* feat: add script to generate 300x300 grid-cell.png screenshots for examples
- Add generate-grid-screenshots.spec.ts Playwright test to capture screenshots
- Add npm run generate:screenshots command (Docker-based for Santa compatibility)
- Add sharp dependency for image resizing with centered-fill mode
- Generate grid-cell.png for 14 example servers (only React for basic-server-* series)
The screenshots are 300x300 PNG images cropped with centered fill mode,
suitable for use in a grid layout showcasing the examples.
* docs: add example gallery grid to README
Add a 3-column visual grid showcasing 14 example MCP Apps with:
- Thumbnail screenshots (300x300 grid-cell.png)
- Clickable links to example directories
- Hover tooltips with brief descriptions
Organized by visual impact: 3D/WebGL examples first, then
visualizations, charts, monitoring, and starter templates.
* fix: use aspect-fit instead of crop for screenshots
Change from fit: 'cover' (crops) to fit: 'contain' (letterbox)
so the full app content is visible without cropping.
* feat: improve screenshot generation
- Constrain viewport to 500px width for consistent rendering
- Wait 5 seconds for full app load (tiles, animations, data)
- Screenshot just the inner iframe (no extra whitespace)
- Save both screenshot.png (full-size) and grid-cell.png (300x300 thumbnail)
- Use contain mode to preserve aspect ratio
* fix: use cover mode with top alignment for grid thumbnails
No letterboxing - crops to fill 300x300, aligned to top so headers
and important content are always visible.
* feat: improve screenshot gallery
- Remove integration-server from gallery (it's for E2E testing only)
- Add 30s extra wait for Map and Video servers to load fully
- Improve Three.js default scene: isometric rotation + better lighting
- Update README: Starter Templates row with links to all framework variants
(React, Vue, Svelte, Preact, Solid, Vanilla JS)
- Regenerate all screenshots with updated settings
* fix: improve README gallery layout
- Fix uneven column widths by using minimal separator
- Move Starter Templates to separate 2-cell table with description
- Add screenshot.png to top of each example README (13 examples)
- Shorten tooltips for cleaner table
* revert to document.write again; cesiumjs doesn't like srcdoc, period.
* fix: map-server screenshot now renders properly
- Merged ochafik/post-fixes which reverts sandbox from srcdoc to document.write
(CesiumJS doesn't work with srcdoc iframes)
- Fixed map-server name in screenshot test ('Map Server' not 'CesiumJS Map Server')
- Simplified screenshot generation script (removed complex debugging code)
- Increased map-server wait time to 45s for reliable tile loading
- Regenerated all 13 screenshots
* fix: remove redundant screenshots from READMEs
Remove the simple \ line from READMEs that
already had nicer HTML table screenshots. Keep it only for examples
that didn't have existing screenshots.
* docs: move gallery to Examples section
- Move screenshot gallery from top of README to Examples section
- Remove redundant list of basic examples (now shown visually in gallery)
- Clean up duplicate run instructions
* fix: remove empty header row from starter templates table
* fix: remove empty header rows from both tables
* fix: add prettier-ignore to prevent table header expansion
* feat: use custom screenshot for video-resource-server
- Use better screenshot from PR #253 comment showing actual video playback
- Skip video-resource-server in screenshot generation script
- Add SKIP_SERVERS set for manually maintained screenshots
* fix: revert unrelated map-server name change
* fix: use correct server name 'CesiumJS Map Server' in screenshot test
* basic-host: filter non-ui tools
* basic-host: filter app-only tools, prioritize UI tools
- Filter out tools with visibility: ['app'] from host tool list
- Sort tools to show UI-enabled tools first, then alphabetically
- Add local isToolVisibleToModel helper in basic-host
* chore: release 0.4.0
* chore: add new examples to npm publish workflow
Add map-server, shadertoy-server, and transcript-server to the
publish-examples matrix.
* chore: remove tamper-detection.ts (not meant to be submitted)
Follow-up to PR #234. This file was accidentally included.
* revert to srcdoc
Follow-up to PR #234 per domfarolino's review feedback.
