ext-apps/examples/threejs-server/README.md
Olivier Chafik 298e884ec3
chore: stable spec release 2026-01-26 and SDK v1.0.0 (#362)
* chore: add stable spec release 2026-01-26

- Use git mv to copy specification from draft to specification/2026-01-26/apps.mdx (preserves history)
- Update status from 'Draft' to 'Stable (2026-01-26)'
- Add specification version table to README
- Update Resources section with links to both stable and draft specs

* chore: bump version to 1.0.0

- Update main package version from 0.4.2 to 1.0.0
- Update all example package versions to 1.0.0
- Regenerate package-lock.json

* prettier

* chore: align protocol version with spec release 2026-01-26

- Add 'Protocol Version: 2026-01-26' to spec header
- Update LATEST_PROTOCOL_VERSION from '2025-11-21' to '2026-01-26'
- Update spec examples to use '2026-01-26' protocol version
- Add '2025-11-21' to SUPPORTED_PROTOCOL_VERSIONS for backwards compatibility

* chore: update spec references to stable 2026-01-26

- Update typedoc.config.mjs navigation link
- Update docs/overview.md spec links (10 occurrences)
- Update plugins/mcp-apps/skills/create-mcp-app/SKILL.md spec link
- Update src/spec.types.ts @see links
- Update AGENTS.md spec path
- Regenerate src/generated/schema.ts with updated links

* chore: simplify versioning - first stable release

- Remove backwards compatibility version (2025-11-21) - this is the first stable release
- Remove redundant 'Protocol Version' header - spec version IS the protocol version

* chore: add history reference comment to stable spec
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Markdown

# Example: Three.js App
![Screenshot](screenshot.png)
Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
## MCP Client Configuration
Add to your MCP client configuration (stdio transport):
```json
{
"mcpServers": {
"threejs": {
"command": "npx",
"args": [
"-y",
"--silent",
"--registry=https://registry.npmjs.org/",
"@modelcontextprotocol/server-threejs",
"--stdio"
]
}
}
}
```
### Local Development
To test local modifications, use this configuration (replace `~/code/ext-apps` with your clone path):
```json
{
"mcpServers": {
"threejs": {
"command": "bash",
"args": [
"-c",
"cd ~/code/ext-apps/examples/threejs-server && npm run build >&2 && node dist/index.js --stdio"
]
}
}
}
```
## Features
- **Interactive 3D Rendering**: Execute JavaScript code to create and animate Three.js scenes
- **Streaming Preview**: See the scene build in real-time as code is being written
- **Built-in Helpers**: Pre-configured `OrbitControls`, post-processing effects (bloom), and render passes
- **Documentation Tool**: `learn_threejs` provides API docs and code examples on demand
## Running
1. Install dependencies:
```bash
npm install
```
2. Build and start the server:
```bash
npm run start:http # for Streamable HTTP transport
# OR
npm run start:stdio # for stdio transport
```
3. View using the [`basic-host`](https://github.com/modelcontextprotocol/ext-apps/tree/main/examples/basic-host) example or another MCP Apps-compatible host.
### Tool Input
To test the example, copy the contents of [`test-input.json`](test-input.json) into the tool input field in `basic-host`.
The test input creates a simple scene with a rotating cube:
```javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
const cube = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
function animate() {
requestAnimationFrame(animate);
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
```
#### Available Three.js Globals
When writing custom code, these globals are available:
```javascript
THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect
```
## Architecture
### Server (`server.ts`)
Exposes two tools:
- `show_threejs_scene` - Renders a 3D scene from JavaScript code
- `learn_threejs` - Returns documentation and code examples for Three.js APIs
Supports Streamable HTTP and stdio transports.
### App (`src/threejs-app.tsx`)
React component that:
- Receives tool inputs via the MCP App SDK
- Displays streaming preview from `toolInputsPartial.code` as code arrives
- Executes final code from `toolInputs.code` when complete
- Renders to a pre-created canvas with configurable height
## Performance
### Visibility-Based Pause
Animation automatically pauses when the view scrolls out of view:
- Uses `IntersectionObserver` to track visibility (browser-native, no polling)
- Wraps `requestAnimationFrame` to skip frames when not visible
- Animation loop stops completely → zero CPU usage while hidden
- Queued callbacks resume instantly when scrolled back into view
This is transparent to user code - just use `requestAnimationFrame` normally.
### Transparent Background
Supports alpha transparency for seamless host UI integration:
```javascript
const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
alpha: true,
});
renderer.setClearColor(0x000000, 0); // Fully transparent
```
This is the default - 3D objects composite directly over the host background.