Introduces a new MCP App example that renders ShaderToy-compatible GLSL fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js. Features: - Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.) - Multi-pass rendering with buffers A-D for feedback effects - Shader compilation error overlay Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
12 lines
148 B
CSS
12 lines
148 B
CSS
* {
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box-sizing: border-box;
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}
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html, body {
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font-family: system-ui, -apple-system, sans-serif;
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font-size: 1rem;
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}
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code {
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font-size: 1em;
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}
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