* regen
* regen
* feat: add transcript-server example with live speech transcription
- New example: transcript-server with Web Speech API transcription
- Start/stop recording with timer display
- Live transcript with interim results
- Send button to send transcript as ui/message to host
- Copy button to copy full transcript
- Sent messages marked with divider, greyed out
- Experimental ui/update-model-context for live context updates
- Transparent background, respects host theme
- Enable microphone and clipboard in basic-host sandbox iframes
- Add allow="microphone; clipboard-write" to both outer and inner iframes
- Required for Web Speech API, audio capture, and clipboard access
- Add alert popup in basic-host for ui/message from apps
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* style: format transcript-server files
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* test: add e2e test and golden for transcript-server
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* refactor: use @types/dom-speech-recognition instead of hand-rolled types
Removes ~50 lines of manually defined Web Speech API types in favor of
the community-maintained type package.
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* fix: add newlines between transcript chunks when copying to clipboard
* refactor: unify transcript formatting with timestamps
- Add formatEntry() helper that includes [timestamp] prefix
- Add formatEntries() helper that joins entries with newlines
- Use same format for clipboard copy, send message, and model context
- DRY up duplicate code in send button handler
* fix: log model context update failures instead of silently swallowing
* fix: log model context updates for debugging
* refactor: pass permissions through loadSandboxProxy like csp
- Add permissions parameter to loadSandboxProxy in implementation.ts
- Build iframe allow attribute from permissions instead of hardcoding
- Update sandbox.ts to not hardcode allow attribute (set via notification)
- Add microphone + clipboardWrite permissions to transcript-server resource
- Update README to reflect permission configuration via resource _meta.ui
* fix(transcript-server): auto-expand instead of scroll
- Remove min-height: 100vh and overflow-y: auto
- Let content grow naturally with autoResize (default)
- Remove unnecessary scrollTop calls
* test: remove transcript timer mask (no longer dynamic)
* refactor: pass permissions through loadSandboxProxy like csp
* docs: document updateModelContext for transitional speech
* test: update e2e screenshots
* refactor: use app.updateModelContext() instead of raw request
* package-lock.json
* src/generated/schema.json
* test: update e2e screenshots from CI
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* feat(map): add keyboard shortcuts for fullscreen control
- Escape: exit fullscreen when in fullscreen mode
- Ctrl/Cmd+Enter: toggle fullscreen from any mode
* feat(map): persist view state to localStorage
- Save camera position/orientation on moveEnd (debounced 500ms)
- Restore persisted view when no explicit tool input is received
- Key by toolInfo.id (tool invocation ID) - localStorage is per-conversation
- Tool input (explicit bbox) takes precedence over persisted state
* refactor(map): use app.updateModelContext() instead of adhoc request
* refactor(basic-host): use SDK types for ModelContext and AppMessage
- Import McpUiUpdateModelContextRequest and McpUiMessageRequest from SDK
- Replace custom ModelContext with McpUiUpdateModelContextRequest['params']
- Replace custom AppMessage with McpUiMessageRequest['params']
- Pass full message params instead of extracting text
- Format messages by extracting text from content blocks in display
* feat(basic-host): handle non-text content blocks in display
- Add formatContentBlock helper for text, image, audio, resource types
- Show placeholders like <image: image/png> for non-text content
- Apply to both messages and model context display
* test: update shadertoy screenshot
* test: update screenshots from CI (linux x64)
Update all example servers to use the new recommended metadata format
for associating UI resources with tools. The old `RESOURCE_URI_META_KEY`
constant is deprecated in favor of the nested `_meta.ui.resourceUri`
structure.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.
Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
PR #184 accidentally removed/reverted educational comments from
`basic-server-react` and `basic-server-vanillajs` that were established
in PR #182. This restores consistency with the other basic-server
examples (Vue, Svelte, Preact, Solid).
Changes:
- Add back the three-comment pattern explaining two-part registration
- Restore full tool description ("as an ISO 8601 string")
- Change vanillajs to return plain text instead of JSON (matching #182)
- Use local `resourceUri` variable instead of top-level constant
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The `mcp-app.ts` UI was calling a `refresh-stats` tool that didn't exist
on the server, causing the example to fail. This was introduced in
PR #131 when the squash merge included the client-side change but lost
the server-side tool registration.
