* Fix touch gesture conflicts in WebGL example apps on mobile
* Format with prettier
* fix(examples): improve mobile support for map, pdf, and threejs examples
- map-server: fullscreen button respects safe area insets, hover/opacity
pattern with always-visible on touch devices
- pdf-server: fit-to-width scale for narrow viewports, responsive toolbar
with compact controls on mobile, safe area in fullscreen toolbar via
CSS custom properties
- threejs-server: fullscreen button respects safe area and always visible
on touch, ResizeObserver for responsive width, host containerDimensions
for fullscreen height, no container padding in fullscreen, replace
useHostStyles with inline style application to avoid overwriting
onhostcontextchanged handler
* docs: standardize UI terminology to use "view" consistently
Replaces "widget" and "Guest UI" terminology with "view" across
the codebase as decided in the community survey.
This change updates:
- Specification document
- SDK source code and JSDoc comments
- Example servers and documentation
- Plugin documentation and skills
Closes#71
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add visibility-based animation pause (IntersectionObserver + wrapped rAF)
- Zero CPU usage when widget scrolls out of view
- Apply host style variables via useHostStyles
- Support transparent WebGL background (alpha: true)
- Use light-dark() for theme-aware fallback colors
- Tool no longer echoes code back in result
- Document performance features in README
- Add `.gitignore` files to all 19 examples (`node_modules/`, `dist/`)
- Replace custom `log` objects with standard `console` methods
- Add `ontoolcancelled` handler to all `basic-server-*` examples
- Add host styling integration (`applyDocumentTheme`, `applyHostFonts`,
`applyHostStyleVariables`) to non-React `basic-server-*` examples
- Add section headers for better code organization in feature examples
- Update READMEs with Build System section explaining single-file
bundling
These changes make examples more consistent and easier to adapt.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat: add script to generate 300x300 grid-cell.png screenshots for examples
- Add generate-grid-screenshots.spec.ts Playwright test to capture screenshots
- Add npm run generate:screenshots command (Docker-based for Santa compatibility)
- Add sharp dependency for image resizing with centered-fill mode
- Generate grid-cell.png for 14 example servers (only React for basic-server-* series)
The screenshots are 300x300 PNG images cropped with centered fill mode,
suitable for use in a grid layout showcasing the examples.
* docs: add example gallery grid to README
Add a 3-column visual grid showcasing 14 example MCP Apps with:
- Thumbnail screenshots (300x300 grid-cell.png)
- Clickable links to example directories
- Hover tooltips with brief descriptions
Organized by visual impact: 3D/WebGL examples first, then
visualizations, charts, monitoring, and starter templates.
* fix: use aspect-fit instead of crop for screenshots
Change from fit: 'cover' (crops) to fit: 'contain' (letterbox)
so the full app content is visible without cropping.
* feat: improve screenshot generation
- Constrain viewport to 500px width for consistent rendering
- Wait 5 seconds for full app load (tiles, animations, data)
- Screenshot just the inner iframe (no extra whitespace)
- Save both screenshot.png (full-size) and grid-cell.png (300x300 thumbnail)
- Use contain mode to preserve aspect ratio
* fix: use cover mode with top alignment for grid thumbnails
No letterboxing - crops to fill 300x300, aligned to top so headers
and important content are always visible.
* feat: improve screenshot gallery
- Remove integration-server from gallery (it's for E2E testing only)
- Add 30s extra wait for Map and Video servers to load fully
- Improve Three.js default scene: isometric rotation + better lighting
- Update README: Starter Templates row with links to all framework variants
(React, Vue, Svelte, Preact, Solid, Vanilla JS)
- Regenerate all screenshots with updated settings
* fix: improve README gallery layout
- Fix uneven column widths by using minimal separator
- Move Starter Templates to separate 2-cell table with description
- Add screenshot.png to top of each example README (13 examples)
- Shorten tooltips for cleaner table
* revert to document.write again; cesiumjs doesn't like srcdoc, period.
