ext-apps/examples/threejs-server
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Olivier Chafik 9f09932baf
feat: use structuredContent with outputSchema in example servers (#220)
* build app-with-deps

* make registerAppTool more interchangeable w/ server.registerTool

* feat: use structuredContent in all example servers

All servers now return structuredContent alongside JSON text content.
All mcp-apps now read structuredContent directly (no JSON.parse fallback).

Updated servers:
- basic-server-vanillajs
- budget-allocator-server
- cohort-heatmap-server
- customer-segmentation-server
- integration-server
- scenario-modeler-server
- system-monitor-server
- threejs-server
- video-resource-server
- wiki-explorer-server

* feat: add outputSchema to all example servers

Define output schemas for structuredContent validation:
- basic-server-vanillajs: { time: string }
- budget-allocator-server: BudgetDataResponseSchema
- cohort-heatmap-server: CohortDataSchema
- customer-segmentation-server: customers/segments schema
- integration-server: { time: string }
- scenario-modeler-server: templates/defaultInputs schema
- system-monitor-server: SystemStatsSchema
- threejs-server: { code, height }
- video-resource-server: { videoUri, description }
- wiki-explorer-server: { page, links, error }

* prettier:fix

* make registerAppTool more interchangeable w/ server.registerTool

* feat: use structuredContent in all example servers

All servers now return structuredContent alongside JSON text content.
All mcp-apps now read structuredContent directly (no JSON.parse fallback).

Updated servers:
- basic-server-vanillajs
- budget-allocator-server
- cohort-heatmap-server
- customer-segmentation-server
- integration-server
- scenario-modeler-server
- system-monitor-server
- threejs-server
- video-resource-server
- wiki-explorer-server

* feat: add outputSchema to all example servers

Define output schemas for structuredContent validation:
- basic-server-vanillajs: { time: string }
- budget-allocator-server: BudgetDataResponseSchema
- cohort-heatmap-server: CohortDataSchema
- customer-segmentation-server: customers/segments schema
- integration-server: { time: string }
- scenario-modeler-server: templates/defaultInputs schema
- system-monitor-server: SystemStatsSchema
- threejs-server: { code, height }
- video-resource-server: { videoUri, description }
- wiki-explorer-server: { page, links, error }

* prettier:fix

* revert: remove unrelated workflow, version, and arch changes

* chore: update package-lock.json

* refactor(basic-server-vanillajs): address PR review comments

- Simplify server.ts to return plain time string in text content (not JSON),
  matching the quickstart guide pattern
- Add defensive coding in mcp-app.ts with optional chaining and fallback
  to handle potential type mismatches gracefully

* refactor: restore rich text formatting for LLM-readable content

Restore the human-readable text formatting functions that were removed,
providing meaningful summaries in the text content while keeping
structuredContent for programmatic UI consumption:

- budget-allocator-server: formatBudgetSummary with config overview
- cohort-heatmap-server: formatCohortSummary with retention stats
- scenario-modeler-server: formatScenarioSummary with financial metrics
2026-01-12 14:25:16 +00:00
..
src fix: E2E test fixes and host resilience improvements (#206) 2026-01-09 00:30:49 +00:00
mcp-app.html Add color-scheme meta tag to all example apps 2025-12-15 11:42:18 -08:00
package.json chore: release 0.3.1 (#224) 2026-01-09 18:22:27 +00:00
README.md Smoothen the process of getting started (#103) 2025-12-09 16:15:32 +01:00
server-utils.ts fix: add error handling for server startup failures (#236) 2026-01-11 16:52:55 +00:00
server.ts feat: use structuredContent with outputSchema in example servers (#220) 2026-01-12 14:25:16 +00:00
test-input.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
tsconfig.json Add Three.js marketing example server 2025-12-08 21:19:42 +00:00
vite.config.ts Add Three.js marketing example server 2025-12-08 21:19:42 +00:00

Example: Three.js App

Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.

Three.js scene

Features

  • Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
  • Streaming Preview: See the scene build in real-time as code is being written
  • Built-in Helpers: Pre-configured OrbitControls, post-processing effects (bloom), and render passes
  • Documentation Tool: learn_threejs provides API docs and code examples on demand

Running

  1. Install dependencies:

    npm install
    
  2. Build and start the server:

    npm run start:http  # for Streamable HTTP transport
    # OR
    npm run start:stdio  # for stdio transport
    
  3. View using the basic-host example or another MCP Apps-compatible host.

Tool Input

To test the example, copy the contents of test-input.json into the tool input field in basic-host.

The test input creates a simple scene with a rotating cube:

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);

const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;

const cube = new THREE.Mesh(
  new THREE.BoxGeometry(),
  new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);

const floor = new THREE.Mesh(
  new THREE.PlaneGeometry(5, 5),
  new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);

const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

Available Three.js Globals

When writing custom code, these globals are available:

THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect

Architecture

Server (server.ts)

Exposes two tools:

  • show_threejs_scene - Renders a 3D scene from JavaScript code
  • learn_threejs - Returns documentation and code examples for Three.js APIs

Supports Streamable HTTP and stdio transports.

App (src/threejs-app.tsx)

React component that:

  • Receives tool inputs via the MCP App SDK
  • Displays streaming preview from toolInputsPartial.code as code arrives
  • Executes final code from toolInputs.code when complete
  • Renders to a pre-created canvas with configurable height