Fixes#200
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: Add CesiumJS map server example
A WebGL-based 3D globe example that demonstrates:
- CesiumJS integration with MCP Apps
- CSP configuration for external tile servers
- worker-src directive usage for tile decoding
Tools:
- geocode: Search places via OpenStreetMap Nominatim
- show-map: Display interactive 3D globe at coordinates
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* comment out app.registerTool call for now
* prettier
* fix error handling in server-utils.ts
* refactor: rename cesium-map-server to map-server
- Rename examples/cesium-map-server to examples/map-server
- Update package name to @modelcontextprotocol/server-map
- Add README.md with documentation
* style: add min-height of 400px to map container
* feat(map-server): add fullscreen support, clean UI, sharp rendering
- Add fullscreen toggle button (only shown if host supports it)
- Use autoResize: false and manually send height of 400px
- Hide Cesium UI controls (home, scene mode picker)
- Remove location label (gets stale quickly)
- Use full device pixel ratio for sharp rendering on high-DPI displays
- Resize Cesium viewer when display mode changes
* feat(map-server): add reverse geocoding (logging only) and rounded corners
- Add camera move end listener for reverse geocoding
- Debounce Nominatim API calls (1.5s) to respect rate limits
- Log location name to console on camera move
- Add nominatim.openstreetmap.org to CSP connectDomains
- Add 8px rounded corners to map container
* fix(map-server): fix pixelated rendering on high-DPI displays
- Set canvas imageRendering to 'auto' (CesiumJS defaults to pixelated)
- Set resolutionScale to window.devicePixelRatio for native resolution
* tweaks
* update model context w/ current location
* fix(map-server): improve rendering quality and add visible extent logging
Rendering fixes:
- Remove incorrect resolutionScale = devicePixelRatio which was doubling
the scaling factor on Retina displays (2x2=4x), causing blurriness
- Disable FXAA anti-aliasing which can cause blurriness on high-DPI displays
- Keep useBrowserRecommendedResolution: false to use native devicePixelRatio
Reverse geocoding improvements:
- Add getVisibleExtent() using camera.computeViewRectangle() to get the
visible bounding box (west, south, east, north)
- Add getScaleDimensions() to calculate visible area in km
- Add calculateNominatimZoom() to map visible extent to appropriate
Nominatim zoom level (3=country to 18=building)
- Log visible extent with dimensions on each camera move
- Pass zoom parameter to Nominatim for context-aware geocoding results
- Update model context with visible area dimensions
* fix(map-server): direct positioning + wait for tiles before showing
Changes:
- Remove zoom granularity logic from reverse geocoding (was not working)
- Keep extent logging in both console and model context
- Replace flyTo animation with instant setView positioning
- Add waitForTilesLoaded() to detect when tiles finish loading
- Keep loading spinner visible until:
1. Tool input positions camera to destination
2. Tiles at destination are fully loaded
- Add 5-second fallback timeout if no tool input received
- Add 10-second timeout for tile loading to prevent infinite wait
* feat(map-server): use viewbox search to find visible places
Replace center-point reverse geocoding with Nominatim viewbox search:
- Add searchPlacesInBox() that queries Nominatim with bounded viewbox
- Uses layer=address&featuretype=settlement to find cities/towns
- Returns up to 5 visible places in the current view
- Update model context with 'Visible places: City1, City2, ...'
- Still includes center coordinates and extent dimensions
This provides better context about what's actually visible on the map
rather than just the address at the center point.
* fix(map-server): use CARTO @2x retina tiles for sharp rendering
Root cause: Standard OSM tiles are 256x256 pixels. On Retina displays
(devicePixelRatio=2), these get scaled up 2x, making them look pixelated.
Solution: Switch to CARTO Voyager tiles which provide @2x retina support:
- Detect high-DPI displays using window.devicePixelRatio
- Use 512x512 tiles with @2x suffix on Retina displays
- Use 256x256 tiles on standard displays
- Set tileWidth/tileHeight to match actual tile size
- Use CARTO subdomains (a,b,c,d) for load balancing
- Update CSP to allow CARTO tile domains
CARTO Voyager provides clean OSM-based tiles with free @2x retina support,
no API key required.
* fix(map-server): use OSM tiles and fix reverse geocoding
- Switch back from CARTO to standard OSM tiles (tile.openstreetmap.org)
for better detail and label rendering
- Fix geocoding: use reverse geocode API instead of search API
(search API requires a q= parameter, returns 400 without it)
- Update CSP domains for OSM tile server
* fix(map-server): use *.openstreetmap.org wildcard in CSP
Simplify CSP to use wildcard for both tiles and geocoding:
- connectDomains: *.openstreetmap.org covers tile.* and nominatim.*
- resourceDomains: *.openstreetmap.org for tile images
* feat(map-server): multi-point sampling for visible places
- Sample multiple points in visible extent to discover places
- Adaptive sampling based on extent size:
- < 30km: center only (city zoom)
- 30-100km: center + 2 corners
- > 100km: center + 4 quadrants
- Proper rate limiting for Nominatim (1.1s between requests)
- Shows 'Visible places: City1, City2, ...' in model context
- Fix: move geocode tool registration inside createServer()
* format
* fix(map-server): fix Express listen callback + add e2e tests
- Fix incorrect Express listen() callback signature (err param doesn't exist)
- Add map-server to e2e test suite with SLOW_SERVERS timeout (5s for tiles)
- Improve comment about experimental ui/update-model-context API
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---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Previously, if app.listen() failed (e.g., port already in use), the
server would fail silently. This adds proper error handling to log
the error and exit with a non-zero status code.