* fix: map-server screenshot now renders properly
- Merged ochafik/post-fixes which reverts sandbox from srcdoc to document.write
(CesiumJS doesn't work with srcdoc iframes)
- Fixed map-server name in screenshot test ('Map Server' not 'CesiumJS Map Server')
- Simplified screenshot generation script (removed complex debugging code)
- Increased map-server wait time to 45s for reliable tile loading
- Regenerated all 13 screenshots
* fix: remove redundant screenshots from READMEs
Remove the simple \ line from READMEs that
already had nicer HTML table screenshots. Keep it only for examples
that didn't have existing screenshots.
* docs: move gallery to Examples section
- Move screenshot gallery from top of README to Examples section
- Remove redundant list of basic examples (now shown visually in gallery)
- Clean up duplicate run instructions
* fix: remove empty header row from starter templates table
* fix: remove empty header rows from both tables
* fix: add prettier-ignore to prevent table header expansion
* feat: use custom screenshot for video-resource-server
- Use better screenshot from PR #253 comment showing actual video playback
- Skip video-resource-server in screenshot generation script
- Add SKIP_SERVERS set for manually maintained screenshots
* fix: revert unrelated map-server name change
* fix: use correct server name 'CesiumJS Map Server' in screenshot test
1. video-resource-server: Add missing server-utils.ts and fix import path
- Was importing from non-existent ../shared/server-utils.js
- Now correctly imports from ./src/server-utils.js
2. basic-host: Be resilient to individual server connection failures
- Use Promise.allSettled instead of Promise.all
- Failed connections are logged as warnings but don't crash the UI
- Only throws if ALL servers fail to connect
3. threejs-server: Add id to canvas for reliable screenshot masking
- Added id="threejs-canvas" to the canvas element
- Updated e2e test masks to use #threejs-canvas and .threejs-container
- Fixes flaky Three.js screenshot comparisons in CI
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Co-authored-by: Claude <noreply@anthropic.com>
* feat: publish example servers to npm
Make example MCP App servers publishable to npm under the
@modelcontextprotocol scope:
- server-basic-react
- server-basic-vanillajs
- server-budget-allocator
- server-cohort-heatmap
- server-customer-segmentation
- server-scenario-modeler
- server-system-monitor
- server-threejs
- server-wiki-explorer
Changes:
- Remove `private: true` from example package.json files
- Add proper npm metadata (description, repository, license, files)
- Update ext-apps dependency from relative to ^0.2.2
- Copy server-utils.ts into each package for standalone use
- Add publish-examples job to npm-publish.yml workflow
The examples will be published automatically when a GitHub release
is created, after the main SDK package is published.
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* feat: publish examples with pkg-pr-new for PR testing
* feat: export createServer from example servers
* style: format integration-server/server.ts
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* fix: update e2e snapshots for basic-server examples
Update golden screenshots for basic-react and basic-vanillajs after
the tool output was simplified from JSON to plain text in #182.
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* merge
* refactor: update sheet-music-server and video-resource-server to new publishing pattern
- Move server-utils.ts from src/ to root level
- Add npm publishing metadata (scoped name, repository, license, files)
- Change ext-apps dependency from local to versioned ^0.2.2
- Update server.ts to handle stdio mode inline
* update package-lock
* fix: update package-lock.json for renamed server packages
* feat: add NASA public domain video to video-resource-server
Added 'nasa-earth' option - NASA ISS Earth observations (6.4MB).
Source: archive.org/details/NASA-Ultra-High-Definition (public domain)
* fix: add default videoId for video-resource-server
* fix: use existing bunny-1mb as default video, remove nasa-earth
* refactor: update new framework examples to publishing pattern
Add publishing metadata for:
- @modelcontextprotocol/server-basic-preact
- @modelcontextprotocol/server-basic-solid
- @modelcontextprotocol/server-basic-svelte
- @modelcontextprotocol/server-basic-vue
Changes:
- Move server-utils.ts from src/ to root
- Add npm publishing metadata
- Update ext-apps dep to versioned ^0.2.2
- Add stdio mode support in main()
* fix: add missing @rollup/rollup-win32-arm64-msvc to optionalDependencies
This fixes the Windows ARM64 CI build failure caused by npm's optional
dependency bug. The package.json was missing this platform-specific
rollup binding.
