ext-apps/examples/threejs-server/README.md
Jonathan Hefner 4ca20f21c4
Smoothen the process of getting started (#103)
* Restructure threejs-server README to match marketing examples

- Update title format to "Example: Three.js App"
- Constrain screenshot width using table layout
- Add Features section with key capabilities
- Reorganize Running section with Tool Input subsection
- Add Architecture section describing server and app components
- Remove implementation-focused sections (WidgetProps, Creating a New Widget)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add bun as devDependency to example packages

npm install now automatically installs bun, eliminating the need for
separate installation instructions. Removed manual bun install step
from customer-segmentation-server README.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add start:http and start:stdio npm scripts to examples

For the 6 examples supporting --stdio transport, add explicit scripts:
- serve:http / serve:stdio for running the server
- start:http / start:stdio for build + serve
- start now aliases to start:http for backward compatibility

Update READMEs to document both transport options.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Default basic-host SERVERS to localhost:3001/mcp

- Change threejs-server default port from 3109 to 3001 for consistency
- Add default SERVERS value in basic-host serve.ts
- Document SERVERS env var in basic-host README

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Improve Examples section in README

Frame the three basic examples as foundational starting points and
add a link to the examples directory for additional demo apps.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 16:15:32 +01:00

114 lines
3.2 KiB
Markdown

# Example: Three.js App
Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
<table>
<tr>
<td><a href="https://modelcontextprotocol.github.io/ext-apps/screenshots/threejs-server/screenshot.png"><img src="https://modelcontextprotocol.github.io/ext-apps/screenshots/threejs-server/screenshot.png" alt="Three.js scene" width="400"></a></td>
</tr>
</table>
## Features
- **Interactive 3D Rendering**: Execute JavaScript code to create and animate Three.js scenes
- **Streaming Preview**: See the scene build in real-time as code is being written
- **Built-in Helpers**: Pre-configured `OrbitControls`, post-processing effects (bloom), and render passes
- **Documentation Tool**: `learn_threejs` provides API docs and code examples on demand
## Running
1. Install dependencies:
```bash
npm install
```
2. Build and start the server:
```bash
npm run start:http # for Streamable HTTP transport
# OR
npm run start:stdio # for stdio transport
```
3. View using the [`basic-host`](https://github.com/modelcontextprotocol/ext-apps/tree/main/examples/basic-host) example or another MCP Apps-compatible host.
### Tool Input
To test the example, copy the contents of [`test-input.json`](test-input.json) into the tool input field in `basic-host`.
The test input creates a simple scene with a rotating cube:
```javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
const cube = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
function animate() {
requestAnimationFrame(animate);
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
```
#### Available Three.js Globals
When writing custom code, these globals are available:
```javascript
THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect
```
## Architecture
### Server (`server.ts`)
Exposes two tools:
- `show_threejs_scene` - Renders a 3D scene from JavaScript code
- `learn_threejs` - Returns documentation and code examples for Three.js APIs
Supports Streamable HTTP and stdio transports.
### App (`src/threejs-app.tsx`)
React component that:
- Receives tool inputs via the MCP App SDK
- Displays streaming preview from `toolInputsPartial.code` as code arrives
- Executes final code from `toolInputs.code` when complete
- Renders to a pre-created canvas with configurable height