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* fix: Move CSP to HTTP headers + add worker-src, frameDomains, baseUriDomains, permissions
Security improvements:
- CSP is now set via HTTP headers in serve.ts instead of meta tags
(meta tag CSP can be tampered with by same-origin content)
- CSP passed as query param to sandbox.html for header-based enforcement
New CSP/permissions features (borrowed from PR #158):
- frameDomains: control frame-src directive for nested iframes
- baseUriDomains: control base-uri directive
- permissions: camera, microphone, geolocation via iframe allow attribute
WebGL fix:
- Use document.write() instead of srcdoc for inner iframe content
(srcdoc creates opaque origin that breaks WebGL canvas updates)
- Add worker-src directive with blob: support (critical for WebGL apps
like CesiumJS/Three.js that use workers for tile decoding, terrain
processing, image processing)
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* refactor: Remove permissions support (defer to PR #158)
Keep this PR focused on CSP security fixes only.
Permissions (camera, microphone, geolocation) will be
handled in #158.
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* cleanup McpUiResourceCsp type usage / duplicate defs
* fix: guard against CSP injection in domain parameters
Validate CSP domain entries to reject characters that could:
- Break out of CSP directives (semicolons, newlines)
- Inject CSP keywords like 'unsafe-eval' (quotes)
- Inject multiple sources in one entry (spaces)
This prevents injection attacks where malicious domains could
override the security policy.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* chore: bump version to 0.3.0
Breaking changes:
- `viewport` replaced with `containerDimensions` in host context
New examples:
- video-resource-server
- sheet-music-server
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* fix(video-resource-server): add missing server-utils and fix import path
The video-resource-server was importing from a non-existent
../shared/server-utils.js path. Added the server-utils.ts file
and fixed the import to use ./src/server-utils.js like other examples.
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* chore: update ext-apps version refs to 0.3.0
---------
Co-authored-by: Claude <noreply@anthropic.com>
1. video-resource-server: Add missing server-utils.ts and fix import path
- Was importing from non-existent ../shared/server-utils.js
- Now correctly imports from ./src/server-utils.js
2. basic-host: Be resilient to individual server connection failures
- Use Promise.allSettled instead of Promise.all
- Failed connections are logged as warnings but don't crash the UI
- Only throws if ALL servers fail to connect
3. threejs-server: Add id to canvas for reliable screenshot masking
- Added id="threejs-canvas" to the canvas element
- Updated e2e test masks to use #threejs-canvas and .threejs-container
- Fixes flaky Three.js screenshot comparisons in CI
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Co-authored-by: Claude <noreply@anthropic.com>
* feat: publish example servers to npm
Make example MCP App servers publishable to npm under the
@modelcontextprotocol scope:
- server-basic-react
- server-basic-vanillajs
- server-budget-allocator
- server-cohort-heatmap
- server-customer-segmentation
- server-scenario-modeler
- server-system-monitor
- server-threejs
- server-wiki-explorer
Changes:
- Remove `private: true` from example package.json files
- Add proper npm metadata (description, repository, license, files)
- Update ext-apps dependency from relative to ^0.2.2
- Copy server-utils.ts into each package for standalone use
- Add publish-examples job to npm-publish.yml workflow
The examples will be published automatically when a GitHub release
is created, after the main SDK package is published.
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* feat: publish examples with pkg-pr-new for PR testing
* feat: export createServer from example servers
* style: format integration-server/server.ts
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* fix: update e2e snapshots for basic-server examples
Update golden screenshots for basic-react and basic-vanillajs after
the tool output was simplified from JSON to plain text in #182.
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* merge
* refactor: update sheet-music-server and video-resource-server to new publishing pattern
- Move server-utils.ts from src/ to root level
- Add npm publishing metadata (scoped name, repository, license, files)
- Change ext-apps dependency from local to versioned ^0.2.2
- Update server.ts to handle stdio mode inline
* update package-lock
* fix: update package-lock.json for renamed server packages
* feat: add NASA public domain video to video-resource-server
Added 'nasa-earth' option - NASA ISS Earth observations (6.4MB).