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
Apply host-provided safe area insets as padding on main containers
across all examples. This ensures content doesn't render under
system UI elements like phone notches.
React apps use `useState` + `onhostcontextchanged` handler with
initial fetch via `getHostContext()` in `useEffect`. Vanilla JS
apps apply padding in the handler and invoke it after `connect()`.
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* Centralize example server transport logic in shared utils
Move stdio/HTTP transport handling into `server-utils.ts` so example
servers only need to call `startServer(createServer)`. Switch HTTP
transport to stateless mode and remove legacy SSE endpoints.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Make example servers self-contained with local server-utils
Copy `server-utils.ts` into each example's `src/` directory so examples
can be used standalone without the shared directory. Updates imports
from `"../shared/server-utils.js"` to `"./src/server-utils.js"`.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add `integration-server` example for E2E testing
Add dedicated `integration-server` example (duplicated from
`basic-server-react`) to preserve E2E testing capabilities while
allowing `basic-server-react` to be simplified as a minimal example.
Changes:
- Add `examples/integration-server` exercising SDK communication APIs
- Update E2E tests to use `integration-server` instead of
`basic-server-react` and `basic-server-vanillajs`
- Use server name labels instead of indices for more robust test
selection
- Remove `basic-react.png` and `basic-vanillajs.png` golden snapshots
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* Simplify `basic-server-*` examples
- Clarify comments
- Return plain text from `get-time` tool instead of JSON
- Remove simulated cleanup delay from `onteardown`
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---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* refactor: rename request methods to remove send prefix
Following the MCP TS SDK convention where request methods don't have
the "send" prefix (reserved for notifications):
- App.sendMessage() → App.message()
- App.sendOpenLink() → App.openLink()
- AppBridge.sendResourceTeardown() → AppBridge.resourceTeardown()
The old method names are kept as deprecated aliases for backwards
compatibility.
Updated all examples to use the new method names.
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* test: add tests for deprecated method aliases
- Update existing tests to use new method names (message, openLink)
- Add tests verifying deprecated aliases are same reference as new methods
- Add tests verifying deprecated aliases still work functionally
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* refactor: rename message→sendMessage, resourceTeardown→teardownResource
- App.message() → App.sendMessage() (with deprecated message alias)
- AppBridge.resourceTeardown() → AppBridge.teardownResource() (with deprecated aliases)
This better follows the pattern where methods that send data have 'send' or action verb prefix.
* fix: update examples to use sendMessage instead of message
* fix: update basic-host to use teardownResource
* fix: update threejs-server to use sendMessage
* refactor: remove deprecated app.message alias
The app.message alias was removed since sendMessage is the correct name.
sendResourceTeardown already exists in AppBridge.
* refactor: remove resourceTeardown alias, keep only sendResourceTeardown
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add Playwright E2E tests with screenshot golden testing
- Add E2E tests for all 8 MCP server examples
- Screenshot golden images for visual regression testing
- CI workflow for running E2E tests
- npm scripts: test:e2e, test:e2e:update, test:e2e:ui
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* Add default demo code for Three.js example
When no code is provided, show a rotating green cube demo.
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* Add E2E testing documentation to CONTRIBUTING.md
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* Update Three.js golden screenshot with 3D cube
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* Add explicit permissions to CI workflow
Set minimal read-only permissions for security best practices.
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* Fix test.setTimeout() to be inside describe blocks
Playwright requires setTimeout to be called within a test or describe block.
