interface for MCP App integration
- Reusable mcp-app-wrapper.tsx pattern
Also adds bun.lockb to .gitignore.
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