Source: archive.org/details/NASA-Ultra-High-Definition (public domain)
* fix: add default videoId for video-resource-server
* fix: use existing bunny-1mb as default video, remove nasa-earth
* refactor: update new framework examples to publishing pattern
Add publishing metadata for:
- @modelcontextprotocol/server-basic-preact
- @modelcontextprotocol/server-basic-solid
- @modelcontextprotocol/server-basic-svelte
- @modelcontextprotocol/server-basic-vue
Changes:
- Move server-utils.ts from src/ to root
- Add npm publishing metadata
- Update ext-apps dep to versioned ^0.2.2
- Add stdio mode support in main()
* fix: add missing @rollup/rollup-win32-arm64-msvc to optionalDependencies
This fixes the Windows ARM64 CI build failure caused by npm's optional
dependency bug. The package.json was missing this platform-specific
rollup binding.
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
* Add basic-server-vue example
Demonstrates MCP App SDK usage with Vue 3, providing framework
parity alongside the existing React and vanilla JS examples.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add basic-server-svelte example
Demonstrates MCP App SDK usage with Svelte, providing parity
with the existing basic-server-react and basic-server-vue examples.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add basic-server-preact example
Demonstrates MCP App SDK usage with Preact, providing another
lightweight framework option alongside the existing React, Vue,
and Svelte examples.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add basic-server-solid example
Demonstrates MCP App SDK usage with Solid.js, providing another
reactive framework option alongside the existing React, Vue,
Svelte, and Preact examples.
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* Add framework GitHub links to README
Link each framework name to its official GitHub repo in basic examples
list.
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---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Apply host-provided safe area insets as padding on main containers
across all examples. This ensures content doesn't render under
system UI elements like phone notches.
React apps use `useState` + `onhostcontextchanged` handler with
initial fetch via `getHostContext()` in `useEffect`. Vanilla JS
apps apply padding in the handler and invoke it after `connect()`.
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Apply host-provided safe area insets as padding on the main container,
and update `tsconfig.json` to use `moduleResolution: "bundler"` for
correct resolution of `McpUiHostContext` type with Vite.
Also adds `tsc --noEmit` to the build script to catch type errors, and
fixes pre-existing type safety issue with `blob` property access by
using proper type narrowing.
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* fix(app): add source validation to default PostMessageTransport
App.connect() now passes window.parent as both eventTarget and eventSource,
enabling source validation by default. This ensures apps only accept
messages from their parent window, preventing potential cross-app
message spoofing attacks.
Previously, the default transport only specified the target but not the
source for validation, meaning apps would accept messages from ANY window.
* fix(sandbox): add origin validation for host messages
The sandbox proxy now validates that messages from the parent window
come from the expected host origin (derived from document.referrer).
This prevents malicious pages from sending spoofed messages to the sandbox.
Changes:
- Extract EXPECTED_HOST_ORIGIN from document.referrer
- Validate event.origin against expected origin for parent messages
- Use specific origin instead of '*' when sending to parent
- Reject and log messages from unexpected origins
This addresses the TODO comment that was previously in the code.
* validate messages from app come from same origin as sandbox proxy
* fix(basic-host): be resilient to individual server connection failures
Use Promise.allSettled instead of Promise.all when connecting to
servers, so that a single server failure doesn't crash the entire UI.
Failed connections are logged as warnings but the UI continues with
the servers that connected successfully.
Also fixes video-resource-server missing server-utils.ts.
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---------
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The server was importing from ../shared/server-utils.js which doesn't exist.
Added the standard server-utils.ts file (matching other examples) and updated
the import path to ./src/server-utils.js.
Demonstrates serving binary content (video) via MCP resources using the
base64 blob pattern:
1. Server fetches video from CDN
2. Returns as base64 blob via `videos://{id}` resource template
3. Widget fetches resource and plays in `<video>` element
Includes multiple video sizes for testing (1MB to 150MB).
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Co-Authored-By: Claude <noreply@anthropic.com>
Demo MCP App showcasing ABC notation rendering and audio playback with:
- Server-side ABC notation validation
- Built-in audio player with play/pause and loop controls
- Sheet music visualization using abcjs library
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Centralize example server transport logic in shared utils
Move stdio/HTTP transport handling into `server-utils.ts` so example
servers only need to call `startServer(createServer)`. Switch HTTP
transport to stateless mode and remove legacy SSE endpoints.