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* Simplify E2E tests - remove excessive timeouts
- Remove explicit setTimeout calls (default 30s is sufficient)
- Replace waitForTimeout(5000/6000) with proper waitForAppLoad()
- Wait for inner iframe visibility instead of fixed delays
- Keep only 500ms stabilization for screenshot animations
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* Auto-generate missing snapshots in CI
Use updateSnapshots: 'missing' in CI to handle cross-platform
screenshot differences (macOS vs Linux).
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* Use platform-agnostic golden screenshots
- Remove -chromium-darwin suffix from snapshot filenames
- Configure snapshotPathTemplate for cross-platform compatibility
- Increase tolerance to 5% for rendering differences between platforms
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* Refactor tests to use forEach instead of for-of loop
May help with Playwright test discovery issues in CI.
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* Use npm ci and list reporter in CI
- Use npm ci for exact package versions
- Use --reporter=list instead of html to avoid potential re-evaluation issues
- Only upload test-results on failure
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* Exclude e2e tests from bun test
Run bun test only on src/ directory to avoid running Playwright tests
with Bun's test runner.
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* Fix prettier formatting
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* Add interaction tests for basic server apps
Test that clicking buttons in the MCP App triggers the corresponding
host callbacks:
- Send Message → host logs "Message from MCP App"
- Send Log → host logs "Log message from MCP App"
- Open Link → host logs "Open link request"
Tests both React and Vanilla JS implementations.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Mask dynamic content in E2E screenshot tests
Add Playwright mask option to handle servers with dynamic/random content:
- basic-react/vanillajs: mask server time display
- system-monitor: mask CPU chart, memory stats, uptime
- cohort-heatmap: mask heatmap grid (random data)
- customer-segmentation: mask scatter chart (random data)
This addresses PR feedback about handling examples with non-deterministic
output. Masking replaces the previous 10% tolerance with proper exclusion
of dynamic elements, allowing tighter 1% tolerance for the rest of the UI.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add wiki-explorer to E2E tests with default URL param
- Add default URL "https://en.wikipedia.org/wiki/Model_Context_Protocol" to
wiki-explorer-server's get-first-degree-links tool inputSchema
- Update basic-host to automatically populate input field with tool defaults
extracted from inputSchema.properties
- Add wiki-explorer-server to E2E test suite with dynamic masking for the
force-directed graph
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* Use .default() for threejs tool schema instead of .optional()
This exposes the default code and height values in the JSON Schema,
allowing basic-host to auto-populate the input field with defaults.
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* Enable parallel E2E tests with timeouts and canvas masking
- Enable fullyParallel with 4 workers locally (2 in CI)
- Add 30s timeout per test
- Mask threejs canvas for stable screenshots
- Update snapshots to reflect default values in input fields
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* Add pre-commit check for private registry URLs in package-lock.json
Same check as in CI to catch issues before push.
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* Increase screenshot diff tolerance to 6% for cross-platform rendering
Font rendering differs between macOS and Linux, causing ~5% pixel differences.
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* Revert pre-commit artifactory check (moved to separate PR #133)
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* Format threejs server.ts
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* Update CONTRIBUTING.md to reflect platform-agnostic screenshots
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* fix(e2e): use factory pattern for MCP servers to support parallel connections
McpServer only supports one transport at a time. When multiple browser
contexts connected in parallel, calling server.connect(transport) for
each session overwrote the previous transport's callbacks, causing
connection corruption and test timeouts.
Changes:
- server-utils.ts: accept factory function instead of single instance
- All 9 example servers: wrap server creation in createServer() function
- playwright.config.ts: re-enable parallel execution (4 workers)
- servers.spec.ts: add toBeEnabled wait for server connection
- Update screenshot baselines for basic-vanillajs and cohort-heatmap
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
New example demonstrating interactive 3D scene rendering with:
- show_threejs_scene tool with streaming code preview
- learn_threejs documentation tool
- Full WidgetProps interface for MCP App integration
- Reusable mcp-app-wrapper.tsx pattern
Also adds bun.lockb to .gitignore.
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