ext-apps/examples/threejs-server/server.ts
Anton Pidkuiko MacBook d60224f363
feat(threejs): add visibility optimization, host styling, transparent background
- Add visibility-based animation pause (IntersectionObserver + wrapped rAF)
- Zero CPU usage when widget scrolls out of view
- Apply host style variables via useHostStyles
- Support transparent WebGL background (alpha: true)
- Use light-dark() for theme-aware fallback colors
- Tool no longer echoes code back in result
- Document performance features in README
2026-01-17 23:19:34 +00:00

230 lines
6.6 KiB
TypeScript

/**
* Three.js MCP Server
*
* Provides tools for rendering interactive 3D scenes using Three.js.
*/
import {
RESOURCE_MIME_TYPE,
registerAppResource,
registerAppTool,
} from "@modelcontextprotocol/ext-apps/server";
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import type { ReadResourceResult } from "@modelcontextprotocol/sdk/types.js";
import fs from "node:fs/promises";
import path from "node:path";
import { z } from "zod";
// Works both from source (server.ts) and compiled (dist/server.js)
const DIST_DIR = import.meta.filename.endsWith(".ts")
? path.join(import.meta.dirname, "dist")
: import.meta.dirname;
// Default code example for the Three.js widget
const DEFAULT_THREEJS_CODE = `const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
renderer.setSize(width, height);
renderer.setClearColor(0x000000, 0); // Transparent background
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();`;
const THREEJS_DOCUMENTATION = `# Three.js Widget Documentation
## Available Globals
- \`THREE\` - Three.js library (r181)
- \`canvas\` - Pre-created canvas element
- \`width\`, \`height\` - Canvas dimensions in pixels
- \`OrbitControls\` - Interactive camera controls
- \`EffectComposer\`, \`RenderPass\`, \`UnrealBloomPass\` - Post-processing effects
## Basic Template (Transparent Background)
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
renderer.setSize(width, height);
renderer.setClearColor(0x000000, 0); // Transparent - blends with host UI
// Add objects here...
camera.position.z = 5;
renderer.render(scene, camera);
\`\`\`
## Transparent vs Solid Background
- **Transparent (default)**: Use \`alpha: true\` and \`setClearColor(0x000000, 0)\`
- **Solid color**: Use \`setClearColor(0x1a1a2e)\` (omit alpha param)
## Example: Rotating Cube
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
renderer.setSize(width, height);
renderer.setClearColor(0x000000, 0);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
\`\`\`
## Example: Interactive OrbitControls
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
renderer.setSize(width, height);
renderer.setClearColor(0x000000, 0);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(1, 32, 32),
new THREE.MeshStandardMaterial({ color: 0xff6b6b, roughness: 0.4 })
);
scene.add(sphere);
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));
camera.position.z = 4;
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
\`\`\`
## Tips
- Use \`alpha: true\` for transparent backgrounds that blend with host UI
- Keep light intensity ≤ 1 to avoid washed-out scenes
- Use \`MeshStandardMaterial\` for realistic lighting
- For animations, use \`requestAnimationFrame\`
`;
const resourceUri = "ui://threejs/mcp-app.html";
// =============================================================================
// Server Setup
// =============================================================================
/**
* Creates a new MCP server instance with tools and resources registered.
* Each HTTP session needs its own server instance because McpServer only supports one transport.
*/
export function createServer(): McpServer {
const server = new McpServer({
name: "Three.js Server",
version: "1.0.0",
});
// Tool 1: show_threejs_scene
registerAppTool(
server,
"show_threejs_scene",
{
title: "Show Three.js Scene",
description:
"Render an interactive 3D scene with custom Three.js code. Supports transparent backgrounds (alpha: true) for seamless host UI integration. Available globals: THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass, canvas, width, height.",
inputSchema: {
code: z
.string()
.default(DEFAULT_THREEJS_CODE)
.describe("JavaScript code to render the 3D scene"),
height: z
.number()
.int()
.positive()
.default(400)
.describe("Height in pixels"),
},
outputSchema: z.object({
success: z.boolean(),
}),
_meta: { ui: { resourceUri } },
},
async () => {
return {
content: [{ type: "text", text: "Three.js scene rendered" }],
structuredContent: { success: true },
};
},
);
// Tool 2: learn_threejs (not a UI tool, just returns documentation)
server.registerTool(
"learn_threejs",
{
title: "Learn Three.js",
description:
"Get documentation and examples for using the Three.js widget",
inputSchema: {},
},
async () => {
return {
content: [{ type: "text", text: THREEJS_DOCUMENTATION }],
};
},
);
// Resource registration
registerAppResource(
server,
resourceUri,
resourceUri,
{ mimeType: RESOURCE_MIME_TYPE, description: "Three.js Widget UI" },
async (): Promise<ReadResourceResult> => {
const html = await fs.readFile(
path.join(DIST_DIR, "mcp-app.html"),
"utf-8",
);
return {
contents: [
{
uri: resourceUri,
mimeType: RESOURCE_MIME_TYPE,
text: html,
},
],
};
},
);
return server;
}