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* Make example servers self-contained with local server-utils
Copy `server-utils.ts` into each example's `src/` directory so examples
can be used standalone without the shared directory. Updates imports
from `"../shared/server-utils.js"` to `"./src/server-utils.js"`.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add `integration-server` example for E2E testing
Add dedicated `integration-server` example (duplicated from
`basic-server-react`) to preserve E2E testing capabilities while
allowing `basic-server-react` to be simplified as a minimal example.
Changes:
- Add `examples/integration-server` exercising SDK communication APIs
- Update E2E tests to use `integration-server` instead of
`basic-server-react` and `basic-server-vanillajs`
- Use server name labels instead of indices for more robust test
selection
- Remove `basic-react.png` and `basic-vanillajs.png` golden snapshots
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Co-Authored-By: Claude <noreply@anthropic.com>
* Simplify `basic-server-*` examples
- Clarify comments
- Return plain text from `get-time` tool instead of JSON
- Remove simulated cleanup delay from `onteardown`
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* Update `package.json`
* Add TypeScript type checking to example build scripts
Add `tsc --noEmit &&` before `vite build` in all example `package.json`
files to catch type errors during builds. Previously, type errors
in `server.ts` files were not detected because Vite/Bun transpile
without type checking.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Make `_meta` optional in `McpUiAppResourceConfig`
The `_meta` and `ui` properties were required, causing TypeScript errors
when calling `registerAppResource()` without providing metadata.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Fix Zod type compatibility in `registerAppTool()`
Use `ZodRawShapeCompat | AnySchema` from SDK's `zod-compat` module
instead of raw `ZodRawShape` to resolve type errors when examples
pass `ZodObject` schemas to `registerAppTool()`.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Remove unused imports in example apps
- `basic-server-react`: Remove unused `McpUiResourceTeardownResult`
- `customer-segmentation-server`: Remove unused `PostMessageTransport`
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Fix CI git install test for fork PRs
Use `github.event.pull_request.head.repo.full_name` to correctly
reference the fork repository when testing git installs from PRs.
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Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix(threejs-server): use server.registerTool for non-UI tool
The learn_threejs tool doesn't have a UI component - it only returns
documentation text. Using registerAppTool without _meta causes a
runtime error when the function tries to access config._meta.ui.
Fixes crash: "Cannot read property 'ui' of undefined"
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix(examples): add missing registerAppTool and registerAppResource imports
All example servers were using registerAppTool and registerAppResource
but not importing them from @modelcontextprotocol/ext-apps/server,
causing "ReferenceError: registerAppTool is not defined" at runtime.
Affected servers:
- budget-allocator-server
- cohort-heatmap-server
- customer-segmentation-server
- scenario-modeler-server
- system-monitor-server
- threejs-server
- wiki-explorer-server
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Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* feat: make MCP SDK a peer dependency
- Move @modelcontextprotocol/sdk from dependencies to peerDependencies (^1.20.0)
- Add to devDependencies for local development (^1.24.3)
- Externalize SDK from all build entry points (app, app-bridge, react, server)
Benefits:
- Consumers control their SDK version
- Deduplication when consumer already has SDK
- Follows pattern of react/zod peer deps
* fix: require SDK ^1.24.0 for Zod 4 compatibility
Earlier SDK versions have Zod type incompatibilities that cause build errors.
* chore: update examples to SDK ^1.24.0 to match peer dep
* refactor: rename request methods to remove send prefix
Following the MCP TS SDK convention where request methods don't have
the "send" prefix (reserved for notifications):
- App.sendMessage() → App.message()
- App.sendOpenLink() → App.openLink()
- AppBridge.sendResourceTeardown() → AppBridge.resourceTeardown()
The old method names are kept as deprecated aliases for backwards
compatibility.
Updated all examples to use the new method names.
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Co-Authored-By: Claude <noreply@anthropic.com>
* test: add tests for deprecated method aliases
- Update existing tests to use new method names (message, openLink)
- Add tests verifying deprecated aliases are same reference as new methods
- Add tests verifying deprecated aliases still work functionally
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Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: rename message→sendMessage, resourceTeardown→teardownResource
- App.message() → App.sendMessage() (with deprecated message alias)
- AppBridge.resourceTeardown() → AppBridge.teardownResource() (with deprecated aliases)
This better follows the pattern where methods that send data have 'send' or action verb prefix.
* fix: update examples to use sendMessage instead of message
* fix: update basic-host to use teardownResource
* fix: update threejs-server to use sendMessage
* refactor: remove deprecated app.message alias
The app.message alias was removed since sendMessage is the correct name.
sendResourceTeardown already exists in AppBridge.
* refactor: remove resourceTeardown alias, keep only sendResourceTeardown
---------
Co-authored-by: Claude <noreply@anthropic.com>
* docs: add tool visibility and restructure _meta.ui
- Restructure tool metadata: `_meta["ui/resourceUri"]` → `_meta.ui.resourceUri`
- Add `visibility` array field: ["model"], ["apps"], or ["model", "apps"]
- Default ["model"] preserves standard MCP behavior
- ["apps"] enables widget-only tools hidden from agent
- Add McpUiToolMeta interface for type safety
- Add Design Decision #4 explaining approach vs OpenAI's two-field model
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* address PR review comments
- Change default visibility to ["model", "apps"]
- Add deprecation notice for flat ui/resourceUri format
- Add McpUiToolMeta and McpUiToolVisibility to spec.types.ts
- Improve tools/list and tools/call behavior wording
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Co-Authored-By: Claude <noreply@anthropic.com>
* chore: regenerate schemas for McpUiToolMeta types
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: tool visibility and nested _meta.ui format
- Rename visibility "apps" → "app" in McpUiToolVisibility type
- Add _meta.ui.resourceUri nested format (deprecate flat format)
- Add getToolUiResourceUri() utility with backward compatibility
- Add visibility demo to system-monitor-server:
- get-system-stats: visibility ["model"] with resourceUri
- refresh-stats: visibility ["app"] (app-only polling)
- Update all example servers to use new _meta.ui format
- Add 11 unit tests for getToolUiResourceUri()
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: regenerate schemas with updated dependencies
* feat: export McpUiToolMeta type and add type annotations
- Export McpUiToolMeta and McpUiToolVisibility types from types.ts
- Export corresponding Zod schemas (McpUiToolMetaSchema, McpUiToolVisibilitySchema)
- Add `as McpUiToolMeta` type annotations to all example servers
- Update docs/quickstart.md with proper typing
Ensures type safety for `_meta.ui` tool metadata across the codebase.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: add server helpers and optional connect() transport
Add `src/server/` with convenience functions for registering MCP App tools
and resources:
- `registerAppTool(server, name, config, handler)`
- `registerAppResource(server, name, uri, config, callback)`
The `transport` parameter in `App.connect()` is now optional, defaulting to
`PostMessageTransport(window.parent)`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update src/server/index.ts
Co-authored-by: Jonathan Hefner <jonathan@hefner.pro>
* feat: update McpUiAppToolConfig to support both _meta.ui and flat formats
* refactor: simplify server helper imports
* docs: add deprecation notice and improve resourceUri documentation
* feat: add backward compat normalization in registerAppTool
- If _meta.ui.resourceUri is set, also set legacy flat key
- If legacy flat key is set, also set _meta.ui.resourceUri
- Preserves existing visibility when merging
- Does not overwrite if both formats already set
* refactor: avoid mutating config arg in registerAppTool
* style: format with prettier
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
Co-authored-by: Jonathan Hefner <jonathan@hefner.pro>
* feat: add server helpers and optional connect() transport
Add `src/server/` with convenience functions for registering MCP App tools
and resources:
- `registerAppTool(server, name, config, handler)`
- `registerAppResource(server, name, uri, config, callback)`
The `transport` parameter in `App.connect()` is now optional, defaulting to
`PostMessageTransport(window.parent)`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update src/server/index.ts
Co-authored-by: Jonathan Hefner <jonathan@hefner.pro>
* fix: refine server helper types
- Make RESOURCE_URI_META_KEY required in McpUiAppToolConfig (tools need a UI resource)
- Make _meta optional in McpUiAppResourceConfig (not all resources need custom metadata)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: simplify RESOURCE_URI_META_KEY re-export
* refactor: consolidate export statements
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Jonathan Hefner <jonathan@hefner.pro>
* fix: Windows compatibility for npm scripts and cross-platform CI
Fixes#142 - Windows PowerShell install bug
Changes:
- Replace single quotes with escaped double quotes in generate:schemas
(cmd.exe passes single quotes literally, breaking prettier glob matching)
- Simplify prettier scripts: remove redundant --ignore-path flags
(prettier auto-loads .gitignore and .prettierignore by default)
- Remove $(pwd) from prettier scripts (bash-only syntax)
- Add cross-platform CI matrix: Linux x64, Windows x64, macOS ARM64, macOS x64
- Use shell: bash for grep commands in CI (not available in Windows cmd.exe)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: remove bun npm package from all workspaces
The bun npm package tries to install platform-specific binaries which
fails on Windows CI. Since bun is installed via oven-sh/setup-bun action
in CI (and developers install it globally), we don't need the npm package.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: skip examples:build on Windows (uses Unix-only INPUT=... syntax)
The examples use `INPUT=mcp-app.html vite build` which is bash syntax
for setting environment variables. This doesn't work on Windows cmd.exe.
Since examples aren't published to npm, we can skip building them on Windows.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: force LF line endings for cross-platform prettier consistency
Git on Windows auto-converts line endings to CRLF, causing prettier to
report formatting issues. Force LF for all text files.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: add test for git-based npm install (cross-platform)
This verifies that `npm install git+https://...` works on all platforms,
which triggers the prepare script and requires bun to be available.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: add Linux ARM64 and Windows ARM64 to CI matrix
- Added ubuntu-24.04-arm (Linux ARM64)
- Added windows-11-arm (Windows ARM64)
Note: WSL is not available on GitHub-hosted runners (requires nested
virtualization which isn't supported).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: disable Windows ARM64 (Bun lacks stable ARM64 binaries)
The oven-sh/setup-bun action fails with 404 when trying to download
Bun for Windows ARM64. Re-enable when Bun adds proper support.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: add Windows WSL build test
Uses Vampire/setup-wsl action to install Ubuntu-24.04 in WSL and run
the full build/test cycle. This tests the Linux-in-Windows scenario
that was reported in issue #142.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: fix WSL build - install unzip for Bun installer
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: add setup-bun to publish.yml workflow
The pkg-pr-new publish workflow was missing bun setup, causing
"bun: not found" errors during npm ci (which triggers prepare script).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: enable Windows ARM64 with x64-baseline Bun (via emulation)
Windows ARM64 can run x64 binaries via emulation. Use bun-download-url
to force x64-baseline build since native ARM64 Bun isn't available yet.
Reference: https://github.com/oven-sh/bun/issues/9824🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: remove macOS x64 (macos-13 runner retired)
The macos-13 based runner images are now retired.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: add Bun installation instructions per platform
Documents that Bun is required for development, with platform-specific
install commands in collapsible sections.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: note Bun requirement in README examples section
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: add bun as optional dependency (no global install required)
- Add @oven/bun-* platform packages as optionalDependencies
- Create postinstall script to set up bun binary from optional deps
- Handle Windows ARM64 by downloading x64-baseline for emulation
- Remove setup-bun from CI workflows (npm install handles it now)
- Remove manual Bun install instructions from docs
This alternative approach eliminates the need for global Bun installation
or setup-bun action in CI. npm install automatically installs the
platform-appropriate bun binary.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: add debug logging to setup-bun script
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: force stdout flush in setup-bun for CI debugging
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: add more debugging to setup-bun
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: remove accidental test artifacts
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: run setup-bun in prepare script (before build)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: use cross-env for Windows-compatible example builds
- Add cross-env to devDependencies
- Update all example package.json scripts to use cross-env for INPUT and NODE_ENV
- Enable examples:build on Windows in CI (no longer Unix-only)
- Add examples:build to WSL CI job
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: remove unused imports in setup-bun.mjs
Address github-code-quality bot comments.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: use run-bun.mjs wrapper for prepare hook compatibility
During npm install's prepare hook, node_modules/.bin is not in PATH,
so calling 'bun' directly fails. The new run-bun.mjs wrapper finds
bun at node_modules/.bin/bun and runs it with the correct path.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: restore setup-bun action for build jobs
- Add setup-bun action to build and test-git-install jobs
- Disable Windows ARM64 (Bun doesn't support this platform)
- Add bun installation to WSL build
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: remove bun devDep, add libc detection for Linux ARM64
- Remove 'bun' from devDependencies (its postinstall fails on Windows ARM64)
- Add libc detection (glibc vs musl) to setup-bun.mjs
- Only try compatible binaries based on detected libc
- Re-enable Windows ARM64 in CI (now uses x64 emulation fallback)
- Remove setup-bun action from CI (no longer needed)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* ci: simplify WSL build - let setup-bun.mjs handle bun installation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>